11 lines
440 B
C#
11 lines
440 B
C#
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using UnityEngine.Rendering.Universal;
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/// <summary>
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/// Render pass events for the volumetric fog. Matches the ones in the Universal Render Pipeline.
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/// </summary>
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public enum VolumetricFogRenderPassEvent
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{
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BeforeRenderingTransparents = RenderPassEvent.BeforeRenderingTransparents,
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AfterRenderingTransparents = RenderPassEvent.AfterRenderingTransparents,
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BeforeRenderingPostProcessing = RenderPassEvent.BeforeRenderingPostProcessing
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}
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