发现了位于Native堆上严重的内存泄露

This commit is contained in:
2025-10-10 01:01:36 +08:00
parent 560b8f825c
commit 5539431a5b
6 changed files with 98 additions and 16 deletions

View File

@@ -278,9 +278,8 @@ namespace Demo.Game
private bool IsScrollTimeline = false;
#if UNITY_EDITOR
public ProfilerMarker s_PreparePerfMarkerForSetSongCurrentTime = new(nameof(GameController) + "RuntimeForSetSongCurrentTime");
public ProfilerMarker s_PreparePerfMarker = new(nameof(GameController) + "Runtime");
#endif
private void Update()
{
@@ -294,15 +293,15 @@ namespace Demo.Game
// TODO : 修正这个逻辑,这个逻辑是反常的
if (MainAudio.IsPlaying())
{
s_PreparePerfMarkerForSetSongCurrentTime.Begin();
SetSongCurrentTime(CurrentTime);
s_PreparePerfMarkerForSetSongCurrentTime.End();
MainObject.ScriptUpdate(CurrentTime, deltaTime, ScriptableObject.TickType.Update);
}
if (IsMain == false)
return;
#if UNITY_EDITOR
s_PreparePerfMarker.Begin(this);
#endif
#if UNITY_EDITOR
if (Keyboard.current[Key.LeftShift].isPressed)
#else
@@ -349,9 +348,7 @@ namespace Demo.Game
}
}
}
#if UNITY_EDITOR
s_PreparePerfMarker.End();
#endif
}
public IEnumerator GameExit()