推进同化RScript

This commit is contained in:
2025-11-24 18:02:57 +08:00
parent fc8f48bc7e
commit 2e0d16db49
17 changed files with 400 additions and 864 deletions

View File

@@ -5,30 +5,30 @@ using UnityEngine;
namespace Demo.Game
{
public class MaterialUpdatement : Updatement<string>, IAssetBundleLoader
public class MaterialUpdatement : Updatement<Material>, IAssetBundleLoader
{
public static MaterialUpdatement Make()
{
return new GameObject().AddComponent<MaterialUpdatement>();
}
public string MaterialAssetBundlePath;
public AssetBundle MaterialAssetBundle;
public string MaterialAssetBundlePath = null;
public AssetBundle MaterialAssetBundle = null;
protected override string Lerp(string begin, string end, float t)
protected override Material Lerp(Material begin, Material end, float t)
{
return begin;
}
[Content, SerializeField] private string Cache;
[Content, SerializeField] private Material Cache;
protected override void UpdateData(string data)
protected override void UpdateData(Material data)
{
if (string.IsNullOrEmpty(MaterialAssetBundlePath))
return;
if (Cache != data && Parent.TryGetComponent<MeshRenderer>(out var meshRenderer))
{
meshRenderer.material = MaterialAssetBundle.LoadAsset<Material>(data);
meshRenderer.material = data;
Cache = data;
}
}
@@ -38,7 +38,7 @@ namespace Demo.Game
Cache = null;
if (string.IsNullOrEmpty(MaterialAssetBundlePath) == false)
yield return this.UnloadAssetBundle(MaterialAssetBundlePath);
MaterialAssetBundlePath = "";
MaterialAssetBundlePath = null;
yield return base.UnloadScript();
}
@@ -59,12 +59,16 @@ namespace Demo.Game
/// <summary>
/// 在指定时刻切换父物体上的MeshRenderer.material
/// </summary>
/// <param name="time"></param>
/// <param name="material"></param>
[Convention.RScript.Variable.Attr.Method]
public void Add(string time, string material)
public IEnumerator Add(float time, string material)
{
ManualAddEntry(time, material, default);
var ir = MaterialAssetBundle.LoadAssetAsync<Material>(material);
ir.completed += x =>
{
var mat = ir.asset as Material;
ManualAddEntry(time, mat, default);
};
yield return ir;
}
}
}