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Convention-Unity-Demo/Assets/Plugins/Unity-URP-Volumetric-Light-0.5.8/Runtime/VolumetricFogRenderPassEventParameter.cs

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2025-09-25 19:04:05 +08:00
using System;
using UnityEngine.Rendering;
/// <summary>
/// A volume parameter that holds a VolumetricFogRenderPassEvent value.
/// </summary>
[Serializable]
public sealed class VolumetricFogRenderPassEventParameter : VolumeParameter<VolumetricFogRenderPassEvent>
{
/// <summary>
/// Creates a new VolumetricFogRenderPassEventParameter instance.
/// </summary>
/// <param name="value"></param>
/// <param name="overrideState"></param>
public VolumetricFogRenderPassEventParameter(VolumetricFogRenderPassEvent value, bool overrideState = false) : base(value, overrideState)
{
}
}