完成Config初步
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@@ -9,23 +9,6 @@ using UnityEngine.Rendering.Universal;
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namespace Demo.Game
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{
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namespace ConfigType
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{
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// BaseVolume 配置(抽象基类Config)
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public class BaseVolumeConfig : ScriptLoadableConfig
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{
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public override void Deserialize(BinaryReader reader)
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{
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base.Deserialize(reader);
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}
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public override void Serialize(BinaryWriter writer)
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{
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base.Serialize(writer);
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}
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}
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}
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public abstract class BaseVolume : ScriptableObject
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{
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[Resources, SerializeField] private Volume m_volume;
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