完成Config初步
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@@ -1,10 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using Convention;
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using UnityEngine;
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namespace Demo.Game
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{
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namespace ConfigType
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{
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public class BaseOnMaterialUpdatementConfig : UpdatementFloatConfig
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{
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public int TargetMeshRenderer;
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public override void Deserialize(BinaryReader reader)
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{
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TargetMeshRenderer = BinarySerializeUtility.ReadInt(reader);
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base.Deserialize(reader);
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}
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public override void Serialize(BinaryWriter writer)
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{
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BinarySerializeUtility.WriteInt(writer, TargetMeshRenderer);
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base.Serialize(writer);
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}
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}
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}
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public abstract class BaseOnMaterialUpdatement : Updatement<float>
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{
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public abstract string TargetFieldName { get; }
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@@ -27,13 +48,9 @@ namespace Demo.Game
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/// </summary>
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/// <param name="path">脚本位置</param>
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[Convention.RScript.Variable.Attr.Method]
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public void Load(string path)
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public void Load(ScriptableObject obj)
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{
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var so = FindWithPath(path, false);
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if (so != null)
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{
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TargetMeshRenderer = so.GetComponent<MeshRenderer>();
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}
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TargetMeshRenderer = obj.GetComponent<MeshRenderer>();
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}
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}
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}
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