推进同化RScript
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@@ -11,17 +11,22 @@ namespace Demo.Game
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return new GameObject("", typeof(Node)).AddComponent<SplineNode>();
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}
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public Node MyNode;
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private Node m_MyNode;
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public float NodeSize = 1;
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public Color NodeColor = Color.white;
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public bool IsSetupNodeRotation = false;
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public Vector3 NodeRotation = Vector3.zero;
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public int MyNodeContent = 0;
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public override IEnumerator LoadScript(string script)
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public Node MyNode
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{
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MyNode = GetComponent<Node>();
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yield return base.LoadScript(script);
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get
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{
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if (m_MyNode == null)
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m_MyNode = GetComponent<Node>();
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return m_MyNode;
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}
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}
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public void AddTo(SplineCore core)
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@@ -38,9 +43,9 @@ namespace Demo.Game
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/// </summary>
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/// <param name="size"></param>
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[Convention.RScript.Variable.Attr.Method]
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public void SetNodeSize(string size)
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public void SetNodeSize(float size)
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{
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NodeSize = Parse(size);
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NodeSize = size;
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}
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/// <summary>
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@@ -51,9 +56,9 @@ namespace Demo.Game
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/// <param name="b"></param>
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/// <param name="a"></param>
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[Convention.RScript.Variable.Attr.Method]
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public void SetNodeColor(string r, string g, string b, string a)
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public void SetNodeColor(float r, float g, float b, float a)
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{
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NodeColor = new(Parse(r), Parse(g), Parse(b), Parse(a));
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NodeColor = new(r, g, b, a);
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}
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/// <summary>
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@@ -63,10 +68,10 @@ namespace Demo.Game
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/// <param name="y"></param>
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/// <param name="z"></param>
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[Convention.RScript.Variable.Attr.Method]
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public void SetNodeRotation(string x, string y, string z)
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public void SetNodeRotation(float x, float y, float z)
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{
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IsSetupNodeRotation = true;
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this.transform.localEulerAngles = NodeRotation = new(Parse(x), Parse(y), Parse(z));
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this.transform.localEulerAngles = NodeRotation = new(x, y, z);
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}
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}
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}
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