完成Config初步
This commit is contained in:
@@ -9,23 +9,6 @@ using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace Demo.Game
|
||||
{
|
||||
namespace ConfigType
|
||||
{
|
||||
// BaseVolume 配置(抽象基类Config)
|
||||
public class BaseVolumeConfig : ScriptLoadableConfig
|
||||
{
|
||||
public override void Deserialize(BinaryReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
}
|
||||
|
||||
public override void Serialize(BinaryWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class BaseVolume : ScriptableObject
|
||||
{
|
||||
[Resources, SerializeField] private Volume m_volume;
|
||||
|
||||
@@ -4,6 +4,11 @@ using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace Demo.Game
|
||||
{
|
||||
namespace ConfigType
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[Scriptable]
|
||||
public class MotionBlurVolume : BaseForSingleVolume<MotionBlur>
|
||||
{
|
||||
|
||||
@@ -1,10 +1,37 @@
|
||||
using Convention;
|
||||
using Demo.Game.Attr;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Demo.Game
|
||||
{
|
||||
namespace ConfigType
|
||||
{
|
||||
public class BaseVolumeUpdatementConfig:ScriptLoadableConfig
|
||||
{
|
||||
public int target;
|
||||
public string updateOverride;
|
||||
public string updateField;
|
||||
|
||||
public override void Deserialize(BinaryReader reader)
|
||||
{
|
||||
target = BinarySerializeUtility.ReadInt(reader);
|
||||
updateOverride = BinarySerializeUtility.ReadString(reader);
|
||||
updateField = BinarySerializeUtility.ReadString(reader);
|
||||
base.Deserialize(reader);
|
||||
}
|
||||
|
||||
public override void Serialize(BinaryWriter writer)
|
||||
{
|
||||
BinarySerializeUtility.WriteInt(writer, target);
|
||||
BinarySerializeUtility.WriteString(writer, updateOverride);
|
||||
BinarySerializeUtility.WriteString(writer, updateField);
|
||||
base.Serialize(writer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class BaseVolumeUpdatement<T> : Updatement<T> where T : unmanaged
|
||||
{
|
||||
[Content, SerializeField] private BaseVolume target;
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Demo.Game
|
||||
namespace ConfigType
|
||||
{
|
||||
// VolumeObject 配置
|
||||
public class VolumeObjectConfig : BaseVolumeConfig
|
||||
public class VolumeObjectConfig : ScriptLoadableConfig
|
||||
{
|
||||
public string MyAssetBundle, MyProfile;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user