1.全阶段异步加载与AB包预加载2.node加载无效的问题依然存在

This commit is contained in:
2025-10-06 16:09:52 +08:00
parent 8f8dfcbb64
commit 334f55a250
27 changed files with 1274 additions and 1220 deletions

View File

@@ -11,18 +11,8 @@ namespace Demo.Game
return new GameObject().AddComponent<ParticleEffect>();
}
private List<IEnumerator> AssetBundleLoadings = new();
private List<string> AssetBundles = new();
private List<GameObject> Prefabs = new();
public override IEnumerator LoadScript(string script)
{
yield return base.LoadScript(script);
foreach (var loading in AssetBundleLoadings)
{
yield return loading;
}
}
private readonly List<string> AssetBundles = new();
private readonly List<GameObject> Prefabs = new();
public override IEnumerator UnloadScript()
{
@@ -45,9 +35,9 @@ namespace Demo.Game
<param name=""ab""></param>
<param name=""prefab""></param>
")]
public void Load(string ab, string prefab)
public IEnumerator Load(string ab, string prefab)
{
AssetBundleLoadings.Add(this.LoadAssetBundle(ab, x =>
yield return this.LoadAssetBundle(ab, x =>
{
GameObject sub = Instantiate(x.LoadAsset<GameObject>(prefab));
sub.SetActive(false);
@@ -55,7 +45,7 @@ namespace Demo.Game
sub.transform.SetParent(transform);
sub.transform.localPosition = Vector3.zero;
AssetBundles.Add(ab);
}));
});
}
public override void OnBegin()