添加Tracy0.11的性能分析支持
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@@ -8,7 +8,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using Unity.Profiling;
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using UnityEngine;
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namespace Demo
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@@ -276,9 +275,6 @@ namespace Demo
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public void EnableScript(ScriptableObject parent)
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{
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#if UNITY_EDITOR||Using_ProfilerMarker
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s_PreparePerfMarker = new(ScriptName);
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#endif
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if (isEnableScript)
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{
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Debug.LogError($"ScriptableObject is currently enableScript, start coroutine {nameof(UnloadScript)} to disable", this);
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@@ -328,11 +324,6 @@ namespace Demo
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public static Dictionary<string, Type> FastScriptableObjectTypen = new();
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public static int AllScriptableObjectCounter = 0;
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#if UNITY_EDITOR||Using_ProfilerMarker
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public ProfilerMarker s_PreparePerfMarker;
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#endif
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#region LoadSubScript
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/// <summary>
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@@ -471,28 +462,26 @@ namespace Demo
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return;
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if (gameObject.activeInHierarchy == false)
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return;
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#if UNITY_EDITOR||Using_ProfilerMarker
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s_PreparePerfMarker.Begin(this);
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#endif
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if (tickType == TickType.Reset)
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using (Profiler.BeginZone($"{GetType().Name}.Update"))
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{
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ResetEnterGameStatus();
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if (tickType == TickType.Reset)
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{
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ResetEnterGameStatus();
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}
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// UpdateTicks
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if (UpdatePerFrame > 0)
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{
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if (ScriptUpdateCounter % UpdatePerFrame == 0)
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UpdateTicks(currentTime, deltaTime, tickType);
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ScriptUpdateCounter += tickType == TickType.Update ? 1 : 0;
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}
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// Childs UpdateTicks
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foreach (var child in Childs)
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{
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child.ScriptUpdate(currentTime, deltaTime, tickType);
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}
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}
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// UpdateTicks
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if (UpdatePerFrame > 0)
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{
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if (ScriptUpdateCounter % UpdatePerFrame == 0)
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UpdateTicks(currentTime, deltaTime, tickType);
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ScriptUpdateCounter += tickType == TickType.Update ? 1 : 0;
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}
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// Childs UpdateTicks
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foreach (var child in Childs)
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{
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child.ScriptUpdate(currentTime, deltaTime, tickType);
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}
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#if UNITY_EDITOR||Using_ProfilerMarker
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s_PreparePerfMarker.End();
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#endif
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}
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protected virtual void UpdateTicks(float currentTime, float deltaTime, TickType tickType)
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