Cinemachine版本兼容
This commit is contained in:
Submodule Assets/Convention updated: 0b563f393b...b6439492df
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@@ -1,14 +1,27 @@
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using System.Collections;
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#if UNITY_6000_0_OR_NEWER
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using Unity.Cinemachine;
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#else
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using Cinemachine;
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#endif
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using Convention.WindowsUI.Variant;
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using UnityEngine;
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namespace Demo.Game
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{
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{
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public class CameraObject : ScriptableObject
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{
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private Camera MainCamera;
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private CinemachineVirtualCamera VirtualCamera;
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private Camera MainCamera => Camera.main;
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private CinemachineCamera m_VirtualCamera;
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private CinemachineCamera VirtualCamera
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{
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get
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{
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if (m_VirtualCamera == null)
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m_VirtualCamera = GetComponent<CinemachineCamera>();
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return m_VirtualCamera;
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}
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}
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public static CameraObject MakeCameraObject()
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{
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@@ -19,21 +32,15 @@ namespace Demo.Game
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return null;
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}
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// Binding Output
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FindObjectOfType<SceneGameWindow>().ModuleCamera =
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mainCameraTransform.gameObject.GetComponent<CinemachineVirtualCameraBase>();
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FindFirstObjectByType<SceneGameWindow>().ModuleCamera =
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mainCameraTransform.gameObject.GetComponent<CinemachineCamera>();
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return mainCameraTransform.gameObject.AddComponent<CameraObject>();
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}
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private void Start()
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{
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MainCamera = Camera.main;
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VirtualCamera = GetComponent<CinemachineVirtualCamera>();
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}
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public override IEnumerator UnloadScript()
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{
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yield return base.UnloadScript();
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FindObjectOfType<SceneGameWindow>().ModuleCamera = null;
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FindFirstObjectByType<SceneGameWindow>().ModuleCamera = null;
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}
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/// <summary>
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@@ -117,10 +124,10 @@ namespace Demo.Game
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[Convention.RScript.Variable.Attr.Method]
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public void SetVirtualCameraFollowOffset(float x, float y, float z)
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{
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var body = VirtualCamera.GetCinemachineComponent<Cinemachine.CinemachineTransposer>();
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var body = VirtualCamera.GetCinemachineComponent(CinemachineCore.Stage.Body) as CinemachineFollow;
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if (body != null)
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{
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body.m_FollowOffset = new Vector3(x, y, z);
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body.FollowOffset = new Vector3(x, y, z);
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}
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}
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@@ -130,17 +137,17 @@ namespace Demo.Game
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/// <param name="x">X轴阻尼</param>
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/// <param name="y">Y轴阻尼</param>
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/// <param name="z">Z轴阻尼</param>
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[Convention.RScript.Variable.Attr.Method]
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public void SetVirtualCameraFollowDamping(float x, float y, float z)
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{
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var body = VirtualCamera.GetCinemachineComponent<Cinemachine.CinemachineTransposer>();
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if (body != null)
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{
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body.m_XDamping = x;
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body.m_YDamping = y;
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body.m_ZDamping = z;
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}
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}
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//[Convention.RScript.Variable.Attr.Method]
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//public void SetVirtualCameraFollowDamping(float x, float y, float z)
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//{
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// var body = VirtualCamera.GetCinemachineComponent(CinemachineCore.Stage.Body) as CinemachineFollow;
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// if (body != null)
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// {
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// body.XDamping = x;
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// body.YDamping = y;
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// body.ZDamping = z;
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// }
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//}
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/// <summary>
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/// 设置虚拟相机观察阻尼
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@@ -151,11 +158,10 @@ namespace Demo.Game
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[Convention.RScript.Variable.Attr.Method]
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public void SetVirtualCameraLookAtDamping(float x, float y, float z)
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{
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var aim = VirtualCamera.GetCinemachineComponent<Cinemachine.CinemachineComposer>();
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var aim = VirtualCamera.GetCinemachineComponent(CinemachineCore.Stage.Body) as CinemachineRotationComposer;
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if (aim != null)
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{
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aim.m_HorizontalDamping = x;
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aim.m_VerticalDamping = y;
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aim.Damping = new(x, y);
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}
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}
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}
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@@ -1,9 +1,9 @@
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using Cinemachine;
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using Convention;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using Unity.Cinemachine;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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@@ -13,7 +13,7 @@ namespace Demo.Game
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public partial class GameController : MonoBehaviour
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{
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[Resources, SerializeField] public BasicAudioSystem MainAudio;
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[Resources, SerializeField] private CinemachineVirtualCamera MainCamera;
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[Resources, SerializeField] private CinemachineVirtualCameraBase MainCamera;
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[Resources, SerializeField] public GlobalConfig MainConfig;
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[Content] private RootObject MainObject;
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@@ -1,14 +1,14 @@
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{
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"dependencies": {
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"com.unity.assetbundlebrowser": "https://github.com/Unity-Technologies/AssetBundles-Browser.git",
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"com.unity.cinemachine": "2.10.4",
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"com.unity.cinemachine": "3.1.5",
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"com.unity.cloud.gltfast": "6.14.0",
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"com.unity.collab-proxy": "2.9.3",
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"com.unity.feature.2d": "2.0.1",
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"com.unity.ide.visualstudio": "2.0.23",
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"com.unity.ide.visualstudio": "2.0.25",
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"com.unity.inputsystem": "1.14.2",
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"com.unity.learn.iet-framework": "5.0.2",
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"com.unity.memoryprofiler": "1.1.8",
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"com.unity.memoryprofiler": "1.1.9",
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"com.unity.multiplayer.center": "1.0.0",
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"com.unity.postprocessing": "3.5.1",
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"com.unity.recorder": "5.1.2",
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@@ -20,7 +20,7 @@
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"com.unity.timeline": "1.8.9",
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"com.unity.ugui": "2.0.0",
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"com.unity.visualeffectgraph": "17.2.0",
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"com.unity.visualscripting": "1.9.7",
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"com.unity.visualscripting": "1.9.9",
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"com.unity.modules.accessibility": "1.0.0",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",
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@@ -123,11 +123,12 @@
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"url": "https://packages.unity.com"
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},
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"com.unity.cinemachine": {
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"version": "2.10.4",
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"version": "3.1.5",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.test-framework": "1.1.31"
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"com.unity.splines": "2.0.0",
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"com.unity.modules.imgui": "1.0.0"
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},
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"url": "https://packages.unity.com"
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},
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@@ -193,11 +194,11 @@
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}
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},
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"com.unity.ide.visualstudio": {
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"version": "2.0.23",
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"version": "2.0.25",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.test-framework": "1.1.9"
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"com.unity.test-framework": "1.1.31"
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},
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"url": "https://packages.unity.com"
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},
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@@ -228,7 +229,7 @@
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"url": "https://packages.unity.com"
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},
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"com.unity.memoryprofiler": {
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"version": "1.1.8",
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"version": "1.1.9",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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@@ -420,7 +421,7 @@
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}
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},
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"com.unity.visualscripting": {
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"version": "1.9.7",
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"version": "1.9.9",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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