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Convention-Unity-Demo/Assets/Scripts/Framework/UpdateScheduler/IUpdateable.cs

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using UnityEngine;
namespace Demo.Game
{
/// <summary>
/// 统一Update接口用于扁平化调度
/// </summary>
public interface IUpdateable
{
/// <summary>
/// 直接Update调用无递归
/// </summary>
void DoUpdate(float currentTime, float deltaTime, ScriptableObject.TickType tickType);
/// <summary>
/// 对象名称,用于调试
/// </summary>
string GetUpdateName();
/// <summary>
/// 是否已应用脚本
/// </summary>
bool IsUpdateReady { get; }
}
/// <summary>
/// Update模式
/// </summary>
public enum UpdateMode
{
/// <summary>
/// 永久活跃(整个关卡周期)
/// </summary>
Permanent,
/// <summary>
/// 有时间范围限制
/// </summary>
TimeBound,
/// <summary>
/// 手动控制激活/停用
/// </summary>
Manual
}
}