1.全阶段异步加载与AB包预加载2.node加载无效的问题依然存在

This commit is contained in:
2025-10-06 16:09:52 +08:00
parent 8f8dfcbb64
commit 334f55a250
27 changed files with 1274 additions and 1220 deletions

View File

@@ -11,18 +11,8 @@ namespace Demo.Game
return new GameObject().AddComponent<PrefabRootObject>();
}
private List<IEnumerator> AssetBundleLoadings = new();
private List<string> AssetBundles = new();
private List<GameObject> Prefabs = new();
public override IEnumerator LoadScript(string script)
{
yield return base.LoadScript(script);
foreach (var loading in AssetBundleLoadings)
{
yield return loading;
}
}
private readonly List<string> AssetBundles = new();
private readonly List<GameObject> Prefabs = new();
public override IEnumerator UnloadScript()
{
@@ -45,36 +35,31 @@ namespace Demo.Game
<param name=""ab""></param>
<param name=""prefab""></param>
")]
public void Load(string ab, string prefab)
public IEnumerator Load(string ab, string prefab)
{
IEnumerator Foo()
AssetBundle assetBundle = null;
yield return this.LoadAssetBundle(ab, x => assetBundle = x);
GameObject prefabObject = null;
if (assetBundle != null)
{
AssetBundle assetBundle = null;
yield return this.LoadAssetBundle(ab, x => assetBundle = x);
GameObject prefabObject = null;
if (assetBundle != null)
var ir = assetBundle.LoadAssetAsync<GameObject>(prefab);
yield return ir;
if (ir.asset != null)
{
var ir = assetBundle.LoadAssetAsync<GameObject>(prefab);
yield return ir;
if (ir.asset != null)
{
prefabObject = Instantiate(ir.asset as GameObject);
Prefabs.Add(prefabObject);
prefabObject.transform.SetParent(transform);
AssetBundles.Add(ab);
}
else
{
Debug.LogError($"Load Prefab failed", this);
}
prefabObject = Instantiate(ir.asset as GameObject);
Prefabs.Add(prefabObject);
prefabObject.transform.SetParent(transform);
AssetBundles.Add(ab);
}
else
{
Debug.LogError($"Load AssetBundle failed", this);
Debug.LogError($"Load Prefab failed", this);
}
}
AssetBundleLoadings.Add(Foo());
else
{
Debug.LogError($"Load AssetBundle failed", this);
}
}
}
}