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Convention-Unity-Demo/Assets/Plugins/Unity-URP-Volumetric-Light-0.5.8/Runtime/VolumetricFogRenderPassEvent.cs

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2025-09-25 19:04:05 +08:00
using UnityEngine.Rendering.Universal;
/// <summary>
/// Render pass events for the volumetric fog. Matches the ones in the Universal Render Pipeline.
/// </summary>
public enum VolumetricFogRenderPassEvent
{
BeforeRenderingTransparents = RenderPassEvent.BeforeRenderingTransparents,
AfterRenderingTransparents = RenderPassEvent.AfterRenderingTransparents,
BeforeRenderingPostProcessing = RenderPassEvent.BeforeRenderingPostProcessing
}