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Convention-Unity-Demo/Assets/Scripts/MoreSpline/Updatement/SplineRotation.cs

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using Convention;
using Demo.Attr;
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using System;
using System.Collections;
using UnityEngine;
namespace Demo.Game
{
/// <summary>
/// 天然被动跟随
/// </summary>
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[Scriptable]
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public class SplineRotation : BasicSplineJustFollow
{
public static SplineRotation Make()
{
return new GameObject().AddComponent<SplineRotation>();
}
protected override void UpdateData(float data)
{
UpdateTarget.transform.rotation = MySplineCore.MySplineComputer.Evaluate(data).rotation;
}
}
}