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Convention-Unity-Demo/Assets/Scripts/Anchor.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Demo.Game
{
public class Anchor : ScriptableObject
{
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protected override bool IsSelfEnableUpdate => false;
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public static Anchor Make()
{
var anchor = new GameObject().AddComponent<Anchor>();
anchor.SetUpdatePerFrame(0);
return anchor;
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}
}
}