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Convention-Unity-Demo/Assets/StreamingAssets/Helper/IEffectHookObject.helper.h

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#include "ScriptableObject.helper.h"
#define IEffectHookObject
/*
<summary>
IInteraction对象IInteraction
</summary>
*/
#define Bind(path)
/*
<summary>
退
</summary>
<param name="type">VisibleDurationInteractiveDurationInteractableScoreIntervalInteractableIntervalThatCanScoreBest</param>
*/
#define SetInteractiveEffectType(type)