Files
Convention-Unity-Demo/Assets/Scripts/MoreSpline/SplineTubeRenderer.cs

69 lines
1.8 KiB
C#
Raw Normal View History

2025-09-25 19:04:05 +08:00
using System;
using System.Collections;
using Convention;
using Dreamteck.Splines;
using UnityEngine;
namespace Demo.Game
{
public class SplineTubeRenderer : BasicSplineRenderer<TubeGenerator>
{
public static SplineTubeRenderer Make()
{
return new GameObject().AddComponent<SplineTubeRenderer>();
}
[Content] public bool IsDoubleSide = true;
[Content] public int SidesCount = 12;
public override IEnumerator LoadScript(string script)
{
MyLineMaterial = Resources.Load<Material>("Tube/Default");
yield return base.LoadScript(script);
}
public override void SetupMeshGenerator(TubeGenerator meshGenerater)
{
base.SetupMeshGenerator(meshGenerater);
meshGenerater.doubleSided = IsDoubleSide;
meshGenerater.sides = SidesCount;
}
public override IEnumerator UnloadScript()
{
if (string.IsNullOrEmpty(LinesAssetBundlePath) == false)
yield return this.UnloadAssetBundle(LinesAssetBundlePath);
LinesAssetBundlePath = "";
yield return base.UnloadScript();
}
/// <summary>
/// 禁用双面渲染,用于优化性能
/// </summary>
[ScriptableCall(@"
<summary>
</summary>
")]
public void DisableDoubleSide()
{
IsDoubleSide = false;
}
/// <summary>
/// 设置面数,越高越圆润
/// </summary>
/// <param name="sides"></param>
[ScriptableCall(@"
<summary>
</summary>
<param name=""sides""></param>
")]
public void SetSides(int sides)
{
SidesCount = Mathf.Min(3, sides);
}
}
}