开始更新GameController入口

This commit is contained in:
2025-12-18 00:04:41 +08:00
parent 425198ab96
commit 0f831b8862

View File

@@ -200,6 +200,24 @@ namespace Demo.Game
var rootFileName = (string)MainConfig.FindItem("root");
var rootObject = new ToolFile(Path.Combine(content.RootSourceDir, rootFileName));
rootObject.MustExistsPath();
// 缓存MD5与重编译检查
var rootObjectDir = rootObject.GetParentDir();
ToolFile cacheDir = rootObjectDir | ".cache";
var projectHashFile = cacheDir | "projectHash.json";
Dictionary<string, string> projectHash = new();
bool isRecompile = true;
if(!!projectHashFile)
{
projectHash = projectHashFile.LoadAsJson<Dictionary<string, string>>();
foreach (var (file,md5) in projectHash)
{
if(new ToolFile(file).CalculateHash()!=md5)
{
isRecompile = true;
break;
}
}
}
var rootGameObject = new GameObject(rootObject.GetName(true)).AddComponent<RootObject>();
MainObject = rootGameObject;
rootGameObject.transform.SetParent(transform);
@@ -210,6 +228,8 @@ namespace Demo.Game
rootGameObject.SetContent(nameof(SongOffset), SongOffset);
rootGameObject.SetContent(nameof(IsAutoPlay), IsAutoPlay ? 1 : 0);
rootGameObject.SetContent("SongLength", MainAudio.CurrentClip.length);
if (isRecompile||true)
{
static IEnumerator Foo(IEnumerator ir)
{
Stack<IEnumerator> loadingTask = new();
@@ -251,14 +271,21 @@ namespace Demo.Game
}
NDFS(rootGameObject);
yield return new WaitUntil(() => applyDownCount == 0);
var rootObjectDir = rootObject.GetParentDir();
ToolFile projectHashFile = rootObjectDir | ".cache" | "projectHash.json";
Dictionary<string, string> projectHash = new();
foreach (var path in rootGameObject.LoadedScriptSet)
{
projectHash.Add(path, new ToolFile(path).CalculateHash());
}
projectHashFile.SaveAsJson(projectHash);
}
else
{
var projectBinaryFile = cacheDir | "project.dat";
using var stream = new FileInfo(projectBinaryFile).OpenRead();
using var reader = new BinaryReader(stream);
}
float loadRootObjectEndTime = Time.realtimeSinceStartup;
float loadRootObjectElapsed = (loadRootObjectEndTime - loadRootObjectStartTime) * 1000f;
Debug.Log($"[GameInit] Load Root Object 耗时: {loadRootObjectElapsed:F2} ms", this);