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2025-09-25 19:04:05 +08:00
#include "SplineTubeRenderer.h"
//Add(time,from,to,curveType)
//LoadSpline(path)
//LoadMaterial(ab,material)
//SetUpdateTarget(path)
//ResetTimePoint(id,delta,value)
//NextTimePoint(id,times)
//SetTimePoint(id,value)
//LoadSubScript(type,path)
//SetValue(field,value)
//SetLocalPosition(x,y,z)
//SetLocalEulerAngles(x,y,z)
//SetLocalScaling(x,y,z)
//SetObjectDisable()
LoadSpline(CameraMovementCore.h);
Add(0, 0, 0.3, Linear);
Add(2, 0, 1, Linear);