开始更新GameController入口
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@@ -200,65 +200,92 @@ namespace Demo.Game
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var rootFileName = (string)MainConfig.FindItem("root");
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var rootObject = new ToolFile(Path.Combine(content.RootSourceDir, rootFileName));
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rootObject.MustExistsPath();
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var rootGameObject = new GameObject(rootObject.GetName(true)).AddComponent<RootObject>();
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MainObject = rootGameObject;
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rootGameObject.transform.SetParent(transform);
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rootGameObject.ScriptName = rootObject.GetName(true);
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rootGameObject.audioSystem = MainAudio;
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rootGameObject.LoadedScriptSet.Add(rootObject);
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rootGameObject.EnableScript(content.RootSourceDir, this);
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rootGameObject.SetContent(nameof(SongOffset), SongOffset);
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rootGameObject.SetContent(nameof(IsAutoPlay), IsAutoPlay ? 1 : 0);
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rootGameObject.SetContent("SongLength", MainAudio.CurrentClip.length);
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static IEnumerator Foo(IEnumerator ir)
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{
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Stack<IEnumerator> loadingTask = new();
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loadingTask.Push(ir);
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while (loadingTask.Count > 0)
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{
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if (loadingTask.Peek().MoveNext())
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{
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if (loadingTask.Peek().Current is IEnumerator next)
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loadingTask.Push(next);
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else if (loadingTask.Peek().Current is ScriptableObject)
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yield return null;
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}
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else
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{
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loadingTask.Pop();
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}
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}
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yield break;
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}
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yield return Foo(rootGameObject.ParseFromScriptFile2Expr(rootObject));//ConventionUtility.AvoidFakeStop(rootGameObject.ParseFromScriptFile2Expr(rootObject));
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int applyDownCount = 0;
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void NDFS(ScriptableObject current)
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{
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foreach (var child in current.Childs)
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{
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NDFS(child);
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}
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if (current.IsScriptApply == false)
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{
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applyDownCount++;
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IEnumerator NDFSFoo()
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{
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yield return current.ApplyScript();
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applyDownCount--;
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}
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ConventionUtility.StartCoroutine(NDFSFoo());
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}
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}
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NDFS(rootGameObject);
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yield return new WaitUntil(() => applyDownCount == 0);
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// 缓存MD5与重编译检查
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var rootObjectDir = rootObject.GetParentDir();
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ToolFile projectHashFile = rootObjectDir | ".cache" | "projectHash.json";
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ToolFile cacheDir = rootObjectDir | ".cache";
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var projectHashFile = cacheDir | "projectHash.json";
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Dictionary<string, string> projectHash = new();
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foreach (var path in rootGameObject.LoadedScriptSet)
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bool isRecompile = true;
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if(!!projectHashFile)
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{
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projectHash.Add(path, new ToolFile(path).CalculateHash());
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projectHash = projectHashFile.LoadAsJson<Dictionary<string, string>>();
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foreach (var (file,md5) in projectHash)
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{
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if(new ToolFile(file).CalculateHash()!=md5)
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{
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isRecompile = true;
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break;
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}
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}
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}
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var rootGameObject = new GameObject(rootObject.GetName(true)).AddComponent<RootObject>();
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MainObject = rootGameObject;
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rootGameObject.transform.SetParent(transform);
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rootGameObject.ScriptName = rootObject.GetName(true);
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rootGameObject.audioSystem = MainAudio;
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rootGameObject.LoadedScriptSet.Add(rootObject);
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rootGameObject.EnableScript(content.RootSourceDir, this);
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rootGameObject.SetContent(nameof(SongOffset), SongOffset);
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rootGameObject.SetContent(nameof(IsAutoPlay), IsAutoPlay ? 1 : 0);
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rootGameObject.SetContent("SongLength", MainAudio.CurrentClip.length);
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if (isRecompile||true)
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{
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static IEnumerator Foo(IEnumerator ir)
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{
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Stack<IEnumerator> loadingTask = new();
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loadingTask.Push(ir);
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while (loadingTask.Count > 0)
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{
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if (loadingTask.Peek().MoveNext())
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{
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if (loadingTask.Peek().Current is IEnumerator next)
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loadingTask.Push(next);
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else if (loadingTask.Peek().Current is ScriptableObject)
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yield return null;
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}
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else
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{
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loadingTask.Pop();
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}
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}
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yield break;
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}
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yield return Foo(rootGameObject.ParseFromScriptFile2Expr(rootObject));//ConventionUtility.AvoidFakeStop(rootGameObject.ParseFromScriptFile2Expr(rootObject));
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int applyDownCount = 0;
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void NDFS(ScriptableObject current)
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{
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foreach (var child in current.Childs)
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{
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NDFS(child);
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}
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if (current.IsScriptApply == false)
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{
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applyDownCount++;
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IEnumerator NDFSFoo()
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{
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yield return current.ApplyScript();
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applyDownCount--;
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}
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ConventionUtility.StartCoroutine(NDFSFoo());
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}
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}
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NDFS(rootGameObject);
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yield return new WaitUntil(() => applyDownCount == 0);
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foreach (var path in rootGameObject.LoadedScriptSet)
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{
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projectHash.Add(path, new ToolFile(path).CalculateHash());
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}
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projectHashFile.SaveAsJson(projectHash);
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}
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else
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{
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var projectBinaryFile = cacheDir | "project.dat";
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using var stream = new FileInfo(projectBinaryFile).OpenRead();
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using var reader = new BinaryReader(stream);
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}
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projectHashFile.SaveAsJson(projectHash);
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float loadRootObjectEndTime = Time.realtimeSinceStartup;
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float loadRootObjectElapsed = (loadRootObjectEndTime - loadRootObjectStartTime) * 1000f;
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Debug.Log($"[GameInit] Load Root Object 耗时: {loadRootObjectElapsed:F2} ms", this);
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