推进同化RScript

This commit is contained in:
2025-11-24 18:02:57 +08:00
parent fc8f48bc7e
commit 2e0d16db49
17 changed files with 400 additions and 864 deletions

View File

@@ -5,55 +5,40 @@ using UnityEngine;
namespace Demo.Game
{
public class LookAtAnchor : Updatement<string>
public class LookAtAnchor : Updatement<ScriptableObject>
{
public static LookAtAnchor Make()
{
return new GameObject().AddComponent<LookAtAnchor>();
}
protected override string Lerp(string begin, string end, float t)
protected override ScriptableObject Lerp(ScriptableObject begin, ScriptableObject end, float t)
{
return begin;
}
[Content, SerializeField] private string Cache;
[Content] public ScriptableObject LookAtObject;
[Content] public bool IsEnableUpdateEveryTick = false;
protected override void UpdateData(string data)
protected override void UpdateData(ScriptableObject data)
{
if (Cache != data)
if (data != LookAtObject)
{
LookAtObject = FindWithPath(data, false);
Cache = data;
Foo();
LookAtObject = data;
transform.LookAt(LookAtObject.transform);
}
if (IsEnableUpdateEveryTick)
{
Foo();
}
void Foo()
else if (IsEnableUpdateEveryTick)
{
if (LookAtObject != null)
transform.LookAt(LookAtObject.transform);
}
}
public override IEnumerator UnloadScript()
{
Cache = null;
yield return base.UnloadScript();
}
/// <summary>
/// 在指定时刻切换面向的物体,并尝试一次更新
/// </summary>
/// <param name="time"></param>
/// <param name="target">对象相对路径,不存在时将解除锁定</param>
[Convention.RScript.Variable.Attr.Method]
public void Add(string time, string target)
public void Add(float time, ScriptableObject target)
{
ManualAddEntry(time, target, default);
}