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Convention-Unity-Demo/Assets/Scripts/MoreSpline/SplineTubeRenderer.cs

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using System;
using System.Collections;
using Convention;
using Dreamteck.Splines;
using UnityEngine;
namespace Demo.Game
{
public class SplineTubeRenderer : BasicSplineRenderer<TubeGenerator>
{
public static SplineTubeRenderer Make()
{
return new GameObject().AddComponent<SplineTubeRenderer>();
}
public const bool DefaultIsDoubleSide = true;
public const int DefaultSidesCount = 12;
[Content] public bool IsDoubleSide = DefaultIsDoubleSide;
[Content] public int SidesCount = DefaultSidesCount;
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public override IEnumerator LoadScript(string script)
{
MyLineMaterial = Resources.Load<Material>("Tube/Default");
yield return base.LoadScript(script);
}
public override void SetupMeshGenerator(TubeGenerator meshGenerater)
{
base.SetupMeshGenerator(meshGenerater);
meshGenerater.doubleSided = IsDoubleSide;
meshGenerater.sides = SidesCount;
}
public override IEnumerator UnloadScript()
{
yield return base.UnloadScript();
// Reset
{
IsDoubleSide = DefaultIsDoubleSide;
SidesCount = DefaultSidesCount;
}
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}
/// <summary>
/// 禁用双面渲染,用于优化性能
/// </summary>
[Convention.RScript.Variable.Attr.Method]
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public void DisableDoubleSide()
{
IsDoubleSide = false;
}
/// <summary>
/// 设置面数,越高越圆润
/// </summary>
/// <param name="sides"></param>
[Convention.RScript.Variable.Attr.Method]
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public void SetSides(int sides)
{
SidesCount = Mathf.Min(3, sides);
}
}
}