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Convention-Unity-Demo/Assets/StreamingAssets/Helper/MaterialUpdatement.helper.h

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#include "Updatement`1.helper.h"
#define MaterialUpdatement
/*
<summary>
ab包名称
</summary>
<param name="ab"></param>
*/
#define Load(ab)
/*
<summary>
MeshRenderer.material
</summary>
<param name="time"></param>
<param name="material"></param>
*/
#define Add(time,material)