Files
Convention-Unity-Demo/Assets/Scripts/MoreSpline/Updatement/SplinePointerObject.cs

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using Convention;
using Convention.WindowsUI.Variant;
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using Demo.Attr;
using Dreamteck.Splines;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Demo.Game
{
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[Scriptable]
public class SplinePointerObject : BasicSplineJustFollow
{
public static SplinePointerObject Make()
{
return new GameObject().AddComponent<SplinePointerObject>();
}
protected override void UpdateData(float data)
{
var sample = MySplineCore.MySplineComputer.Evaluate(data);
UpdateTarget.transform.SetPositionAndRotation(sample.position, sample.rotation);
}
}
}