2025-09-25 19:04:05 +08:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using Convention;
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using Convention.WindowsUI.Variant;
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using Demo.Game;
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using Unity.Profiling;
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using UnityEngine;
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namespace Demo
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{
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public enum ProjectDefaultFileStyle
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{
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CPP,
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PY
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}
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[System.AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
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public sealed class ScriptableCallAttribute : Attribute
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{
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public string Description;
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public ScriptableCallAttribute(string description)
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{
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this.Description = description;
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}
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}
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public static class ScriptCallUtility
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{
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// 解析函数调用的方法
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public static (string functionName, string[] arguments) ParseFunctionCall(string input)
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{
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// 匹配函数名和参数部分
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string pattern = @"^(\w+)\s*\(\s*(.*?)\s*\)\s*;?$";
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Match match = Regex.Match(input, pattern);
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if (!match.Success)
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return (null, new string[0]);
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string functionName = match.Groups[1].Value;
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string argumentsString = match.Groups[2].Value;
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// 解析参数数组
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string[] arguments = ParseArguments(argumentsString);
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return (functionName, arguments);
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}
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// 解析参数的方法
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private static string[] ParseArguments(string argumentsString)
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{
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if (string.IsNullOrWhiteSpace(argumentsString))
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return new string[0];
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// 处理字符串字面量和普通参数的正则表达式
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string argPattern = @"""(?:[^""\\]|\\.)*""|[^,]+";
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return Regex.Matches(argumentsString, argPattern)
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.Cast<Match>()
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.Select(m => m.Value.Trim())
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.Where(arg => !string.IsNullOrEmpty(arg))
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.ToArray();
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}
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}
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[System.AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
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public sealed class DefaultScriptAttribute : Attribute
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{
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public string DefaultScript;
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public DefaultScriptAttribute(string script)
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{
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this.DefaultScript = script;
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}
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}
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public static class DefaultScriptUtility
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{
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public static void WriteStyleMethodHelper(StreamWriter stream,MethodInfo methodInfo)
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{
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}
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public static void WriteDefaultScript(StreamWriter fs, Type type)
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{
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if (typeof(ScriptableObject).IsAssignableFrom(type) == false)
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throw new InvalidOperationException($"{type.FullName} is not inherited from {typeof(ScriptableObject).FullName}");
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var attr = type.GetCustomAttribute<DefaultScriptAttribute>();
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var typeName = type.Name;
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if (typeName.Contains('`'))
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{
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typeName = typeName[..typeName.LastIndexOf('`')];
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}
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switch (Editor.EditorController.instance.MainGameController.CurrentProjectDefaultFileStyle)
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{
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case ProjectDefaultFileStyle.CPP:
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{
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fs.WriteLine($"#include \"{typeName}.helper.h\"");
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if (attr == null)
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{
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var scriptCalls = (from info in type.GetMembers(BindingFlags.Public | BindingFlags.Instance)
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where info is MethodInfo
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where info.GetCustomAttribute<ScriptableCallAttribute>(false) != null
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select info as MethodInfo).ToList();
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if (scriptCalls.Count > 0)
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{
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foreach (var scriptCall in scriptCalls)
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{
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fs.WriteLine($"#ifndef {scriptCall.Name}");
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fs.WriteLine($"#define {scriptCall.Name}({string.Join(',', (from param in scriptCall.GetParameters() select param.Name))})");
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fs.WriteLine($"#endif");
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}
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}
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}
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else
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{
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var text = attr.DefaultScript;
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fs.Write(text);
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}
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}
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break;
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case ProjectDefaultFileStyle.PY:
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{
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}
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break;
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}
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}
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public static void OpenScriptFile(ScriptableObject so)
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{
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string path = so.ScriptPath;
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2025-10-02 11:11:42 +08:00
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var ScriptEditor = so.GetRoot().RootGameController.WhichOpenScript;
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2025-09-25 19:04:05 +08:00
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try
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{
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System.Diagnostics.Process.Start(string.Format($"{ScriptEditor}", $"\"{path}\""));
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}
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catch (Exception ex)
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{
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Debug.LogError($"Cannt open {path}: {string.Format($"{ScriptEditor}", $"\"{path}\"")}", so);
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Debug.LogException(ex, so);
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}
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}
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}
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public interface IScriptableObject
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{
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ScriptableObject SharedInterfaceScriptObject { get; }
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}
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#region ScriptableObject Inside
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public partial class ScriptableObject : IScriptableObject
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{
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/// <summary>
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/// 用于开放给倒置接口
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/// </summary>
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public ScriptableObject SharedInterfaceScriptObject => this;
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}
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public partial class ScriptableObject
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{
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// 时间点系统
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public static Dictionary<string, float> TimePointDelta = new();
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public static Dictionary<string, float> TimePoints = new();
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/// <summary>
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/// 重设指定时间线
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/// </summary>
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/// <param name="id">时间线ID,若不存在则创建</param>
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/// <param name="delta">当每次调用NextTimePoint函数时使用的单位值</param>
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/// <param name="value">初始化时间</param>
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[ScriptableCall(@"
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<summary>
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重设指定时间线
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</summary>
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<param name=""id"">时间线ID,若不存在则创建</param>
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<param name=""delta"">当每次调用NextTimePoint函数时使用的单位值</param>
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<param name=""value"">初始化时间</param>
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")]
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public void ResetTimePoint(string id, string delta, string value)
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{
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TimePointDelta[id] = float.Parse(delta);
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TimePoints[id] = float.Parse(value);
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}
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/// <summary>
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/// 推动时间线前进
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/// </summary>
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/// <param name="id">时间线ID</param>
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/// <param name="times">前进次数,最终时间的增量为前进次数乘该时间线的单位值</param>
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[ScriptableCall(@"
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<summary>
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推动时间线前进
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</summary>
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<param name=""id"">时间线ID</param>
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<param name=""times"">前进次数,最终时间的增量为前进次数乘该时间线的单位值</param>
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")]
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public void NextTimePoint(string id, string times)
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{
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TimePoints[id] += TimePointDelta[id] * float.Parse(times);
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}
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/// <summary>
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/// 设置时间线的值
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/// </summary>
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/// <param name="id">时间线ID</param>
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/// <param name="value">次数,时间线的值将被设置为次数乘该时间线的单位值</param>
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[ScriptableCall(@"
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<summary>
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设置时间线的值
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</summary>
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<param name=""id"">时间线ID</param>
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<param name=""value"">次数,时间线的值将被设置为次数乘该时间线的单位值</param>
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")]
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public void SetTimePoint(string id, string value)
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{
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TimePoints[id] = TimePointDelta[id] * float.Parse(value);
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}
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}
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public partial class ScriptableObject
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{
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// 上下文系统
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public readonly Dictionary<string, float> ScriptContextSpace = new();
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public Dictionary<string, float> GetCompleteScriptContext()
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{
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if (Parent != null)
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{
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Dictionary<string, float> context = Parent != null ? Parent.GetCompleteScriptContext() : new();
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foreach (var (name, value) in ScriptContextSpace)
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{
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context[name] = value;
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}
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return context;
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}
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else
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{
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return new(ScriptContextSpace);
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}
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}
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/// <summary>
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/// 设置局部上下文变量,将会传递给子物体使用
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/// </summary>
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/// <param name="name">字符串</param>
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/// <param name="value">浮点数</param>
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[ScriptableCall(@"
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<summary>
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设置局部上下文变量,将会传递给子物体使用
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</summary>
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<param name=""name"">字符串</param>
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<param name=""value"">浮点数</param>
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")]
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public void SetContext(string name, string value)
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{
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ScriptContextSpace[name] = float.Parse(value);
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}
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}
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public partial class ScriptableObject
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{
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// 数值解析工具
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private readonly Dictionary<string, DDT> DDTCache = new();
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2025-10-01 20:51:48 +08:00
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public static float OneBarTime = 1;
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2025-09-25 19:04:05 +08:00
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/// <summary>
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/// <list type="bullet">从时间点列表<see cref="TimePoints"/>中获取</list>
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/// <list type="bullet">或是从上下文变量<see cref="GetCompleteScriptContext"/>中获取</list>
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/// <list type="bullet">或是从数据驱动对象<see cref="DDT{float}"/>的<see cref="float"/>泛型中获取</list>
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/// <list type="bullet">或是直接调用<see cref="float.Parse(string)"/></list>
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/// </summary>
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/// <param name="value"></param>
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/// <returns></returns>
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public float Parse(string value)
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{
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value = value.Trim();
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if (TimePoints.TryGetValue(value, out var result))
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return result;
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if (GetCompleteScriptContext().TryGetValue(value, out result))
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return result;
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if(value.EndsWith(']'))
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{
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{
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2025-10-01 20:51:48 +08:00
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Regex regex = new(@"^(.+)\[(\d+)\]$");
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var match = regex.Match(value);
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if (match.Success)
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2025-09-25 19:04:05 +08:00
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{
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2025-10-01 20:51:48 +08:00
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if (FindWithPath(match.Groups[1].Value) is DDT ddt)
|
|
|
|
|
|
{
|
|
|
|
|
|
DDTCache[match.Groups[1].Value] = ddt;
|
|
|
|
|
|
}
|
|
|
|
|
|
return DDTCache[match.Groups[1].Value].Datas[int.Parse(match.Groups[2].Value)];
|
2025-09-25 19:04:05 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2025-10-01 20:51:48 +08:00
|
|
|
|
throw new ArgumentException("value is end by ']' but not match on any invlid parse");
|
|
|
|
|
|
}
|
|
|
|
|
|
if (value.EndsWith('}'))
|
|
|
|
|
|
{
|
|
|
|
|
|
{
|
|
|
|
|
|
Regex regex = new(@"^\{\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\}$");
|
|
|
|
|
|
var match = regex.Match(value);
|
|
|
|
|
|
if (match.Success)
|
|
|
|
|
|
{
|
|
|
|
|
|
int barSplitTimes = int.Parse(match.Groups[1].Value);
|
|
|
|
|
|
int barCount = int.Parse(match.Groups[2].Value);
|
|
|
|
|
|
int tickCount = int.Parse(match.Groups[3].Value);
|
|
|
|
|
|
return (barCount + tickCount / (float)barSplitTimes) * OneBarTime;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
throw new ArgumentException("value is end by '}' but not match on any invlid parse");
|
2025-09-25 19:04:05 +08:00
|
|
|
|
}
|
|
|
|
|
|
return float.Parse(value);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public partial class ScriptableObject
|
|
|
|
|
|
{
|
|
|
|
|
|
// 先天支持的工具函数
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 设置坐标
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="x"></param>
|
|
|
|
|
|
/// <param name="y"></param>
|
|
|
|
|
|
/// <param name="z"></param>
|
|
|
|
|
|
[ScriptableCall(@"
|
|
|
|
|
|
<summary>
|
|
|
|
|
|
设置坐标
|
|
|
|
|
|
</summary>
|
|
|
|
|
|
<param name=""result""></param>
|
|
|
|
|
|
<param name=""y""></param>
|
|
|
|
|
|
<param name=""z""></param>
|
|
|
|
|
|
")]
|
|
|
|
|
|
public void SetLocalPosition(string x, string y, string z)
|
|
|
|
|
|
{
|
|
|
|
|
|
transform.localPosition = new(Parse(x), Parse(y), Parse(z));
|
|
|
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 设置欧拉角
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="x"></param>
|
|
|
|
|
|
/// <param name="y"></param>
|
|
|
|
|
|
/// <param name="z"></param>
|
|
|
|
|
|
[ScriptableCall(@"
|
|
|
|
|
|
<summary>
|
|
|
|
|
|
设置欧拉角
|
|
|
|
|
|
</summary>
|
|
|
|
|
|
<param name=""result""></param>
|
|
|
|
|
|
<param name=""y""></param>
|
|
|
|
|
|
<param name=""z""></param>
|
|
|
|
|
|
")]
|
|
|
|
|
|
public void SetLocalEulerAngles(string x, string y, string z)
|
|
|
|
|
|
{
|
|
|
|
|
|
transform.localEulerAngles = new(Parse(x), Parse(y), Parse(z));
|
|
|
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 设置缩放
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="x"></param>
|
|
|
|
|
|
/// <param name="y"></param>
|
|
|
|
|
|
/// <param name="z"></param>
|
|
|
|
|
|
[ScriptableCall(@"
|
|
|
|
|
|
<summary>
|
|
|
|
|
|
设置缩放
|
|
|
|
|
|
</summary>
|
|
|
|
|
|
<param name=""result""></param>
|
|
|
|
|
|
<param name=""y""></param>
|
|
|
|
|
|
<param name=""z""></param>
|
|
|
|
|
|
")]
|
|
|
|
|
|
public void SetLocalScaling(string x, string y, string z)
|
|
|
|
|
|
{
|
|
|
|
|
|
transform.localScale = new(Parse(x), Parse(y), Parse(z));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 关闭该物体,
|
|
|
|
|
|
/// 在面对如多Game场景时关闭某些GameWorld中默认存在的全局灯光等场景时非常有用
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
[ScriptableCall(@"
|
|
|
|
|
|
<summary>
|
|
|
|
|
|
关闭该物体,
|
|
|
|
|
|
在面对如多Game场景时关闭某些GameWorld中默认存在的全局灯光等场景时非常有用
|
|
|
|
|
|
</summary>
|
|
|
|
|
|
")]
|
|
|
|
|
|
public void SetObjectDisable()
|
|
|
|
|
|
{
|
|
|
|
|
|
gameObject.SetActive(false);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// <para>使用<see cref="ScriptableCallAttribute"/>标记可编辑脚本所能够调用的函数,并附加注释</para>
|
|
|
|
|
|
/// <para>使用<see cref="DefaultScriptAttribute"/>标记派生类,并附加默认模板</para>
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public partial class ScriptableObject : MonoBehaviour, IHierarchyItemClickEventListener
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
public static Dictionary<string, Type> FastScriptableObjectTypen = new();
|
|
|
|
|
|
public static bool IsAutoPlay = false;
|
|
|
|
|
|
|
|
|
|
|
|
public string SourcePath = "";
|
|
|
|
|
|
public string ScriptName = "";
|
|
|
|
|
|
public string ScriptPath;
|
|
|
|
|
|
public string ScriptTypename;
|
|
|
|
|
|
private bool isEnableScript = false;
|
|
|
|
|
|
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
|
public ProfilerMarker s_PreparePerfMarker;
|
|
|
|
|
|
#endif
|
|
|
|
|
|
public ScriptableObject Parent;
|
|
|
|
|
|
|
|
|
|
|
|
public RootObject GetRoot()
|
|
|
|
|
|
{
|
|
|
|
|
|
if (Parent == null)
|
|
|
|
|
|
return this as RootObject;
|
|
|
|
|
|
if (Parent is RootObject result)
|
|
|
|
|
|
return result;
|
|
|
|
|
|
else return Parent.GetRoot();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public List<ScriptableObject> Childs = new();
|
|
|
|
|
|
|
|
|
|
|
|
// Hierarchy
|
|
|
|
|
|
|
|
|
|
|
|
public PropertiesWindow.ItemEntry MyHierarchyItem;
|
|
|
|
|
|
|
|
|
|
|
|
// Cache
|
|
|
|
|
|
|
|
|
|
|
|
public static Dictionary<Type, Dictionary<string, MemberInfo>> MethodInvokerCache = new();
|
|
|
|
|
|
|
|
|
|
|
|
public void EnableScript(string sourcePath, string scriptPath, string scriptType, ScriptableObject parent)
|
|
|
|
|
|
{
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
|
s_PreparePerfMarker = new(scriptPath);
|
|
|
|
|
|
#endif
|
|
|
|
|
|
if (isEnableScript)
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError($"ScriptableObject is currently enableScript, start coroutine {nameof(UnloadScript)} to disable", this);
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
this.SourcePath = sourcePath;
|
|
|
|
|
|
this.ScriptPath = scriptPath;
|
|
|
|
|
|
this.ScriptTypename = scriptType;
|
|
|
|
|
|
this.Parent = parent;
|
|
|
|
|
|
|
|
|
|
|
|
this.name = ScriptName;
|
|
|
|
|
|
|
|
|
|
|
|
isEnableScript = true;
|
|
|
|
|
|
// 只有RootObject的parent会是空的
|
|
|
|
|
|
if (parent != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
MyHierarchyItem = parent.MyHierarchyItem.GetHierarchyItem().CreateSubPropertyItem(1)[0];
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
MyHierarchyItem = HierarchyWindow.instance.CreateRootItemEntryWithBinders(1)[0];
|
|
|
|
|
|
}
|
|
|
|
|
|
MyHierarchyItem.GetHierarchyItem().title = this.ScriptName + $"<{scriptType}>";
|
|
|
|
|
|
MyHierarchyItem.GetHierarchyItem().target = this;
|
|
|
|
|
|
MyHierarchyItem.GetHierarchyItem().ButtonGameObject.GetComponent<Editor.UI.RightClick>().ScriptObjectMenu = OnHierarchyItemRightClick;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public ScriptableObject FindWithPath(string path, bool isMustExist = true)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (string.IsNullOrEmpty(path))
|
|
|
|
|
|
{
|
|
|
|
|
|
if (isMustExist)
|
|
|
|
|
|
throw new Exception("path is null or empty");
|
|
|
|
|
|
else
|
|
|
|
|
|
return null;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// GetParent
|
|
|
|
|
|
ScriptableObject result = Parent;
|
|
|
|
|
|
if (Parent == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
throw new InvalidOperationException($"Root is nosupport to {nameof(FindWithPath)}");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
var components = path.Split('/', '\\');
|
|
|
|
|
|
components[^1] = new ToolFile(components[^1]).GetFilename(true);
|
|
|
|
|
|
foreach (var component in components)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (component == "..")
|
|
|
|
|
|
result = result.Parent;
|
|
|
|
|
|
else if (component == ".")
|
|
|
|
|
|
continue;
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
int index = 0;
|
|
|
|
|
|
string targetScriptObjectPath = component;
|
|
|
|
|
|
Regex regex = new(@"^(.*)\[(\d*)\]$");
|
|
|
|
|
|
var match = regex.Match(component);
|
|
|
|
|
|
if(match.Success)
|
|
|
|
|
|
{
|
|
|
|
|
|
targetScriptObjectPath = match.Groups[1].Value;
|
|
|
|
|
|
index = int.Parse(match.Groups[2].Value);
|
|
|
|
|
|
}
|
|
|
|
|
|
var target = result.Childs.FirstOrDefault(x =>
|
|
|
|
|
|
{
|
|
|
|
|
|
bool stats = x.ScriptName == targetScriptObjectPath;
|
|
|
|
|
|
if (index == 0)
|
|
|
|
|
|
return stats;
|
|
|
|
|
|
else if (stats)
|
|
|
|
|
|
index--;
|
|
|
|
|
|
return false;
|
|
|
|
|
|
});
|
|
|
|
|
|
if (target != null)
|
|
|
|
|
|
result = target;
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
if (isMustExist)
|
|
|
|
|
|
throw new Exception($"{component} in {path} is not found");
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.Log($"{component} in {path} is not found", this);
|
|
|
|
|
|
return null;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return result;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 加载子脚本
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="type">指定类型</param>
|
|
|
|
|
|
/// <param name="path">指定脚本,可用决定路径或与当前脚本目录的相对路径</param>
|
|
|
|
|
|
[ScriptableCall(@"
|
|
|
|
|
|
<summary>
|
|
|
|
|
|
加载子脚本
|
|
|
|
|
|
</summary>
|
|
|
|
|
|
<param name=""type"">指定类型</param>
|
|
|
|
|
|
<param name=""path"">指定脚本,可用决定路径或与当前脚本目录的相对路径</param>
|
|
|
|
|
|
")]
|
|
|
|
|
|
[return:ReturnMayNull]
|
|
|
|
|
|
public ScriptableObject LoadSubScript(string type, string path)
|
|
|
|
|
|
{
|
|
|
|
|
|
// 判断类型是否合法
|
|
|
|
|
|
if (DefaultInstantiate.GetScriptableObjectInstantiate().TryGetValue(type, out var creater) == false)
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError($"{type} is not exist or {type}'s Instantiater is not valid", this);
|
|
|
|
|
|
return null;
|
|
|
|
|
|
}
|
|
|
|
|
|
// 生成对象
|
|
|
|
|
|
var child = creater();
|
|
|
|
|
|
// 路径预处理
|
|
|
|
|
|
if (path.Replace('\\', '/').ToLower().StartsWith("project/"))
|
|
|
|
|
|
path = $"{new ToolFile(GetRoot().SourcePath) | path[5..]}";
|
|
|
|
|
|
// 获取文件
|
|
|
|
|
|
ToolFile file;
|
|
|
|
|
|
if (File.Exists(path))
|
|
|
|
|
|
file = new(path);
|
|
|
|
|
|
else
|
|
|
|
|
|
file = new ToolFile(SourcePath)| path;
|
|
|
|
|
|
// 找不到脚本
|
|
|
|
|
|
if (file.Exists() == false)
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError($"{file}<{path}> is not found", this);
|
|
|
|
|
|
return null;
|
|
|
|
|
|
}
|
|
|
|
|
|
child.ScriptName = file.GetName(true);
|
|
|
|
|
|
child.transform.SetParent(this.transform);
|
|
|
|
|
|
child.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
|
|
|
|
|
|
child.transform.localScale = Vector3.one;
|
|
|
|
|
|
child.EnableScript(file.GetCurrentDirName(), Path.Combine(file.GetCurrentDirName(), file.GetName(false)), type, this);
|
|
|
|
|
|
|
|
|
|
|
|
// Add Child
|
|
|
|
|
|
Childs.Add(child);
|
|
|
|
|
|
|
|
|
|
|
|
// Load Child Script
|
|
|
|
|
|
if (gameObject.activeInHierarchy)
|
|
|
|
|
|
StartCoroutine(child.LoadScript(file.LoadAsText()));
|
|
|
|
|
|
else
|
|
|
|
|
|
GetRoot().GetComponent<MonoBehaviour>().StartCoroutine(child.LoadScript(file.LoadAsText()));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return child;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public object DynamicBindingTarget { get; protected set; } = null;
|
|
|
|
|
|
|
|
|
|
|
|
private enum ParseStats
|
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|
|
|
{
|
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|
|
None,
|
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|
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|
Continue,
|
|
|
|
|
|
Break
|
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|
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|
}
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|
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|
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|
|
|
private IEnumerator ParseScript2Expr(string script)
|
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|
|
|
{
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|
// 预处理
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|
var lines = script.Split('\n');
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|
|
string preprocessing = "";
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|
|
foreach (var line in lines)
|
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|
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|
{
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|
|
var expr = line.Trim();
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|
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//注释语句(py风格与c风格)
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|
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if (expr.StartsWith('#') || expr.StartsWith("//"))
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|
continue;
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|
preprocessing += expr;
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}
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var exprs = preprocessing.Split(';');
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ParseStats ParseCommandAndParamaterWords(int commandIterator, ref string command, ref string[] words)
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{
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var expr = exprs[commandIterator].Trim();
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//空语句
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if (string.IsNullOrEmpty(expr))
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return ParseStats.Continue;
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//作用域标识符
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if (expr.StartsWith('{') || expr.EndsWith('}'))
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//忽略导入语句(py风格)
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if (expr.StartsWith("import ") || expr.StartsWith("from "))
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return ParseStats.Continue;
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//进入主函数后中断读取
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if (expr.StartsWith("if __name__") || expr.StartsWith("int main") || expr.StartsWith("void main"))
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return ParseStats.Break;
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if (MethodInvokerCache.ContainsKey(this.GetType()) == false)
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|
{
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|
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MethodInvokerCache.Add(this.GetType(), new());
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}
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//函数解析
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(command, words) = ScriptCallUtility.ParseFunctionCall(expr);
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if (string.IsNullOrEmpty(command))
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return ParseStats.Continue;
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for (int i = 0, e = words.Length; i < e; i++)
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{
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//去除
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words[i] = words[i].Trim('\"');
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}
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return ParseStats.None;
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}
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// Runtime Structures
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Dictionary<string, int> commandLabels = new();
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for (int commandIterator = 0; commandIterator < exprs.Length; commandIterator++)
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{
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|
|
string command = null;
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|
|
string[] words = null;
|
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|
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|
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var stats = ParseCommandAndParamaterWords(commandIterator, ref command, ref words);
|
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|
|
|
|
if (stats == ParseStats.Continue)
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|
|
continue;
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else if (stats == ParseStats.Break)
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|
|
break;
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|
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var expr = exprs[commandIterator].Trim();
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|
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if (command=="label")
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{
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|
|
if(words.Length<1)
|
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|
|
|
|
{
|
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|
|
|
|
Debug.LogError($"in line \"{expr}\", label miss argument", this);
|
|
|
|
|
|
}
|
|
|
|
|
|
commandLabels[words[0]] = commandIterator;
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|
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|
|
}
|
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|
|
}
|
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|
|
// Main Loop
|
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|
|
for (int commandIterator = 0; commandIterator < exprs.Length; commandIterator++)
|
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|
|
{
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|
|
|
|
string command = null;
|
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|
|
string[] words = null;
|
|
|
|
|
|
var stats = ParseCommandAndParamaterWords(commandIterator, ref command, ref words);
|
|
|
|
|
|
if (stats == ParseStats.Continue)
|
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|
|
|
|
continue;
|
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|
|
else if (stats == ParseStats.Break)
|
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|
|
|
|
break;
|
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|
|
// Logic
|
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|
|
if (command == "label")
|
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|
|
|
{
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
var expr = exprs[commandIterator].Trim();
|
|
|
|
|
|
if (command == "goto")
|
|
|
|
|
|
{
|
|
|
|
|
|
if (words.Length < 3)
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError($"in line \"{expr}\", goto need 3 arguments, but currently less", this);
|
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|
|
|
|
yield break;
|
|
|
|
|
|
}
|
|
|
|
|
|
float a = Parse(words[0]), b = Parse(words[1]);
|
|
|
|
|
|
if (a > b)
|
|
|
|
|
|
{
|
|
|
|
|
|
commandIterator = commandLabels[words[2]];
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
var paramsList = (from word in words where string.IsNullOrEmpty(word.Trim()) == false select (object)word.Trim()).ToArray();
|
|
|
|
|
|
if (MethodInvokerCache[this.GetType()].TryGetValue(command, out MemberInfo commandInfo) == false)
|
|
|
|
|
|
{
|
|
|
|
|
|
var commandInfo_try = ConventionUtility.SeekMemberInfo(this, new Type[] { typeof(ScriptableCallAttribute) }, null);
|
|
|
|
|
|
commandInfo_try.RemoveAll(x => x.Name != command);
|
|
|
|
|
|
if (commandInfo_try.Count <= 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError($"in line {expr}, {command} is unable to invoke, because the function is not found", this);
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
commandInfo = commandInfo_try[0];
|
|
|
|
|
|
MethodInvokerCache[this.GetType()].Add(command, commandInfo);
|
|
|
|
|
|
}
|
|
|
|
|
|
Debug.Log($"in line \"{expr}\" of \"{ScriptPath}\", {command} is try to invoke", this);
|
|
|
|
|
|
try
|
|
|
|
|
|
{
|
|
|
|
|
|
if (ConventionUtility.TryInvokeMember(commandInfo, this, out var _, paramsList) == false)
|
|
|
|
|
|
{
|
|
|
|
|
|
MethodInvokerCache[this.GetType()].Remove(command);
|
|
|
|
|
|
var attr = commandInfo.GetCustomAttribute<ScriptableCallAttribute>();
|
|
|
|
|
|
if (attr == null)
|
|
|
|
|
|
Debug.LogError($"in line \"{expr}\" of \"{ScriptPath}\", {command} is unable to invoke", this);
|
|
|
|
|
|
else
|
|
|
|
|
|
Debug.LogError($"in line \"{expr}\" of \"{ScriptPath}\", {command} is failed to invoke, see: {attr.Description}", this);
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.Log($"in line \"{expr}\" of \"{ScriptPath}\", {command} is invoke succeed", this);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError($"in line \"{expr}\" of \"{ScriptPath}\", {command}({string.Join(',', words)}) is failed to invoke , see: {ex.Message}", this);
|
|
|
|
|
|
Debug.LogException(ex, this);
|
|
|
|
|
|
yield break;
|
|
|
|
|
|
}
|
|
|
|
|
|
yield return null;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public bool EnsureEnableScript()
|
|
|
|
|
|
{
|
|
|
|
|
|
if (isEnableScript == false)
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError("ScriptableObject is currently disableScript", this);
|
|
|
|
|
|
}
|
|
|
|
|
|
return isEnableScript;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
[Content] private bool IsEnableUpdate = false;
|
|
|
|
|
|
|
|
|
|
|
|
public virtual IEnumerator LoadScript(string script)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (EnsureEnableScript() == false)
|
|
|
|
|
|
{
|
|
|
|
|
|
yield break;
|
|
|
|
|
|
}
|
|
|
|
|
|
yield return ParseScript2Expr(script);
|
|
|
|
|
|
IsEnableUpdate = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void Reset()
|
|
|
|
|
|
{
|
|
|
|
|
|
StartCoroutine(UnloadScript());
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public virtual IEnumerator UnloadScript()
|
|
|
|
|
|
{
|
|
|
|
|
|
if (EnsureEnableScript())
|
|
|
|
|
|
{
|
|
|
|
|
|
this.name = "<Unloading>";
|
|
|
|
|
|
try
|
|
|
|
|
|
{
|
|
|
|
|
|
foreach (var child in Childs)
|
|
|
|
|
|
{
|
|
|
|
|
|
yield return child.UnloadScript();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
finally
|
|
|
|
|
|
{
|
|
|
|
|
|
// 清理各种状态
|
|
|
|
|
|
IsEnableUpdate = false;
|
|
|
|
|
|
if (MyHierarchyItem != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
// 卸载UI
|
|
|
|
|
|
MyHierarchyItem.Release();
|
|
|
|
|
|
MyHierarchyItem = null;
|
|
|
|
|
|
}
|
|
|
|
|
|
this.isEnableScript = false;
|
|
|
|
|
|
this.Parent = null;
|
|
|
|
|
|
DynamicBindingTarget = null;
|
|
|
|
|
|
this.name = "<Unload>";
|
|
|
|
|
|
// 清理Cache
|
|
|
|
|
|
DDTCache.Clear();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public enum TickType
|
|
|
|
|
|
{
|
|
|
|
|
|
Reset,
|
|
|
|
|
|
Pause,
|
|
|
|
|
|
Start,
|
|
|
|
|
|
Update//,
|
|
|
|
|
|
//LateUpdate
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void ScriptUpdate(float currentTime, float deltaTime, TickType tickType)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (IsEnableUpdate == false)
|
|
|
|
|
|
return;
|
|
|
|
|
|
if (gameObject.activeInHierarchy == false)
|
|
|
|
|
|
return;
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
|
s_PreparePerfMarker.Begin(this);
|
|
|
|
|
|
#endif
|
|
|
|
|
|
UpdateTicks(currentTime, deltaTime, tickType);
|
|
|
|
|
|
foreach (var child in Childs)
|
|
|
|
|
|
{
|
|
|
|
|
|
child.ScriptUpdate(currentTime, deltaTime, tickType);
|
|
|
|
|
|
}
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
|
s_PreparePerfMarker.End();
|
|
|
|
|
|
#endif
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
protected virtual void UpdateTicks(float currentTime, float deltaTime, TickType tickType)
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
protected T ConvertValue<T>(string str)
|
|
|
|
|
|
{
|
|
|
|
|
|
return ConventionUtility.convert_xvalue<T>(str);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public virtual void OnHierarchyItemRightClick(RectTransform item)
|
|
|
|
|
|
{
|
|
|
|
|
|
DefaultInstantiate.OpenInstantiateMenu(this, item);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public virtual void OnHierarchyItemClick(HierarchyItem item)
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
public interface IAssetBundleLoader : IScriptableObject
|
|
|
|
|
|
{
|
|
|
|
|
|
public RootObject GetRoot();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static class AssetBundlesLoadHelper
|
|
|
|
|
|
{
|
|
|
|
|
|
public struct Entry
|
|
|
|
|
|
{
|
|
|
|
|
|
public AssetBundle assetBundle;
|
|
|
|
|
|
public int referenceCounter;
|
|
|
|
|
|
public PropertiesWindow.ItemEntry entry;
|
|
|
|
|
|
|
|
|
|
|
|
public Entry(AssetBundle assetBundle, int referenceCounter = 0, PropertiesWindow.ItemEntry entry = null)
|
|
|
|
|
|
{
|
|
|
|
|
|
this.assetBundle = assetBundle;
|
|
|
|
|
|
this.referenceCounter = referenceCounter;
|
|
|
|
|
|
this.entry = entry;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static Dictionary<string, Entry> AssetBundleCounter = new();
|
|
|
|
|
|
private static Dictionary<string, IEnumerator> AssetBundleLoading = new();
|
|
|
|
|
|
private static PropertiesWindow.ItemEntry AssetBundlesItemEntry = null;
|
|
|
|
|
|
|
|
|
|
|
|
public static IEnumerator LoadAssetBundle(this IAssetBundleLoader self, string ab, Action<AssetBundle> callback)
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.Log($"{self.SharedInterfaceScriptObject.ScriptName}.{nameof(LoadAssetBundle)}({ab})", self.SharedInterfaceScriptObject);
|
|
|
|
|
|
if (AssetBundleCounter.TryGetValue(ab, out var result))
|
|
|
|
|
|
{
|
|
|
|
|
|
result.referenceCounter++;
|
|
|
|
|
|
callback(result.assetBundle);
|
|
|
|
|
|
yield break;
|
|
|
|
|
|
}
|
|
|
|
|
|
if (AssetBundleLoading.TryGetValue(ab, out var tir))
|
|
|
|
|
|
{
|
|
|
|
|
|
yield return tir;
|
|
|
|
|
|
if (AssetBundleCounter.TryGetValue(ab, out result))
|
|
|
|
|
|
{
|
|
|
|
|
|
result.referenceCounter++;
|
|
|
|
|
|
callback(result.assetBundle);
|
|
|
|
|
|
yield break;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
var file = new ToolFile(PlatformIndicator.StreamingAssetsPath) | "AssetBundle/";
|
|
|
|
|
|
#if PLATFORM_WINDOWS
|
|
|
|
|
|
file = file | "Windows";
|
|
|
|
|
|
#endif
|
|
|
|
|
|
file = file | ab;
|
2025-10-01 20:51:48 +08:00
|
|
|
|
#if ENABLE_CLASS_Interaction
|
2025-09-29 16:38:09 +08:00
|
|
|
|
var downloader = new Interaction(file.GetFullPath());
|
2025-10-01 20:51:48 +08:00
|
|
|
|
#else
|
|
|
|
|
|
var downloader = new ToolFile(file.GetFullPath());
|
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#endif
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2025-09-25 19:04:05 +08:00
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if (AssetBundlesItemEntry == null)
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{
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var hierarchy = HierarchyWindow.instance;
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AssetBundlesItemEntry = hierarchy.CreateRootItemEntryWithBinders(nameof(AssetBundlesLoadHelper))[0];
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AssetBundlesItemEntry.ref_value.GetComponent<HierarchyItem>().title = nameof(AssetBundlesLoadHelper);
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}
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var abLoadingItem = AssetBundlesItemEntry.ref_value.GetComponent<HierarchyItem>().CreateSubPropertyItem(1)[0];
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var loadingHierarchyItem = abLoadingItem.ref_value.GetComponent<HierarchyItem>();
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loadingHierarchyItem.title = $"{ab}<Loading>";
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2025-09-29 16:38:09 +08:00
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var ir = downloader.LoadAsAssetBundle(p =>
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2025-09-25 19:04:05 +08:00
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{
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loadingHierarchyItem.title = $"{ab}<Loading{(int)(p * 100)}%>";
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}, x =>
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{
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if (x != null)
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{
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loadingHierarchyItem.title = $"{ab}";
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var assets = x.GetAllAssetNames();
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var subAssetsItems = loadingHierarchyItem.CreateSubPropertyItem(assets.Length);
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for (int i = 0, e = assets.Length; i < e; i++)
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{
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subAssetsItems[i].ref_value.GetComponent<HierarchyItem>().title = Path.GetFileName(assets[i]);
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}
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AssetBundleCounter[ab] = new(x, 1, abLoadingItem);
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}
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else
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{
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loadingHierarchyItem.title = $"{ab}<Failed>";
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}
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AssetBundleLoading.Remove(ab);
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callback(x);
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});
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AssetBundleLoading.Add(ab, ir);
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yield return ir;
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AssetBundleLoading.Remove(ab);
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}
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public static IEnumerator UnloadAssetBundle(this IAssetBundleLoader self, string ab)
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{
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// Editor中暂时忽略卸载功能
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yield break;
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}
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}
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public abstract class TimelineScriptObject : ScriptableObject
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{
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public static PropertiesWindow TimelineWindow;
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private PropertiesWindow.ItemEntry MyTimelineEntry;
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private Editor.UI.TimelineItem MyTimelineItem;
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//[SerializeField] private bool IsTimelineItemShow = false;
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private static List<TimelineScriptObject> TimelineScriptObjectWhichOnShow = new();
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private static UnityEngine.UI.Image CacheLastFocusImage;
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private static Color CacheLastFocusImageOriginColor = new(1, 1, 1, 0.01f);
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private static Color FocusImageColor = new Color(1f, 47f / 51f, 0.0156862754f, 0.1f);
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public override IEnumerator LoadScript(string script)
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{
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MyTimelineEntry = TimelineWindow.CreateRootItemEntries(1)[0];
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MyTimelineItem = MyTimelineEntry.ref_value.GetComponent<Editor.UI.TimelineItem>();
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yield return base.LoadScript(script);
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MyTimelineItem.title = ScriptName;
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MyTimelineItem.AddListener(() =>
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{
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HierarchyWindow.instance.MakeFocusOn(MyHierarchyItem.GetHierarchyItem());
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if (CacheLastFocusImage != null)
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CacheLastFocusImage.color = CacheLastFocusImageOriginColor;
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CacheLastFocusImage = MyHierarchyItem.GetHierarchyItem().ButtonGameObject.GetComponent<UnityEngine.UI.Image>();
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CacheLastFocusImage.color = FocusImageColor;
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});
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SetupTimelineItem(MyTimelineItem);
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// 暂时的逻辑是总是展示的
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{
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TimelineScriptObjectWhichOnShow.Add(this);
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//IsTimelineItemShow = true;
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}
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}
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public override void OnHierarchyItemClick(HierarchyItem item)
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{
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//foreach (var tso in TimelineScriptObjectWhichOnShow)
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//{
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// tso.IsTimelineItemShow = false;
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// tso.MyTimelineItem.RawButton.gameObject.SetActive(false);
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//}
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//TimelineScriptObjectWhichOnShow.Clear();
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|
//ShowTimelineItemWithChilds();
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}
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|
//protected virtual void ShowTimelineItemWithChilds()
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|
//{
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|
// ScriptableObject parent = this;
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|
// List<ScriptableObject> childs = this.Childs;
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|
// if (parent is TimelineScriptObject ptso)
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|
// {
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|
// ptso.IsTimelineItemShow = true;
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|
// }
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|
// foreach (var child in childs)
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|
// {
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|
// if (child is TimelineScriptObject tso)
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|
// {
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|
// tso.IsTimelineItemShow = true;
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|
// }
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|
// }
|
|
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|
//}
|
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|
protected override void UpdateTicks(float currentTime, float deltaTime, TickType tickType)
|
|
|
|
|
|
{
|
|
|
|
|
|
base.UpdateTicks(currentTime, deltaTime, tickType);
|
|
|
|
|
|
//if (IsTimelineItemShow)
|
|
|
|
|
|
//{
|
|
|
|
|
|
MyTimelineItem.ResizeOnTimeline();
|
|
|
|
|
|
//}
|
|
|
|
|
|
}
|
|
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|
|
protected abstract void SetupTimelineItem(Editor.UI.TimelineItem item);
|
|
|
|
|
|
|
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|
|
|
protected virtual Color GetTimelineItemColor()
|
|
|
|
|
|
{
|
|
|
|
|
|
static float Foo(uint hash)
|
|
|
|
|
|
{
|
|
|
|
|
|
float a= (hash % 10) * 0.1f;
|
|
|
|
|
|
return a;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
var a1 = (uint)this.GetType().GetHashCode();
|
|
|
|
|
|
var a2 = (uint)a1.ToString().GetHashCode();
|
|
|
|
|
|
var a3 = (uint)(a2.ToString().GetHashCode() >> 5);
|
|
|
|
|
|
var color = new Vector3(Foo(a1), Foo(a2), Foo(a3)).normalized;
|
|
|
|
|
|
return new(color.x, color.y, color.z);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public override IEnumerator UnloadScript()
|
|
|
|
|
|
{
|
|
|
|
|
|
yield return base.UnloadScript();
|
|
|
|
|
|
MyTimelineItem.RawButton.onClick.RemoveAllListeners();
|
|
|
|
|
|
MyTimelineEntry.Release();
|
|
|
|
|
|
MyTimelineEntry = null;
|
|
|
|
|
|
MyTimelineItem = null;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|