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Convention-Unity-Demo/Assets/Scripts/Volume/Updatement/VolumeFloatUpdatement.cs

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using Convention;
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using Demo.Game.Attr;
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using System.Collections;
using UnityEngine;
namespace Demo.Game
{
[Scriptable]
public class VolumeFloatUpdatement : BaseVolumeUpdatement<float>
{
public static VolumeFloatUpdatement Make()
{
return new GameObject().AddComponent<VolumeFloatUpdatement>();
}
protected override float Lerp(float begin, float end, float t)
{
return Mathf.Lerp(begin, end, t);
}
}
}