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Convention-Unity-Demo/Assets/StreamingAssets/Helper/ScriptableObject.helper.h

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/*
<summary>
线
</summary>
<param name="id">线ID</param>
<param name="delta">NextTimePoint函数时使用的单位值</param>
<param name="value"></param>
*/
#define ResetTimePoint(id,delta,value)
/*
<summary>
线
</summary>
<param name="id">线ID</param>
<param name="times">线</param>
*/
#define NextTimePoint(id,times)
/*
<summary>
线
</summary>
<param name="id">线ID</param>
<param name="value">线线</param>
*/
#define SetTimePoint(id,value)
/*
<summary>
使
</summary>
<param name="name"></param>
<param name="value"></param>
*/
#define SetContext(name,value)
/*
<summary>
</summary>
<param name="result"></param>
<param name="y"></param>
<param name="z"></param>
*/
#define SetLocalPosition(x,y,z)
/*
<summary>
</summary>
<param name="result"></param>
<param name="y"></param>
<param name="z"></param>
*/
#define SetLocalEulerAngles(x,y,z)
/*
<summary>
</summary>
<param name="result"></param>
<param name="y"></param>
<param name="z"></param>
*/
#define SetLocalScaling(x,y,z)
/*
<summary>
Game场景时关闭某些GameWorld中默认存在的全局灯光等场景时非常有用
</summary>
*/
#define SetObjectDisable()
#define __build_in_pragma #
#define __build_in_to_text(x) #x
/*
<summary>
</summary>
<param name="type"></param>
<param name="path"></param>
*/
#define LoadSubScript(type,path) __build_in_pragma include __build_in_to_text(./##type)