15 lines
313 B
C#
15 lines
313 B
C#
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using UnityEngine;
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namespace Ogxd
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{
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public class ZoomOverTime : MonoBehaviour
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{
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public float speedFactor = 1f;
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public Material material;
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void Update()
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{
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material.SetFloat("_Scale", Mathf.Exp((speedFactor * Time.timeSinceLevelLoad) % 10));
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}
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}
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}
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