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Convention-Unity-Demo/Assets/StreamingAssets/Helper/CameraObject.helper.h

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#include "ScriptableObject.helper.h"
#define CameraObject
/*
<summary>
</summary>
<param name="arg"></param>
*/
#define SetOrthographic(arg)
/*
<summary>
</summary>
<param name="arg"></param>
*/
#define SetFieldOfView(arg)
/*
<summary>
</summary>
<param name="arg"></param>
*/
#define SetOrthographicSize(arg)
/*
<summary>
</summary>
<param name="arg"></param>
*/
#define SetNearClipPlane(arg)
/*
<summary>
</summary>
<param name="arg"></param>
*/
#define SetFarClipPlane(arg)
/*
<summary>
</summary>
<param name="arg"></param>
*/
#define SetDepth(arg)
/*
<summary>
</summary>
<param name="targetName"></param>
*/
#define SetVirtualCameraFollow(targetName)
/*
<summary>
</summary>
<param name="targetName"></param>
*/
#define SetVirtualCameraLookAt(targetName)
/*
<summary>
</summary>
<param name="x">X轴偏移</param>
<param name="y">Y轴偏移</param>
<param name="z">Z轴偏移</param>
*/
#define SetVirtualCameraFollowOffset(x,y,z)
/*
<summary>
</summary>
<param name="x">X轴阻尼</param>
<param name="y">Y轴阻尼</param>
<param name="z">Z轴阻尼</param>
*/
#define SetVirtualCameraFollowDamping(x,y,z)
/*
<summary>
</summary>
<param name="x">X轴阻尼</param>
<param name="y">Y轴阻尼</param>
<param name="z">Z轴阻尼</param>
*/
#define SetVirtualCameraLookAtDamping(x,y,z)