发现JudgementEffect存在瞬间消失的问题

This commit is contained in:
2025-12-02 16:23:56 +08:00
parent c09a728f98
commit 00729395a3
3 changed files with 17 additions and 6 deletions

View File

@@ -26,15 +26,13 @@ namespace Demo.Game
/// <summary>
/// 加载预制体作为子物体
/// </summary>
/// <param name="level">正整数, 0级判定为最佳判定, 判定等级对应会出现的粒子效果</param>
/// <param name="level">设置的判定效果对应的等级</param>
/// <param name="ab"></param>
/// <param name="prefab"></param>
/// <param name="duration">判定效果会现形的持续时间</param>
[Convention.RScript.Variable.Attr.Method]
public IEnumerator Load(string level, string ab, string prefab, string duration)
public IEnumerator Load(IInteraction.JudgementLevel levelId, string ab, string prefab, float duration)
{
var levelId = (IInteraction.JudgementLevel)int.Parse(level);
AssetBundle assetBundle = null;
yield return this.LoadAssetBundle(ab, x => assetBundle = x);
var req = assetBundle.LoadAssetAsync<GameObject>(prefab);
@@ -44,7 +42,7 @@ namespace Demo.Game
Prefabs.Add(levelId, sub);
sub.transform.SetParent(transform);
AssetBundles.Add(levelId, ab);
Durations.Add(levelId, float.Parse(duration));
Durations.Add(levelId, duration);
}
private void CreateParticle(GameObject prefab)