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Convention-Unity-Demo/Assets/Scripts/Volume/Updatement/VolumeIntUpdatement.cs

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2025-12-15 17:20:55 +08:00
using Demo.Game.Attr;
2025-12-12 15:54:16 +08:00
using UnityEngine;
namespace Demo.Game
{
[Scriptable]
public class VolumeIntUpdatement : BaseVolumeUpdatement<int>
{
public static VolumeIntUpdatement Make()
{
return new GameObject().AddComponent<VolumeIntUpdatement>();
}
protected override int Lerp(int begin, int end, float t)
{
return Mathf.FloorToInt(Mathf.Lerp(begin, end, t));
}
}
}