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Convention-Unity-Demo/Assets/StreamingAssets/Helper/BasicSplineRenderer.helper.h

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#include "Updatement`1.helper.h"
#define BasicSplineRenderer
/*
<summary>
</summary>
<param name="time"></param>
<param name="from"></param>
<param name="to"></param>
<param name="curveType">30线</param>
*/
#define Add(time,from,to,curveType)
/*
<summary>
线
</summary>
<param name="path"></param>
*/
#define LoadSpline(path)
/*
<summary>
ab包并加载指定材质
</summary>
<param name="ab"></param>
<param name="material"></param>
*/
#define LoadMaterial(ab,material)
#include "BasicSplineRenderer.helper.h"
#define BasicSplineRenderer
/*
<summary>
UV映射
</summary>
<param name="mode">Clip, UniformClip, Clamp, UniformClamp</param>
*/
#define SetUVMode(mode)