1.修复了一些错误\n2.导入了URP的Sample
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using UnityEngine;
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if (m_PreviousPipelineAsset)
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{
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if (m_overrodeQualitySettings)
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using UnityEngine;
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using Cursor = UnityEngine.Cursor;
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[RequireComponent(typeof(CharacterController))]
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public class FirstPersonController : MonoBehaviour
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{
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[SerializeField]
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private float m_MouseSensitivity = 100f;
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[SerializeField]
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[SerializeField]
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[SerializeField]
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private bool m_MoveWithMouse = true;
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private CharacterController m_CharacterController;
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[SerializeField]
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private byte m_ButtonMovementFlags;
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void Start()
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{
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#if ENABLE_INPUT_SYSTEM
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m_MoveWithMouse = false;
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#endif
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if (m_MoveWithMouse)
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}
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void Update()
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Look();
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Move();
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m_XRotation -= lookInput.y;
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transform.Rotate(Vector3.up * lookInput.x, Space.World);
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}
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{
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if (m_MoveWithMouse)
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}
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if (m_MoveWithMouse)
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{
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Reference in New Issue
Block a user