完成Config初步
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@@ -1,10 +1,37 @@
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using Convention;
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using Demo.Game.Attr;
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using System.Collections;
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using System.IO;
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using UnityEngine;
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namespace Demo.Game
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{
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namespace ConfigType
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{
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public class BaseVolumeUpdatementConfig:ScriptLoadableConfig
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{
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public int target;
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public string updateOverride;
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public string updateField;
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public override void Deserialize(BinaryReader reader)
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{
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target = BinarySerializeUtility.ReadInt(reader);
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updateOverride = BinarySerializeUtility.ReadString(reader);
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updateField = BinarySerializeUtility.ReadString(reader);
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base.Deserialize(reader);
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}
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public override void Serialize(BinaryWriter writer)
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{
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BinarySerializeUtility.WriteInt(writer, target);
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BinarySerializeUtility.WriteString(writer, updateOverride);
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BinarySerializeUtility.WriteString(writer, updateField);
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base.Serialize(writer);
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}
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}
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}
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public abstract class BaseVolumeUpdatement<T> : Updatement<T> where T : unmanaged
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{
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[Content, SerializeField] private BaseVolume target;
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