1.解决了Track面向的问题2.新增Surface类型的Spline渲染器3.新增with后缀表达式
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Assets/Scripts/MoreSpline/SplineSurfaceRenderer.cs
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22
Assets/Scripts/MoreSpline/SplineSurfaceRenderer.cs
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using System;
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using System.Collections;
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using Convention;
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using Dreamteck.Splines;
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using UnityEngine;
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namespace Demo.Game
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{
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public class SplineSurfaceRenderer : BasicSplineRenderer<SurfaceGenerator>
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{
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public static SplineTrackRenderer Make()
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{
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return new GameObject().AddComponent<SplineTrackRenderer>();
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}
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public override IEnumerator LoadScript(string script)
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{
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MyLineMaterial = Resources.Load<Material>("Line/Default");
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yield return base.LoadScript(script);
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}
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}
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}
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Assets/Scripts/MoreSpline/SplineSurfaceRenderer.cs.meta
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Assets/Scripts/MoreSpline/SplineSurfaceRenderer.cs.meta
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fileFormatVersion: 2
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guid: acff355a0ae693443abc68f727f6d0ab
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -6,44 +6,17 @@ using UnityEngine;
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namespace Demo.Game
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{
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public class SplineTrackRenderer : BasicSplineRenderer<SplineRenderer>
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public class SplineTrackRenderer : BasicSplineRenderer<PathGenerator>
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{
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public static SplineTrackRenderer Make()
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{
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return new GameObject().AddComponent<SplineTrackRenderer>();
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}
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public const bool DefaultIsAutoOrient = false;
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[Content] public bool IsAutoOrient = DefaultIsAutoOrient;
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public override IEnumerator LoadScript(string script)
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{
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MyLineMaterial = Resources.Load<Material>("Line/Default");
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yield return base.LoadScript(script);
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}
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public override void SetupMeshGenerator(SplineRenderer meshGenerater)
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{
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base.SetupMeshGenerator(meshGenerater);
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meshGenerater.autoOrient = IsAutoOrient;
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}
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public override IEnumerator UnloadScript()
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{
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yield return base.UnloadScript();
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// Reset
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{
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IsAutoOrient = DefaultIsAutoOrient;
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}
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}
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/// <summary>
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/// 开启自动面向摄像机的功能
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/// </summary>
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[ScriptableCall(@"开启自动面向摄像机的功能")]
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public void EnableAutoOrient()
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{
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IsAutoOrient = true;
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}
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}
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}
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