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Convention-Unity-Demo/Assets/StreamingAssets/Helper/IInteraction.helper.h

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#include "TimelineScriptObject.helper.h"
#define IInteraction
/*
<summary>
</summary>
<param name="bestJudgementTimePoint"></param>
<param name="interactableIntervalThatCanScoreBest">
(bestJudgementTimePoint-interactableIntervalThatCanScoreBest/2,bestJudgementTimePoint+interactableIntervalThatCanScoreBest/2)</param>
<param name="interactableScoreInterval">
(bestJudgementTimePoint-interactableScoreInterval/2,bestJudgementTimePoint+interactableScoreInterval/2)</param>
<param name="interactiveDuration">
(bestJudgementTimePoint-interactiveDuration/2,bestJudgementTimePoint+interactiveDuration/2)</param>
<param name="visibleDuration">
(bestJudgementTimePoint-visibleDuration/2,bestJudgementTimePoint+visibleDuration/2)</param>
*/
#define SetupJudgementLevels(bestJudgementTimePoint,interactableIntervalThatCanScoreBest,interactableScoreInterval,interactiveDuration,visibleDuration)
/*
<summary>
3
</summary>
<param name="value"></param>
*/
#define SetVisibleDurationBegin(value)
/*
<summary>
3
</summary>
<param name="value"></param>
*/
#define SetVisibleDurationEnd(value)
/*
<summary>
2
</summary>
<param name="value"></param>
*/
#define SetInteractiveDurationBegin(value)
/*
<summary>
2
</summary>
<param name="value"></param>
*/
#define SetInteractiveDurationEnd(value)
/*
<summary>
1
</summary>
<param name="value"></param>
*/
#define SetInteractableScoreIntervalBegin(value)
/*
<summary>
1
</summary>
<param name="value"></param>
*/
#define SetInteractableScoreIntervalEnd(value)
/*
<summary>
0
</summary>
<param name="value"></param>
*/
#define SetInteractableIntervalThatCanScoreBestBegin(value)
/*
<summary>
0
</summary>
<param name="value"></param>
*/
#define SetInteractableIntervalThatCanScoreBestEnd(value)