diff --git a/Assets/Assets/Avantgarde/Avantgarde.mp4.meta b/Assets/Assets/Avantgarde/Avantgarde.mp4.meta index 7649993..287c1e9 100644 --- a/Assets/Assets/Avantgarde/Avantgarde.mp4.meta +++ b/Assets/Assets/Avantgarde/Avantgarde.mp4.meta @@ -2,7 +2,7 @@ fileFormatVersion: 2 guid: c6e7c78f69c75984ea9cdeef7985efaf VideoClipImporter: externalObjects: {} - serializedVersion: 2 + serializedVersion: 3 frameRange: 0 startFrame: -1 endFrame: -1 diff --git a/Assets/Assets/Material/Line/CrystalLine.mat b/Assets/Assets/Material/Line/CrystalLine.mat index f420b2c..3e20452 100644 --- a/Assets/Assets/Material/Line/CrystalLine.mat +++ b/Assets/Assets/Material/Line/CrystalLine.mat @@ -23,7 +23,7 @@ Material: - _ALPHABLEND_ON - _FLIPBOOKBLENDING_OFF - _METALLICGLOSSMAP - m_LightmapFlags: 0 + m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 @@ -131,6 +131,7 @@ Material: - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &4752935163215214888 MonoBehaviour: m_ObjectHideFlags: 11 @@ -143,4 +144,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - 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version: 7 + version: 10 diff --git a/Assets/Assets/Material/Line/MirrorLine.mat b/Assets/Assets/Material/Line/MirrorLine.mat index a3cd936..b2204d2 100644 --- a/Assets/Assets/Material/Line/MirrorLine.mat +++ b/Assets/Assets/Material/Line/MirrorLine.mat @@ -18,7 +18,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -163,6 +164,7 @@ Material: - _UvOffset: {r: 0, g: 0, b: 0, a: 0} - _UvTiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &9214074117072007227 MonoBehaviour: m_ObjectHideFlags: 11 @@ -175,4 +177,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Assets/Material/Line/Style1Line.mat b/Assets/Assets/Material/Line/Style1Line.mat index 4143f43..2f8b950 100644 --- a/Assets/Assets/Material/Line/Style1Line.mat +++ b/Assets/Assets/Material/Line/Style1Line.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - 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version: 7 + version: 10 diff --git a/Assets/Assets/Material/Line/Style3Line.mat b/Assets/Assets/Material/Line/Style3Line.mat index ee32947..a9f8e84 100644 --- a/Assets/Assets/Material/Line/Style3Line.mat +++ b/Assets/Assets/Material/Line/Style3Line.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -31,7 +31,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -170,3 +171,4 @@ Material: - _SPECULAR_COLOR: {r: 1, g: 1, b: 1, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Assets/Material/Line/Style4Line.mat b/Assets/Assets/Material/Line/Style4Line.mat index 6be7bfa..7a15b09 100644 --- a/Assets/Assets/Material/Line/Style4Line.mat +++ b/Assets/Assets/Material/Line/Style4Line.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - 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disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -227,3 +228,4 @@ Material: - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SubsurfaceColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Assets/Material/Object/DefaultObject.mat b/Assets/Assets/Material/Object/DefaultObject.mat index d1e1ef4..3760cb5 100644 --- a/Assets/Assets/Material/Object/DefaultObject.mat +++ b/Assets/Assets/Material/Object/DefaultObject.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -118,6 +119,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &7246646236573459148 MonoBehaviour: m_ObjectHideFlags: 11 @@ -130,4 +132,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Assets/Material/Object/FluoriteObject.mat b/Assets/Assets/Material/Object/FluoriteObject.mat index d101d17..7357174 100644 --- a/Assets/Assets/Material/Object/FluoriteObject.mat +++ b/Assets/Assets/Material/Object/FluoriteObject.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -35,7 +35,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -98,6 +99,7 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 - _AlphaClip: 0 - _AlphaToMask: 0 - _Blend: 0 @@ -127,6 +129,7 @@ Material: - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} @@ -134,3 +137,4 @@ Material: - 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version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -37,6 +37,7 @@ Material: disabledShaderPasses: - DepthOnly - SHADOWCASTER + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -153,3 +154,4 @@ Material: - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Assets/Material/Object/IceObject.mat b/Assets/Assets/Material/Object/IceObject.mat index 427b6db..940977c 100644 --- a/Assets/Assets/Material/Object/IceObject.mat +++ b/Assets/Assets/Material/Object/IceObject.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -34,7 +34,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -133,3 +134,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Assets/Material/Object/Mirror1Object.mat b/Assets/Assets/Material/Object/Mirror1Object.mat index 9c64a29..c38cb7b 100644 --- a/Assets/Assets/Material/Object/Mirror1Object.mat +++ b/Assets/Assets/Material/Object/Mirror1Object.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -32,7 +32,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -131,3 +132,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - 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version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -32,7 +32,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -131,3 +132,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Assets/Material/Object/Style2Object.mat b/Assets/Assets/Material/Object/Style2Object.mat index dadf3cf..a16ee61 100644 --- a/Assets/Assets/Material/Object/Style2Object.mat +++ b/Assets/Assets/Material/Object/Style2Object.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -32,7 +32,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -131,3 +132,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Assets/Material/Object/Style3Object.mat b/Assets/Assets/Material/Object/Style3Object.mat index f783a2f..db280a1 100644 --- a/Assets/Assets/Material/Object/Style3Object.mat +++ b/Assets/Assets/Material/Object/Style3Object.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -32,7 +32,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -131,3 +132,4 @@ Material: - 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version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -32,7 +32,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -133,3 +134,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Assets/Material/Tube/CrystalTube.mat b/Assets/Assets/Material/Tube/CrystalTube.mat index a6ef3c8..e599638 100644 --- a/Assets/Assets/Material/Tube/CrystalTube.mat +++ b/Assets/Assets/Material/Tube/CrystalTube.mat @@ -19,7 +19,7 @@ Material: - _ALPHABLEND_ON - _FLIPBOOKBLENDING_OFF - _METALLICGLOSSMAP - m_LightmapFlags: 0 + m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 1 m_CustomRenderQueue: 2000 @@ -125,6 +125,7 @@ Material: - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &4752935163215214888 MonoBehaviour: m_ObjectHideFlags: 11 @@ -137,4 +138,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - 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version: 7 + version: 10 diff --git a/Assets/IgniteCoders/Simple Water Shader/Resources/Water_mat_03.mat b/Assets/IgniteCoders/Simple Water Shader/Resources/Water_mat_03.mat index 1224c03..3e38523 100644 --- a/Assets/IgniteCoders/Simple Water Shader/Resources/Water_mat_03.mat +++ b/Assets/IgniteCoders/Simple Water Shader/Resources/Water_mat_03.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -31,7 +31,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -81,3 +82,4 @@ Material: - Color_93e06cd551a5449091bcde90b46765a0: {r: 0.1702118, g: 0.7075472, b: 0.6965743, a: 0.19607843} - Vector2_4351ac2be1d74054986ec5378db9d578: {r: 5, g: 5, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Joystick Pack/Examples/Ground.mat b/Assets/Joystick Pack/Examples/Ground.mat index 738bb42..a1c1a3f 100644 --- a/Assets/Joystick Pack/Examples/Ground.mat +++ b/Assets/Joystick Pack/Examples/Ground.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -120,6 +121,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8368959059273971071 MonoBehaviour: m_ObjectHideFlags: 11 @@ -132,4 +134,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Joystick Pack/Examples/Player.mat b/Assets/Joystick Pack/Examples/Player.mat index b8b81eb..ba03990 100644 --- a/Assets/Joystick Pack/Examples/Player.mat +++ b/Assets/Joystick Pack/Examples/Player.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -120,6 +121,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &5952336471121513452 MonoBehaviour: m_ObjectHideFlags: 11 @@ -132,4 +134,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Packages/TilemapGenerator2D/Scripts/CharacterController2D.cs b/Assets/Packages/TilemapGenerator2D/Scripts/CharacterController2D.cs index 8f1ea2a..f141f06 100644 --- a/Assets/Packages/TilemapGenerator2D/Scripts/CharacterController2D.cs +++ b/Assets/Packages/TilemapGenerator2D/Scripts/CharacterController2D.cs @@ -24,7 +24,7 @@ namespace DevelopersHub.ProceduralTilemapGenerator2D.Tools { float x = Input.GetAxis("Horizontal"); float y = Input.GetAxis("Vertical"); - _rigidbody.velocity = new Vector2(x, y) * _moveSpeed; + _rigidbody.linearVelocity = new Vector2(x, y) * _moveSpeed; } private void FixedUpdate() diff --git a/Assets/Plugins/Dreamteck/Splines/Core/TransformModule.cs b/Assets/Plugins/Dreamteck/Splines/Core/TransformModule.cs index 371bc71..d0aae2b 100644 --- a/Assets/Plugins/Dreamteck/Splines/Core/TransformModule.cs +++ b/Assets/Plugins/Dreamteck/Splines/Core/TransformModule.cs @@ -236,7 +236,7 @@ namespace Dreamteck.Splines #if UNITY_6000_OR_NEWER input.linearVelocity = HandleVelocity(input.linearVelocity); #else - input.velocity = HandleVelocity(input.velocity); + input.linearVelocity = HandleVelocity(input.linearVelocity); #endif } input.rotation = GetRotation(Quaternion.Euler(0f, 0f, input.rotation)).eulerAngles.z; diff --git a/Assets/Plugins/Sirenix/Assemblies/Sirenix.OdinInspector.Editor.dll b/Assets/Plugins/Sirenix/Assemblies/Sirenix.OdinInspector.Editor.dll index 9ef613a..e6f8df2 100644 Binary files a/Assets/Plugins/Sirenix/Assemblies/Sirenix.OdinInspector.Editor.dll and b/Assets/Plugins/Sirenix/Assemblies/Sirenix.OdinInspector.Editor.dll differ diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/Building.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/Building.mat index 49a4999..0e4675d 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/Building.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/Building.mat @@ -18,7 +18,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -116,6 +117,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &644801630213671443 MonoBehaviour: m_ObjectHideFlags: 11 @@ -128,4 +130,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/HighBuilding.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/HighBuilding.mat index 648cb42..8da7864 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/HighBuilding.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/HighBuilding.mat @@ -18,7 +18,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -116,6 +117,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &644801630213671443 MonoBehaviour: m_ObjectHideFlags: 11 @@ -128,4 +130,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/Planet 1.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/Planet 1.mat index f272a2b..d3d93e0 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/Planet 1.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/Planet 1.mat @@ -18,7 +18,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -114,6 +115,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &5300485108382998657 MonoBehaviour: m_ObjectHideFlags: 11 @@ -126,4 +128,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/Planet 2.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/Planet 2.mat index 8e074b1..2febbdd 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/Planet 2.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/CameraStacking/3D Skybox/Materials/Planet 2.mat @@ -18,7 +18,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -114,6 +115,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &5300485108382998657 MonoBehaviour: m_ObjectHideFlags: 11 @@ -126,4 +128,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/BlobShadow/BlobShadow_Mat.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/BlobShadow/BlobShadow_Mat.mat index cbf5d3b..8b542e2 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/BlobShadow/BlobShadow_Mat.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/BlobShadow/BlobShadow_Mat.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -131,3 +131,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/PaintSplat/PaintSplat_Mat.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/PaintSplat/PaintSplat_Mat.mat index 3505980..1c58c0b 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/PaintSplat/PaintSplat_Mat.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/PaintSplat/PaintSplat_Mat.mat @@ -121,6 +121,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &6231045712771650848 MonoBehaviour: m_ObjectHideFlags: 11 @@ -133,4 +134,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/ProxyLighting/Materials/BlueSpotlight.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/ProxyLighting/Materials/BlueSpotlight.mat index a3a66f3..4cdb41f 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/ProxyLighting/Materials/BlueSpotlight.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/ProxyLighting/Materials/BlueSpotlight.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -133,3 +133,4 @@ Material: - _LightColor: {r: 0.16775823, g: 7.524924, b: 10.680627, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/ProxyLighting/Materials/Spotlight.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/ProxyLighting/Materials/Spotlight.mat index 89c3d61..c7ff9be 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/ProxyLighting/Materials/Spotlight.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/ProxyLighting/Materials/Spotlight.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -133,3 +133,4 @@ Material: - _LightColor: {r: 14.259475, g: 13.696242, b: 11.367223, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/ProxyLighting/Materials/Wall.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/ProxyLighting/Materials/Wall.mat index 9acf768..dfccf2f 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/ProxyLighting/Materials/Wall.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Decals/ProxyLighting/Materials/Wall.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -32,7 +32,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -135,3 +136,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Lighting/Reflection Probes/Scene Materials/HandRails.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Lighting/Reflection Probes/Scene Materials/HandRails.mat index c514848..8dea016 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Lighting/Reflection Probes/Scene Materials/HandRails.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Lighting/Reflection Probes/Scene Materials/HandRails.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -32,7 +32,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -131,3 +132,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Lighting/Reflection Probes/Scene Materials/Panel.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Lighting/Reflection Probes/Scene Materials/Panel.mat index 12aa8dd..a43ca41 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Lighting/Reflection Probes/Scene Materials/Panel.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Lighting/Reflection Probes/Scene Materials/Panel.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -118,6 +119,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &4644357734376549206 MonoBehaviour: m_ObjectHideFlags: 11 @@ -130,4 +132,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Lighting/Reflection Probes/Scene Materials/Sphere.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Lighting/Reflection Probes/Scene Materials/Sphere.mat index 6c1a1e1..8899900 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Lighting/Reflection Probes/Scene Materials/Sphere.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Lighting/Reflection Probes/Scene Materials/Sphere.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -32,7 +32,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -131,3 +132,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/BlitToRTHandle/Quad.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/BlitToRTHandle/Quad.mat index 40ad77a..d00ee38 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/BlitToRTHandle/Quad.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/BlitToRTHandle/Quad.mat @@ -18,7 +18,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -124,6 +125,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8259833468049908931 MonoBehaviour: m_ObjectHideFlags: 11 @@ -136,4 +138,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/BlitToRTHandle/Sphere_Opaque.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/BlitToRTHandle/Sphere_Opaque.mat index 2769fd0..b4c2ede 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/BlitToRTHandle/Sphere_Opaque.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/BlitToRTHandle/Sphere_Opaque.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: 2000 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -118,6 +119,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8259833468049908931 MonoBehaviour: m_ObjectHideFlags: 11 @@ -130,4 +132,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/BlitToRTHandle/Sphere_Transparent.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/BlitToRTHandle/Sphere_Transparent.mat index f805d3a..9c7eaf7 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/BlitToRTHandle/Sphere_Transparent.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/BlitToRTHandle/Sphere_Transparent.mat @@ -24,6 +24,7 @@ Material: disabledShaderPasses: - DepthOnly - SHADOWCASTER + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -122,6 +123,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8259833468049908931 MonoBehaviour: m_ObjectHideFlags: 11 @@ -134,4 +136,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DepthBlit/DepthBlitFeature.cs b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DepthBlit/DepthBlitFeature.cs index afd48d1..8ec6ea7 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DepthBlit/DepthBlitFeature.cs +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DepthBlit/DepthBlitFeature.cs @@ -60,7 +60,7 @@ public class DepthBlitFeature : ScriptableRendererFeature if (m_CopyDepthMaterial == null) m_CopyDepthMaterial = CoreUtils.CreateEngineMaterial(copyDepthShader); if (m_CopyDepthPass == null) - m_CopyDepthPass = new CopyDepthPass(evt_Depth, m_CopyDepthMaterial); + m_CopyDepthPass = new CopyDepthPass(evt_Depth, m_CopyDepthMaterial.shader); renderer.EnqueuePass(m_CopyDepthPass); } else diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/DistortTunnelPipelineAsset.asset b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/DistortTunnelPipelineAsset.asset index d8939df..19f8eb4 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/DistortTunnelPipelineAsset.asset +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/DistortTunnelPipelineAsset.asset @@ -12,8 +12,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} m_Name: DistortTunnelPipelineAsset m_EditorClassIdentifier: - k_AssetVersion: 11 - k_AssetPreviousVersion: 11 + k_AssetVersion: 12 + k_AssetPreviousVersion: 12 m_RendererType: 1 m_RendererData: {fileID: 0} m_RendererDataList: @@ -33,6 +33,14 @@ MonoBehaviour: m_EnableLODCrossFade: 1 m_LODCrossFadeDitheringType: 1 m_ShEvalMode: 0 + m_LightProbeSystem: 0 + m_ProbeVolumeMemoryBudget: 1024 + m_ProbeVolumeBlendingMemoryBudget: 256 + m_SupportProbeVolumeGPUStreaming: 0 + m_SupportProbeVolumeDiskStreaming: 0 + m_SupportProbeVolumeScenarios: 0 + m_SupportProbeVolumeScenarioBlending: 0 + m_ProbeVolumeSHBands: 1 m_MainLightRenderingMode: 1 m_MainLightShadowsSupported: 1 m_MainLightShadowmapResolution: 2048 @@ -45,6 +53,7 @@ MonoBehaviour: m_AdditionalLightsShadowResolutionTierHigh: 2048 m_ReflectionProbeBlending: 1 m_ReflectionProbeBoxProjection: 0 + m_ReflectionProbeAtlas: 1 m_ShadowDistance: 50 m_ShadowCascadeCount: 2 m_Cascade2Split: 0.25 @@ -67,21 +76,30 @@ MonoBehaviour: m_SupportsLightLayers: 0 m_DebugLevel: 0 m_StoreActionsOptimization: 0 - m_EnableRenderGraph: 0 m_UseAdaptivePerformance: 1 m_ColorGradingMode: 0 m_ColorGradingLutSize: 32 + m_AllowPostProcessAlphaOutput: 0 m_UseFastSRGBLinearConversion: 0 m_SupportDataDrivenLensFlare: 1 + m_SupportScreenSpaceLensFlare: 1 + m_GPUResidentDrawerMode: 0 + m_SmallMeshScreenPercentage: 0 + m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0 m_ShadowType: 1 m_LocalShadowsSupported: 0 m_LocalShadowsAtlasResolution: 256 m_MaxPixelLights: 0 m_ShadowAtlasResolution: 256 m_VolumeFrameworkUpdateMode: 0 - m_Textures: - blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} - bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} + m_VolumeProfile: {fileID: 0} + apvScenesData: + obsoleteSceneBounds: + m_Keys: [] + m_Values: [] + obsoleteHasProbeVolumes: + m_Keys: [] + m_Values: m_PrefilteringModeMainLightShadows: 3 m_PrefilteringModeAdditionalLight: 3 m_PrefilteringModeAdditionalLightShadows: 2 @@ -92,6 +110,7 @@ MonoBehaviour: m_PrefilterDebugKeywords: 1 m_PrefilterWriteRenderingLayers: 1 m_PrefilterHDROutput: 1 + m_PrefilterAlphaOutput: 0 m_PrefilterSSAODepthNormals: 1 m_PrefilterSSAOSourceDepthLow: 1 m_PrefilterSSAOSourceDepthMedium: 1 @@ -110,5 +129,13 @@ MonoBehaviour: m_PrefilterSoftShadows: 0 m_PrefilterScreenCoord: 1 m_PrefilterNativeRenderPass: 1 + m_PrefilterUseLegacyLightmaps: 0 + m_PrefilterBicubicLightmapSampling: 0 + m_PrefilterReflectionProbeBlending: 0 + m_PrefilterReflectionProbeBoxProjection: 0 + m_PrefilterReflectionProbeAtlas: 0 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 1 + m_Textures: + blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} + bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/DistortTunnelRenderer.asset b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/DistortTunnelRenderer.asset index c716908..a16cfce 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/DistortTunnelRenderer.asset +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/DistortTunnelRenderer.asset @@ -13,37 +13,28 @@ MonoBehaviour: m_Name: DistortTunnelRenderer m_EditorClassIdentifier: debugShaders: - 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shaders: - blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} - copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} - screenSpaceShadowPS: {fileID: 4800000, guid: 0f854b35a0cf61a429bd5dcfea30eddd, - type: 3} - samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} - stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} - fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} - fallbackLoadingPS: {fileID: 4800000, guid: 7f888aff2ac86494babad1c2c5daeee2, type: 3} - materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} - coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3} - coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, - type: 3} - blitHDROverlay: {fileID: 4800000, guid: a89bee29cffa951418fc1e2da94d1959, type: 3} - cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, - type: 3} - objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, - type: 3} - dataDrivenLensFlare: {fileID: 4800000, guid: 6cda457ac28612740adb23da5d39ea92, - type: 3} - m_AssetVersion: 2 + postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} + m_AssetVersion: 3 + m_PrepassLayerMask: + serializedVersion: 2 + m_Bits: 37 m_OpaqueLayerMask: serializedVersion: 2 m_Bits: 37 @@ -61,6 +52,8 @@ MonoBehaviour: m_RenderingMode: 0 m_DepthPrimingMode: 0 m_CopyDepthMode: 0 + m_DepthAttachmentFormat: 0 + m_DepthTextureFormat: 0 m_AccurateGbufferNormals: 0 m_IntermediateTextureMode: 1 --- !u!114 &5330459555821183977 @@ -119,5 +112,4 @@ MonoBehaviour: m_EditorClassIdentifier: m_Active: 1 passEvent: 400 - distortShader: {fileID: -6465566751694194690, guid: a17a24fa0869e5047896932b3f86bc23, - type: 3} + distortShader: {fileID: -6465566751694194690, guid: a17a24fa0869e5047896932b3f86bc23, type: 3} diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/Plane/Plane.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/Plane/Plane.mat index da4fda4..eb95beb 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/Plane/Plane.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/Plane/Plane.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - 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version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -153,3 +153,4 @@ Material: - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/Planet_Orange.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/Planet_Orange.mat index 32b19b0..ecd44cc 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/Planet_Orange.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/Planet_Orange.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -118,6 +119,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &7777187612369940886 MonoBehaviour: m_ObjectHideFlags: 11 @@ -130,4 +132,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/Planet_Other.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/Planet_Other.mat index e38f2fb..7aacbff 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/Planet_Other.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/DistortTunnel/Planet_Other.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -118,6 +119,7 @@ Material: - 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disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -139,3 +140,4 @@ Material: - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _TilingOffset: {r: 3.24, g: 0.35, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/GlitchEffect/Glitch_Material.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/GlitchEffect/Glitch_Material.mat index d0a1608..bdf7856 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/GlitchEffect/Glitch_Material.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/RendererFeatures/GlitchEffect/Glitch_Material.mat @@ -18,7 +18,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -115,6 +116,7 @@ Material: - 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version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -33,7 +33,8 @@ Material: m_CustomRenderQueue: 2000 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -132,3 +133,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Shaders/Lit/Materials/WithOcclusion.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Shaders/Lit/Materials/WithOcclusion.mat index e9cf303..c768e08 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Shaders/Lit/Materials/WithOcclusion.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/Shaders/Lit/Materials/WithOcclusion.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - 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version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -32,7 +32,8 @@ Material: m_CustomRenderQueue: 2000 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -131,3 +132,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Blue.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Blue.mat index ed27cbd..46bc087 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Blue.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Blue.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: 2000 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -118,6 +119,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8034041282523294960 MonoBehaviour: m_ObjectHideFlags: 11 @@ -130,4 +132,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/CheckerFloor.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/CheckerFloor.mat index d04ef6b..0e346bf 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/CheckerFloor.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/CheckerFloor.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -31,7 +31,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -135,3 +136,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/DarkGray.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/DarkGray.mat index c3f42c3..e5eb617 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/DarkGray.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/DarkGray.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -32,7 +32,8 @@ Material: m_CustomRenderQueue: 2000 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -131,3 +132,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Floor.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Floor.mat index f2768ac..0eaa5b6 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Floor.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Floor.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: 2000 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -118,6 +119,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &1128632543531207833 MonoBehaviour: m_ObjectHideFlags: 11 @@ -130,4 +132,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Green.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Green.mat index e810ee5..325dd76 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Green.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Green.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: 2000 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -118,6 +119,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8034041282523294960 MonoBehaviour: m_ObjectHideFlags: 11 @@ -130,4 +132,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/LightGray.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/LightGray.mat index 8b3dd0b..e89d88f 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/LightGray.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/LightGray.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -32,7 +32,8 @@ Material: m_CustomRenderQueue: 2000 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -131,3 +132,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/MatteCheckerFloor.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/MatteCheckerFloor.mat index c39a0a8..9844360 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/MatteCheckerFloor.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/MatteCheckerFloor.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -31,7 +31,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -135,3 +136,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Orange.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Orange.mat index 32dce60..94a39cd 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Orange.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Orange.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: 2000 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -118,6 +119,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8034041282523294960 MonoBehaviour: m_ObjectHideFlags: 11 @@ -130,4 +132,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Red.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Red.mat index 342f7b4..15bff73 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Red.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Red.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: 2000 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -118,6 +119,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8034041282523294960 MonoBehaviour: m_ObjectHideFlags: 11 @@ -130,4 +132,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Wall.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Wall.mat index e9d84be..4dd55a7 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Wall.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Wall.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -31,7 +31,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -129,3 +130,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/White.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/White.mat index 2a4cb43..2532300 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/White.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/White.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: 2000 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -118,6 +119,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &6052454198422815953 MonoBehaviour: m_ObjectHideFlags: 11 @@ -130,4 +132,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Yellow.mat b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Yellow.mat index a117d29..406eb0e 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Yellow.mat +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Materials/Yellow.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: 2000 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -118,6 +119,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8034041282523294960 MonoBehaviour: m_ObjectHideFlags: 11 @@ -130,4 +132,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 diff --git a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Scripts/AutoLoadPipelineAsset.cs b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Scripts/AutoLoadPipelineAsset.cs index e875254..1bf456c 100644 --- a/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Scripts/AutoLoadPipelineAsset.cs +++ b/Assets/Samples/Universal RP/14.0.11/URP Package Samples/SharedAssets/Scripts/AutoLoadPipelineAsset.cs @@ -30,10 +30,10 @@ public class AutoLoadPipelineAsset : MonoBehaviour QualitySettings.renderPipeline = m_PipelineAsset; m_overrodeQualitySettings = true; } - else if (GraphicsSettings.renderPipelineAsset != m_PipelineAsset) + else if (GraphicsSettings.defaultRenderPipeline != m_PipelineAsset) { - m_PreviousPipelineAsset = GraphicsSettings.renderPipelineAsset; - GraphicsSettings.renderPipelineAsset = m_PipelineAsset; + m_PreviousPipelineAsset = GraphicsSettings.defaultRenderPipeline; + GraphicsSettings.defaultRenderPipeline = m_PipelineAsset; m_overrodeQualitySettings = false; } } @@ -49,7 +49,7 @@ public class AutoLoadPipelineAsset : MonoBehaviour } else { - GraphicsSettings.renderPipelineAsset = m_PreviousPipelineAsset; + GraphicsSettings.defaultRenderPipeline = m_PreviousPipelineAsset; } } diff --git a/Assets/Scenes/SafeArea/SafeArea/Scripts/PlayerInput.inputactions b/Assets/Scenes/SafeArea/SafeArea/Scripts/PlayerInput.inputactions index 9e26dfe..3f9c85f 100644 --- a/Assets/Scenes/SafeArea/SafeArea/Scripts/PlayerInput.inputactions +++ b/Assets/Scenes/SafeArea/SafeArea/Scripts/PlayerInput.inputactions @@ -1 +1,6 @@ -{} \ No newline at end of file +{ + "version": 0, + "name": "PlayerInput", + "maps": [], + "controlSchemes": [] +} \ No newline at end of file diff --git a/Assets/Scenes/SafeArea/Scripts/Movable.cs b/Assets/Scenes/SafeArea/Scripts/Movable.cs index 915502d..3b3b131 100644 --- a/Assets/Scenes/SafeArea/Scripts/Movable.cs +++ b/Assets/Scenes/SafeArea/Scripts/Movable.cs @@ -94,7 +94,7 @@ namespace Demo { Speed = FailMovingSpeed(); } - m_Rigidbody.velocity = Speed; + m_Rigidbody.linearVelocity = Speed; } else { diff --git a/Assets/Scripts/Environment/SkyUpdatement.cs b/Assets/Scripts/Environment/SkyUpdatement.cs index 657fb4f..ebe7014 100644 --- a/Assets/Scripts/Environment/SkyUpdatement.cs +++ b/Assets/Scripts/Environment/SkyUpdatement.cs @@ -1,11 +1,10 @@ using System.Collections; using Convention; -using Demo.Editor.UI; using UnityEngine; namespace Demo.Game { - public class SkyUpdatement : Updatement, IAssetBundleLoader + public class SkyUpdatement : Updatement, IAssetBundleLoader { public static SkyUpdatement Make() { @@ -13,33 +12,26 @@ namespace Demo.Game } public string SkyAssetBundlePath; - private IEnumerator SkyAssetBundleLoading; public AssetBundle SkyAssetBundle; - protected override string Lerp(string begin, string end, float t) + protected override Material Lerp(Material begin, Material end, float t) { return begin; } - [Content, SerializeField] private string Cache; + [Content, SerializeField] private Material Cache; - protected override void UpdateData(string data) + protected override void UpdateData(Material data) { if (string.IsNullOrEmpty(SkyAssetBundlePath)) return; if (Cache != data) { - RenderSettings.skybox = SkyAssetBundle.LoadAsset(data); + RenderSettings.skybox = data; Cache = data; } } - public override IEnumerator LoadScript(string script) - { - yield return base.LoadScript(script); - yield return SkyAssetBundleLoading; - } - public override IEnumerator UnloadScript() { Cache = null; @@ -69,20 +61,15 @@ namespace Demo.Game /// /// [Convention.RScript.Variable.Attr.Method] - public void Add(string time, string sky) + public IEnumerator Add(float time, string sky) { - ManualAddEntry(time, sky, default); - } - - /// - /// 在指定时刻切换天空 - /// - /// - /// - [Convention.RScript.Variable.Attr.Method] - public void Add(float time, string sky) - { - ManualAddEntry(time, sky, default); + var ir = SkyAssetBundle.LoadAssetAsync(sky); + ir.completed += delegate + { + var mat = ir.asset as Material; + ManualAddEntry(time, mat, default); + }; + yield return ir; } } } diff --git a/Assets/Scripts/Environment/WorldLightObject.cs b/Assets/Scripts/Environment/WorldLightObject.cs index 51e8e5f..edad971 100644 --- a/Assets/Scripts/Environment/WorldLightObject.cs +++ b/Assets/Scripts/Environment/WorldLightObject.cs @@ -15,9 +15,9 @@ namespace Demo.Game [Content, SerializeField] private Vector3 LastPosition = Vector3.zero; [Content, SerializeField] private Quaternion LastRotation = Quaternion.identity; - public override IEnumerator LoadScript(string script) + public override void ResetEnterGameStatus() { - yield return base.LoadScript(script); + base.ResetEnterGameStatus(); var light = GetRoot().RootGameController.GlobalLight; LastPosition = light.localPosition; LastRotation = light.localRotation; diff --git a/Assets/Scripts/Framework/GameContent/GameController.cs b/Assets/Scripts/Framework/GameContent/GameController.cs index e9574ac..cdc40ff 100644 --- a/Assets/Scripts/Framework/GameContent/GameController.cs +++ b/Assets/Scripts/Framework/GameContent/GameController.cs @@ -19,8 +19,6 @@ namespace Demo.Game [Content] private RootObject MainObject; - [Content] public bool IsHideTrackRender = false; - public string RootSourcePath { get; private set; } public Action SetupSongDuration { get; private set; } = (_, _) => { }; public Action SetSongCurrentTime { get; private set; } = _ => { }; @@ -155,7 +153,6 @@ namespace Demo.Game continue; StartCoroutine(AssetBundlesLoadHelper.LoadAssetBundleAsync(ab.Trim(), null)); } - IsHideTrackRender = (bool)MainConfig.FindItem(nameof(IsHideTrackRender), false); IsAutoPlay = GameContent.instance.IsAutoPlay; WhichOpenScript = (string)MainConfig.FindItem(nameof(WhichOpenScript), WhichOpenScript); // Open Project diff --git a/Assets/Scripts/Framework/ScriptableObjectInstantiate/DefaultScriptableObjectInstantiate.cs b/Assets/Scripts/Framework/ScriptableObjectInstantiate/DefaultScriptableObjectInstantiate.cs index 042263f..76edb02 100644 --- a/Assets/Scripts/Framework/ScriptableObjectInstantiate/DefaultScriptableObjectInstantiate.cs +++ b/Assets/Scripts/Framework/ScriptableObjectInstantiate/DefaultScriptableObjectInstantiate.cs @@ -52,7 +52,7 @@ namespace Demo.Game { $"{nameof(SplineMovement)}",SplineMovement.Make}, { $"{nameof(SplineRotation)}",SplineRotation.Make}, { $"{nameof(SplineScaling)}",SplineScaling.Make}, - { $"{nameof(SplineHeadObject)}",SplineHeadObject.Make}, + { $"{nameof(SplinePointerObject)}",SplinePointerObject.Make}, { $"{nameof(SplineTrackRenderer)}",SplineTrackRenderer.Make}, { $"{nameof(SplineTubeRenderer)}",SplineTubeRenderer.Make}, { $"{nameof(SplineSurfaceRenderer)}",SplineTubeRenderer.Make}, @@ -68,155 +68,19 @@ namespace Demo.Game { $"{nameof(ParticleJudgement)}",ParticleJudgement.Make}, }; - public static void GenerateLayerMenu(ScriptableObject so, RectTransform item, Dictionary> calls) - { - List result = new(); - foreach (var instantiaterPair in calls) - { - var type = instantiaterPair.Key; - var invoker = instantiaterPair.Value; - - void LoadSubScriptWrapper(Vector3 _) - { - // 构建默认名称 - var childDirName = Path.Combine(so.SourcePath, so.ScriptName); - var childDir = new ToolFile(childDirName); - var childName = type; - int childIndex = 1; - var childFullNameWithoutExtension = childName; - var extension = ".rscript"; - if (childDir.Exists()) - { - childFullNameWithoutExtension = $"{childName}{(childIndex == 1 ? "" : childIndex.ToString())}"; - while (childDir | $"{childFullNameWithoutExtension}{extension}") - { - childIndex++; - childFullNameWithoutExtension = $"{childName}{childIndex}"; - } - } - var childFullName = childFullNameWithoutExtension + extension; - var chlidPath = Path.Combine(childDirName, childFullName); - SharedModule.instance.SingleEditString("Generate Sub Script", chlidPath, x => - { - //用户不一定使用默认名称,用真实输入重新转换 - ToolFile childFile = File.Exists(x) ? new(x) : new(Path.Combine(so.SourcePath, x)); - if (childFile.MustExistsPath()) - { - if (so is not RootObject && so.FindWithPath(x, false) != null) - { - Debug.LogError($"SubScript {x} is exists", so); - return; - } - else - { - using var fs = File.AppendText(so.ScriptPath); - var childFilePath = childFile.GetFullPath().Replace('\\', '/'); - var path2 = so.SourcePath.TrimEnd('\\', '/').Replace('\\', '/'); - if (childFilePath.StartsWith(path2)) - { - x = childFilePath[path2.Length..].TrimStart('\\', '/'); - } - fs.Write($"\nthis.{nameof(so.LoadSubScript)}({type}, \"{x}\");"); - // 新建时添加模板内容 - using var childFileStream = File.AppendText(childFile); - { - //ScriptUtility.WriteDefaultScript(childFileStream, ScriptableObject.FastScriptableObjectTypen[type]); - childFileStream.Close(); - } - //不刷新世界,直接加载 - so.StartCoroutine(so.DoLoadSubScriptAsync(type, childFile, targetChildSO => - { - // 打开手动编辑 - try - { - ScriptUtility.OpenScriptFile(targetChildSO); - } - catch (Exception ex) - { - Debug.LogError($"Cannt open {childFile}", so); - Debug.LogException(ex, so); - } - })); - } - } - else - { - Debug.LogError($"SubScript {x} is failed to generate", so); - } - }); - } - - result.Add(new(type, LoadSubScriptWrapper)); - } - SharedModule.instance.OpenCustomMenu(item, result.ToArray()); - } - - public static void GetGenerateData(ScriptableObject so, RectTransform item, List result) - { - result.Add(new(nameof(GameObject), _ => - { - GenerateLayerMenu(so, item, GameObjectInstantiate); - })); - result.Add(new(nameof(DDT), _ => - { - GenerateLayerMenu(so, item, DDTInstantiate); - })); - result.Add(new(nameof(Transform), _ => - { - GenerateLayerMenu(so, item, TickUpdatementInstantiate); - })); - result.Add(new(nameof(Material), _ => - { - GenerateLayerMenu(so, item, MaterialUpdatementInstantiate); - })); - result.Add(new(nameof(Spline), _ => - { - GenerateLayerMenu(so, item, SplineInstantiate); - })); - result.Add(new("Judge & Effect", _ => - { - GenerateLayerMenu(so, item, JudgementInstantiate); - })); - } - public static void OpenInstantiateMenu(this ScriptableObject self, RectTransform item) { List result = new() { // Show Name - new($"In {self.SourcePath}",_=>{ }), - new($"At {self.ScriptName}",_=>{ }), - new($"Is {self.ScriptTypename}",_=>{ }), - new("----------",_=>{ }), - // Load Operator - new("Reload", _ => - { - IEnumerator Foo() - { - var sourcePath =self.SourcePath; - var scriptPath = self.ScriptPath; - var scriptType =self.ScriptTypename; - var parent = self.Parent; - yield return self.UnloadScript(); - foreach (var child in self.Childs) - { - UnityEngine.Object.Destroy(child.gameObject); - } - self.Childs.Clear(); - self.EnableScript(sourcePath,scriptPath,scriptType,parent); - yield return self.LoadScript(new ToolFile(self.ScriptPath).LoadAsText()); - } - - self.GetRoot().RootGameController.StartCoroutine(Foo()); - }), - // Open Script - new("Open",_=> - { - ScriptUtility.OpenScriptFile(self); - }), - new("----------",_=>{ }) + new($"{self.ScriptName}",_=>{ }), + new($"{self.GetType()}",_=>{ }), + new($"Pos:{self.transform.position}",_=>{ }), + new($"xPos:{self.transform.localPosition}",_=>{ }), + new($"Angles:{self.transform.eulerAngles}",_=>{ }), + new($"xAngles:{self.transform.localEulerAngles}",_=>{ }), + new($"Scale:{self.transform.localScale}",_=>{ }), }; - GetGenerateData(self,item, result); SharedModule.instance.OpenCustomMenu(item, result.ToArray()); } diff --git a/Assets/Scripts/Framework/Updatement.cs b/Assets/Scripts/Framework/Updatement.cs index aa0af56..efcdb6c 100644 --- a/Assets/Scripts/Framework/Updatement.cs +++ b/Assets/Scripts/Framework/Updatement.cs @@ -52,7 +52,7 @@ namespace Demo.Game Entries.Sort((x, y) => x.TimePoint.CompareTo(y.TimePoint)); if (UpdateTarget == null) { - UpdateTarget = transform.parent.gameObject; + UpdateTarget = Parent.gameObject; } } diff --git a/Assets/Scripts/Interaction/IEffectHookObject.cs b/Assets/Scripts/Interaction/IEffectHookObject.cs index ea5e297..ca28345 100644 --- a/Assets/Scripts/Interaction/IEffectHookObject.cs +++ b/Assets/Scripts/Interaction/IEffectHookObject.cs @@ -15,18 +15,30 @@ namespace Demo.Game InteractableIntervalThatCanScoreBest = 0 } - [Content, SerializeField] private IInteraction MyInteractionModule; + [Content, SerializeField] private IInteraction m_MyInteractionModule; [Content, SerializeField] private InteractiveEffectType MyInteractiveLevel = default; + private IInteraction MyInteractionModule + { + get + { + if (m_MyInteractionModule == null) + m_MyInteractionModule = Parent.GetComponent(); + return m_MyInteractionModule; + } + set + { + m_MyInteractionModule = value; + } + } + public abstract void OnInit(); public abstract void OnBegin(); public abstract void OnEnd(); - public override IEnumerator LoadScript(string script) + protected override IEnumerator DoSomethingDuringApplyScript() { - yield return base.LoadScript(script); - if (MyInteractionModule == null) - MyInteractionModule = Parent.GetComponent(); + yield return base.DoSomethingDuringApplyScript(); switch (MyInteractiveLevel) { case InteractiveEffectType.VisibleDuration: @@ -96,7 +108,6 @@ namespace Demo.Game } break; } - MyInteractionModule = null; yield return base.UnloadScript(); } @@ -115,9 +126,9 @@ namespace Demo.Game /// /// VisibleDuration,InteractiveDuration,InteractableScoreInterval,InteractableIntervalThatCanScoreBest [Convention.RScript.Variable.Attr.Method] - public void SetInteractiveEffectType(string type) + public void SetInteractiveEffectType(InteractiveEffectType type) { - MyInteractiveLevel = Enum.Parse(type); + MyInteractiveLevel = type; } } } diff --git a/Assets/Scripts/Interaction/IInteraction.cs b/Assets/Scripts/Interaction/IInteraction.cs index 92fd006..2e0fc49 100644 --- a/Assets/Scripts/Interaction/IInteraction.cs +++ b/Assets/Scripts/Interaction/IInteraction.cs @@ -128,15 +128,6 @@ namespace Demo.Game public const int JudgementLevelCount = 3; - public override IEnumerator LoadScript(string script) - { - yield return base.LoadScript(script); - if (BestJudgementTimePoint <= 0) - { - DoSetupJudgement(0); - } - } - public override IEnumerator UnloadScript() { yield return base.UnloadScript(); @@ -324,9 +315,9 @@ namespace Demo.Game /// /// 最佳判定点 [Convention.RScript.Variable.Attr.Method] - public void SetupJudgement(string bestJudgementTimePoint) + public void SetupJudgement(float bestJudgementTimePoint) { - DoSetupJudgement(Parse(bestJudgementTimePoint)); + DoSetupJudgement(bestJudgementTimePoint); } /// @@ -343,18 +334,18 @@ namespace Demo.Game /// (bestJudgementTimePoint-visibleDuration/2,bestJudgementTimePoint+visibleDuration/2) [Convention.RScript.Variable.Attr.Method] public void SetupJudgementLevels( - string bestJudgementTimePoint, - string interactableIntervalThatCanScoreBest, - string interactableScoreInterval, - string interactiveDuration, - string visibleDuration) + float bestJudgementTimePoint, + float interactableIntervalThatCanScoreBest, + float interactableScoreInterval, + float interactiveDuration, + float visibleDuration) { DoSetupJudgementLevels( - Parse(bestJudgementTimePoint), - Parse(interactableIntervalThatCanScoreBest), - Parse(interactableScoreInterval), - Parse(interactiveDuration), - Parse(visibleDuration)); + bestJudgementTimePoint, + interactableIntervalThatCanScoreBest, + interactableScoreInterval, + interactiveDuration, + visibleDuration); } /// @@ -362,18 +353,18 @@ namespace Demo.Game /// /// [Convention.RScript.Variable.Attr.Method] - public void SetVisibleDurationBegin(string value) + public void SetVisibleDurationBegin(float value) { - VisibleDuration.x = Parse(value); + VisibleDuration.x = value; } /// /// 设置可见区间(显现但不可判定,3级判定区间)结束时间 /// /// [Convention.RScript.Variable.Attr.Method] - public void SetVisibleDurationEnd(string value) + public void SetVisibleDurationEnd(float value) { - VisibleDuration.y = Parse(value); + VisibleDuration.y = value; } /// @@ -381,18 +372,18 @@ namespace Demo.Game /// /// [Convention.RScript.Variable.Attr.Method] - public void SetInteractiveDurationBegin(string value) + public void SetInteractiveDurationBegin(float value) { - InteractiveDuration.x = Parse(value); + InteractiveDuration.x = value; } /// /// 设置2级判定区间(可判定但错误的)结束时间 /// /// [Convention.RScript.Variable.Attr.Method] - public void SetInteractiveDurationEnd(string value) + public void SetInteractiveDurationEnd(float value) { - InteractiveDuration.y = Parse(value); + InteractiveDuration.y = value; } /// @@ -400,18 +391,18 @@ namespace Demo.Game /// /// [Convention.RScript.Variable.Attr.Method] - public void SetInteractableScoreIntervalBegin(string value) + public void SetInteractableScoreIntervalBegin(float value) { - InteractableScoreInterval.x = Parse(value); + InteractableScoreInterval.x = value; } /// /// 设置1级判定区间(可判定的)结束时间 /// /// [Convention.RScript.Variable.Attr.Method] - public void SetInteractableScoreIntervalEnd(string value) + public void SetInteractableScoreIntervalEnd(float value) { - InteractableScoreInterval.y = Parse(value); + InteractableScoreInterval.y = value; } /// @@ -419,9 +410,9 @@ namespace Demo.Game /// /// [Convention.RScript.Variable.Attr.Method] - public void SetInteractableIntervalThatCanScoreBestBegin(string value) + public void SetInteractableIntervalThatCanScoreBestBegin(float value) { - InteractableIntervalThatCanScoreBest.x = Parse(value); + InteractableIntervalThatCanScoreBest.x = value; if (BestJudgementTimePoint < 0) { BestJudgementTimePoint = Mathf.Lerp(InteractableIntervalThatCanScoreBest.x, InteractableIntervalThatCanScoreBest.y, 0.5f); @@ -432,9 +423,9 @@ namespace Demo.Game /// /// [Convention.RScript.Variable.Attr.Method] - public void SetInteractableIntervalThatCanScoreBestEnd(string value) + public void SetInteractableIntervalThatCanScoreBestEnd(float value) { - InteractableIntervalThatCanScoreBest.y = Parse(value); + InteractableIntervalThatCanScoreBest.y = value; if (BestJudgementTimePoint < 0) { BestJudgementTimePoint = Mathf.Lerp(InteractableIntervalThatCanScoreBest.x, InteractableIntervalThatCanScoreBest.y, 0.5f); diff --git a/Assets/Scripts/Interaction/IJudgementHookObject.cs b/Assets/Scripts/Interaction/IJudgementHookObject.cs index 17668c6..aac202d 100644 --- a/Assets/Scripts/Interaction/IJudgementHookObject.cs +++ b/Assets/Scripts/Interaction/IJudgementHookObject.cs @@ -7,15 +7,26 @@ namespace Demo.Game public abstract class IJudgementHookObject : ScriptableObject, IHookInteraction { - [Content, SerializeField] private IInteraction MyInteractionModule; + [Content, SerializeField] private IInteraction m_MyInteractionModule; + private IInteraction MyInteractionModule + { + get + { + if (m_MyInteractionModule == null) + m_MyInteractionModule = Parent.GetComponent(); + return m_MyInteractionModule; + } + set + { + m_MyInteractionModule = value; + } + } public abstract void OnJudgement(IInteraction.JudgementLevel level); - public override IEnumerator LoadScript(string script) + protected override IEnumerator DoSomethingDuringApplyScript() { - yield return base.LoadScript(script); - if (MyInteractionModule == null) - MyInteractionModule = Parent.GetComponent(); + yield return base.DoSomethingDuringApplyScript(); MyInteractionModule.JudgementEvent.AddListener(OnJudgement); } diff --git a/Assets/Scripts/MoreSpline/BasicSplineRenderer.cs b/Assets/Scripts/MoreSpline/BasicSplineRenderer.cs index 0c53acd..c2af084 100644 --- a/Assets/Scripts/MoreSpline/BasicSplineRenderer.cs +++ b/Assets/Scripts/MoreSpline/BasicSplineRenderer.cs @@ -26,13 +26,24 @@ namespace Demo.Game [Content] private MeshRenderer m_MyMeshRenderer; [Header("LineRenderer.Material")] [Content] public string LinesAssetBundlePath; - [Content] public AssetBundle LinesAssetBundle; - [Content] public Material LineDefaultMaterial; + + private static Material m_StaticCacheDefaultMaterial; + protected static Material StaticCacheDefaultMaterial + { + get + { + if (m_StaticCacheDefaultMaterial == null) + m_StaticCacheDefaultMaterial = Resources.Load("Line/Default"); + return m_StaticCacheDefaultMaterial; + } + } + + [Content] public Material MyDefaultMaterial; public override void ResetEnterGameStatus() { base.ResetEnterGameStatus(); - MyMeshRenderer.material = LineDefaultMaterial; + MyMeshRenderer.material = MyDefaultMaterial; } public MeshFilter MyMeshFilter @@ -107,10 +118,9 @@ namespace Demo.Game MyMeshRenderer.enabled = true; LinesAssetBundlePath = ab; this.LoadAssetBundle(ab, x => - { - LinesAssetBundle = x; - LineDefaultMaterial = LinesAssetBundle.LoadAsset(material); - }); + { + MyDefaultMaterial = x.LoadAsset(material); + }); } protected override SplineClipDuration Lerp(SplineClipDuration begin, SplineClipDuration end, float t) diff --git a/Assets/Scripts/MoreSpline/SplineSurfaceRenderer.cs b/Assets/Scripts/MoreSpline/SplineSurfaceRenderer.cs index f3b8802..d1a3361 100644 --- a/Assets/Scripts/MoreSpline/SplineSurfaceRenderer.cs +++ b/Assets/Scripts/MoreSpline/SplineSurfaceRenderer.cs @@ -13,10 +13,11 @@ namespace Demo.Game return new GameObject().AddComponent(); } - public override IEnumerator LoadScript(string script) + protected override IEnumerator DoSomethingDuringApplyScript() { - MyLineMaterial = Resources.Load("Line/Default"); - yield return base.LoadScript(script); + if (MyDefaultMaterial == null) + MyDefaultMaterial = StaticCacheDefaultMaterial; + yield return base.DoSomethingDuringApplyScript(); } } } diff --git a/Assets/Scripts/MoreSpline/SplineTrackRenderer.cs b/Assets/Scripts/MoreSpline/SplineTrackRenderer.cs index 7cf31b1..8e6d0a0 100644 --- a/Assets/Scripts/MoreSpline/SplineTrackRenderer.cs +++ b/Assets/Scripts/MoreSpline/SplineTrackRenderer.cs @@ -13,10 +13,11 @@ namespace Demo.Game return new GameObject().AddComponent(); } - public override IEnumerator LoadScript(string script) + protected override IEnumerator DoSomethingDuringApplyScript() { - MyLineMaterial = Resources.Load("Line/Default"); - yield return base.LoadScript(script); + if (MyDefaultMaterial == null) + MyDefaultMaterial = StaticCacheDefaultMaterial; + yield return base.DoSomethingDuringApplyScript(); } } } diff --git a/Assets/Scripts/MoreSpline/SplineTubeRenderer.cs b/Assets/Scripts/MoreSpline/SplineTubeRenderer.cs index 971dc63..92df62f 100644 --- a/Assets/Scripts/MoreSpline/SplineTubeRenderer.cs +++ b/Assets/Scripts/MoreSpline/SplineTubeRenderer.cs @@ -18,10 +18,11 @@ namespace Demo.Game [Content] public bool IsDoubleSide = DefaultIsDoubleSide; [Content] public int SidesCount = DefaultSidesCount; - public override IEnumerator LoadScript(string script) + protected override IEnumerator DoSomethingDuringApplyScript() { - MyLineMaterial = Resources.Load("Tube/Default"); - yield return base.LoadScript(script); + if (MyDefaultMaterial == null) + MyDefaultMaterial = Resources.Load("Tube/Default"); + yield return base.DoSomethingDuringApplyScript(); } public override void SetupMeshGenerator(TubeGenerator meshGenerater) diff --git a/Assets/Scripts/MoreSpline/Updatement/BasicSplineJustFollow.cs b/Assets/Scripts/MoreSpline/Updatement/BasicSplineJustFollow.cs index 5f284da..c6c69fd 100644 --- a/Assets/Scripts/MoreSpline/Updatement/BasicSplineJustFollow.cs +++ b/Assets/Scripts/MoreSpline/Updatement/BasicSplineJustFollow.cs @@ -16,11 +16,6 @@ namespace Demo.Game protected override abstract void UpdateData(float data); - public override IEnumerator LoadScript(string script) - { - yield return base.LoadScript(script); - } - public override IEnumerator UnloadScript() { MySplineCore = null; @@ -34,26 +29,19 @@ namespace Demo.Game /// /// 可取值为30种缓动曲线 [Convention.RScript.Variable.Attr.Method] - public void Add(string time, string value, string curveType) + public void Add(float time, float value, MathExtension.EaseCurveType curveType) { - ManualAddEntry(time, float.Parse(value), Enum.Parse(curveType)); + ManualAddEntry(time, value, curveType); } /// - /// 如未加载则加载,然后绑定到样条线 + /// 绑定到样条线 /// /// 脚本位置 [Convention.RScript.Variable.Attr.Method] - public IEnumerator Load(string path) + public void Load(SplineCore splineCore) { - MySplineCore = FindWithPath(path, false) as SplineCore; - if (MySplineCore == null) - { - yield return DoLoadSubScriptAsync(nameof(SplineCore), path, x => - { - MySplineCore = x as SplineCore; - }); - } + MySplineCore = splineCore; } } } diff --git a/Assets/Scripts/MoreSpline/Updatement/SplineHeadObject.cs b/Assets/Scripts/MoreSpline/Updatement/SplineHeadObject.cs deleted file mode 100644 index b44d7b3..0000000 --- a/Assets/Scripts/MoreSpline/Updatement/SplineHeadObject.cs +++ /dev/null @@ -1,109 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using Convention; -using Convention.WindowsUI.Variant; -using Dreamteck.Splines; -using UnityEngine; - -namespace Demo.Game -{ - public class SplineHeadObject : BasicSplineJustFollow - { - public static SplineHeadObject Make() - { - return new GameObject().AddComponent(); - } - - private SplineRenderer MySplineRenderer; - - /// - /// 设置为仅跟随,将会被动的跟随spline运动, - /// 这在多个脚本都绑定在同一个spline计算核心上时非常有用 - /// - [Content, SerializeField] private bool IsJustFollow = false; - [Content, SerializeField] private double Cache = 0; - - protected override void UpdateData(float data) - { - var sample = MySplineCore.MySplineComputer.Evaluate(data); - Cache = sample.percent; - UpdateTarget.transform.SetPositionAndRotation(sample.position, sample.rotation); - //UpdateTarget.transform.localScale = Vector3.one * sample.size; - } - - private SceneGameWindow SceneStats; - - public override IEnumerator LoadScript(string script) - { - SceneStats = FindObjectOfType(); - yield return base.LoadScript(script); - if (GetRoot().RootGameController.IsHideTrackRender == false) - { - if (MySplineCore == null) - yield break; - var splineGameObject = MySplineCore.gameObject; - splineGameObject.GetOrAddComponent(); - var meshRenderer = splineGameObject.GetOrAddComponent(); - meshRenderer.enabled = true; - meshRenderer.material = Resources.Load("Line/Dash"); - MySplineRenderer = splineGameObject.AddComponent(); - MySplineRenderer.spline = MySplineCore.MySplineComputer; - MySplineRenderer.uvMode = MeshGenerator.UVMode.UniformClip; - MySplineRenderer.Rebuild(); - } - } - - protected override void UpdateTicks(float currentTime, float deltaTime, TickType tickType) - { - base.UpdateTicks(currentTime, deltaTime, tickType); - if (GetRoot().RootGameController.IsHideTrackRender == false) - { - if (IsJustFollow == false) - { - if (SceneStats.IsSelectSceneCamera || tickType == TickType.Pause || tickType == TickType.Reset) - { - MySplineCore.gameObject.GetComponent().enabled = true; - MySplineCore.gameObject.GetComponent().Rebuild(); - } - else if (tickType == TickType.Start) - { - MySplineCore.gameObject.GetComponent().enabled = false; - } - //不为跟随模式时,需要自己更新clip - if (tickType == TickType.Update || tickType == TickType.Reset) - { - MySplineRenderer.clipFrom = Cache; - } - } - else - { - - } - } - } - - public override IEnumerator UnloadScript() - { - if (GetRoot().RootGameController.IsHideTrackRender == false) - { - var splineGameObject = MySplineCore.gameObject; - Destroy(splineGameObject.GetComponent()); - Destroy(splineGameObject.GetComponent()); - Destroy(splineGameObject.GetComponent()); - MySplineCore = null; - MySplineRenderer = null; - } - yield return base.UnloadScript(); - } - - /// - /// 设置为仅跟随,将会被动的跟随spline运动, - /// 这在多个脚本都绑定在同一个spline计算核心上时非常有用 - /// - [Convention.RScript.Variable.Attr.Method] - public void JustFollow() - { - IsJustFollow = true; - } - } -} diff --git a/Assets/Scripts/MoreSpline/Updatement/SplineMovement.cs b/Assets/Scripts/MoreSpline/Updatement/SplineMovement.cs index ba19a19..b49fff0 100644 --- a/Assets/Scripts/MoreSpline/Updatement/SplineMovement.cs +++ b/Assets/Scripts/MoreSpline/Updatement/SplineMovement.cs @@ -13,94 +13,9 @@ namespace Demo.Game return new GameObject().AddComponent(); } - private SplineRenderer MySplineRenderer; - - /// - /// 设置为仅跟随,将会被动的跟随spline运动, - /// 这在多个脚本都绑定在同一个spline计算核心上时非常有用 - /// - [Content, SerializeField] private bool IsJustFollow = false; - [Content, SerializeField] private double Cache = 0; - protected override void UpdateData(float data) { - Cache = MySplineCore.MySplineComputer.Evaluate(data).percent; UpdateTarget.transform.position = MySplineCore.MySplineComputer.EvaluatePosition(data); } - - private SceneGameWindow SceneStats; - - public override IEnumerator LoadScript(string script) - { - SceneStats = FindObjectOfType(); - yield return base.LoadScript(script); - if (GetRoot().RootGameController.IsHideTrackRender == false) - { - if (MySplineCore == null) - yield break; - var splineGameObject = MySplineCore.gameObject; - splineGameObject.GetOrAddComponent(); - var meshRenderer = splineGameObject.GetOrAddComponent(); - meshRenderer.enabled = true; - meshRenderer.material = Resources.Load("Line/Dash"); - MySplineRenderer = splineGameObject.AddComponent(); - MySplineRenderer.spline = MySplineCore.MySplineComputer; - MySplineRenderer.uvMode = MeshGenerator.UVMode.UniformClip; - MySplineRenderer.Rebuild(); - } - } - - protected override void UpdateTicks(float currentTime, float deltaTime, TickType tickType) - { - base.UpdateTicks(currentTime, deltaTime, tickType); - if (GetRoot().RootGameController.IsHideTrackRender == false) - { - if (IsJustFollow == false) - { - if (SceneStats.IsSelectSceneCamera || tickType == TickType.Pause || tickType == TickType.Reset) - { - MySplineCore.gameObject.GetComponent().enabled = true; - MySplineCore.gameObject.GetComponent().Rebuild(); - } - else if (tickType == TickType.Start) - { - MySplineCore.gameObject.GetComponent().enabled = false; - } - //不为跟随模式时,需要自己更新clip - if (tickType == TickType.Update || tickType == TickType.Reset) - { - MySplineRenderer.clipFrom = Cache; - } - } - else - { - - } - } - } - - public override IEnumerator UnloadScript() - { - if (GetRoot().RootGameController.IsHideTrackRender == false) - { - var splineGameObject = MySplineCore.gameObject; - Destroy(splineGameObject.GetComponent()); - Destroy(splineGameObject.GetComponent()); - Destroy(splineGameObject.GetComponent()); - MySplineCore = null; - MySplineRenderer = null; - } - yield return base.UnloadScript(); - } - - /// - /// 设置为仅跟随,将会被动的跟随spline运动, - /// 这在多个脚本都绑定在同一个spline计算核心上时非常有用 - /// - [Convention.RScript.Variable.Attr.Method] - public void JustFollow() - { - IsJustFollow = true; - } } } diff --git a/Assets/Scripts/MoreSpline/Updatement/SplinePointerObject.cs b/Assets/Scripts/MoreSpline/Updatement/SplinePointerObject.cs new file mode 100644 index 0000000..a8fc7d3 --- /dev/null +++ b/Assets/Scripts/MoreSpline/Updatement/SplinePointerObject.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using Convention; +using Convention.WindowsUI.Variant; +using Dreamteck.Splines; +using UnityEngine; + +namespace Demo.Game +{ + public class SplinePointerObject : BasicSplineJustFollow + { + public static SplinePointerObject Make() + { + return new GameObject().AddComponent(); + } + + protected override void UpdateData(float data) + { + var sample = MySplineCore.MySplineComputer.Evaluate(data); + UpdateTarget.transform.SetPositionAndRotation(sample.position, sample.rotation); + } + } +} diff --git a/Assets/Scripts/MoreSpline/Updatement/SplineHeadObject.cs.meta b/Assets/Scripts/MoreSpline/Updatement/SplinePointerObject.cs.meta similarity index 100% rename from Assets/Scripts/MoreSpline/Updatement/SplineHeadObject.cs.meta rename to Assets/Scripts/MoreSpline/Updatement/SplinePointerObject.cs.meta diff --git a/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset b/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset index f2d51ad..89eb162 100644 --- a/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset +++ b/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset @@ -12,7 +12,60 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3} m_Name: UniversalRenderPipelineGlobalSettings m_EditorClassIdentifier: - k_AssetVersion: 3 + m_ShaderStrippingSetting: + m_Version: 0 + m_ExportShaderVariants: 1 + m_ShaderVariantLogLevel: 0 + m_StripRuntimeDebugShaders: 1 + m_URPShaderStrippingSetting: + m_Version: 0 + m_StripUnusedPostProcessingVariants: 1 + m_StripUnusedVariants: 1 + 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132cb3a..91f0374 100644 --- a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Pines/Pine_B/Materials/Pine_B_Billboard.mat +++ b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Pines/Pine_B/Materials/Pine_B_Billboard.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 10 --- !u!114 &-392403600241184842 MonoBehaviour: m_ObjectHideFlags: 11 @@ -55,6 +55,7 @@ Material: - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -181,3 +182,4 @@ Material: - _Smoothness_Remap: {r: 0, g: 1, b: 0, a: 0} - _SubsurfaceColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/TerrainDemoScene_URP/Prefabs/Trees/Pines/Pine_C/Materials/Pine_C.mat b/Assets/TerrainDemoScene_URP/Prefabs/Trees/Pines/Pine_C/Materials/Pine_C.mat index 780a853..0a1074f 100644 --- 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file mode 100644 index d94c9b5..0000000 --- a/Assets/TextMesh Pro/Examples & Extras.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ce51c8e33b734b4db6086586558c53a3 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts.meta b/Assets/TextMesh Pro/Examples & Extras/Fonts.meta deleted file mode 100644 index 37020f0..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Fonts.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b63e0053080646b9819789bf3bf9fa17 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt b/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt deleted file mode 100644 index 0ad6de5..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt +++ /dev/null @@ -1,93 +0,0 @@ -Copyright (c) 2011, Vernon Adams (vern@newtypography.co.uk), -with Reserved Font Name Anton. -This Font Software is licensed under the SIL Open Font License, Version 1.1. -This license is copied below, and is also available with a FAQ at: -http://scripts.sil.org/OFL - - ------------------------------------------------------------ -SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 ------------------------------------------------------------ - -PREAMBLE -The goals of the Open Font License (OFL) are to stimulate worldwide -development of collaborative font projects, to support the font creation -efforts of academic and linguistic communities, and to provide a free and -open framework in which fonts may be shared and improved in partnership -with others. - -The OFL allows the licensed fonts to be used, studied, modified and -redistributed freely as long as they are not sold by themselves. The -fonts, including any derivative works, can be bundled, embedded, -redistributed and/or sold with any software provided that any reserved -names are not used by derivative works. The fonts and derivatives, -however, cannot be released under any other type of license. The -requirement for fonts to remain under this license does not apply -to any document created using the fonts or their derivatives. - -DEFINITIONS -"Font Software" refers to the set of files released by the Copyright -Holder(s) under this license and clearly marked as such. This may -include source files, build scripts and documentation. - -"Reserved Font Name" refers to any names specified as such after the -copyright statement(s). - -"Original Version" refers to the collection of Font Software components as -distributed by the Copyright Holder(s). - -"Modified Version" refers to any derivative made by adding to, deleting, -or substituting -- in part or in whole -- any of the components of the -Original Version, by changing formats or by porting the Font Software to a -new environment. - -"Author" refers to any designer, engineer, programmer, technical -writer or other person who contributed to the Font Software. - -PERMISSION & CONDITIONS -Permission is hereby granted, free of charge, to any person obtaining -a copy of the Font Software, to use, study, copy, merge, embed, modify, -redistribute, and sell modified and unmodified copies of the Font -Software, subject to the following conditions: - -1) Neither the Font Software nor any of its individual components, -in Original or Modified Versions, may be sold by itself. - -2) Original or Modified Versions of the Font Software may be bundled, -redistributed and/or sold with any software, provided that each copy -contains the above copyright notice and this license. These can be -included either as stand-alone text files, human-readable headers or -in the appropriate machine-readable metadata fields within text or -binary files as long as those fields can be easily viewed by the user. - -3) No Modified Version of the Font Software may use the Reserved Font -Name(s) unless explicit written permission is granted by the corresponding -Copyright Holder. This restriction only applies to the primary font name as -presented to the users. - -4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font -Software shall not be used to promote, endorse or advertise any -Modified Version, except to acknowledge the contribution(s) of the -Copyright Holder(s) and the Author(s) or with their explicit written -permission. - -5) The Font Software, modified or unmodified, in part or in whole, -must be distributed entirely under this license, and must not be -distributed under any other license. The requirement for fonts to -remain under this license does not apply to any document created -using the Font Software. - -TERMINATION -This license becomes null and void if any of the above conditions are -not met. - -DISCLAIMER -THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT -OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE -COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL -DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM -OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt.meta b/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt.meta deleted file mode 100644 index 7963e08..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 73a79399807f4e8388c2cbb5494681ca -timeCreated: 1484172033 -licenseType: Pro -TextScriptImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf b/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf deleted file mode 100644 index 4ef73dc..0000000 Binary files a/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf and /dev/null differ diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta b/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta deleted file mode 100644 index 1375b4a..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta +++ /dev/null @@ -1,19 +0,0 @@ -fileFormatVersion: 2 -guid: 997a43b767814dd0a7642ec9b78cba41 -timeCreated: 1484172033 -licenseType: Pro -TrueTypeFontImporter: - serializedVersion: 2 - fontSize: 16 - forceTextureCase: -2 - characterSpacing: 1 - characterPadding: 0 - includeFontData: 1 - use2xBehaviour: 0 - fontNames: [] - fallbackFontReferences: [] - customCharacters: - fontRenderingMode: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt b/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt deleted file mode 100644 index 13e7fbe..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt +++ /dev/null @@ -1,93 +0,0 @@ -Copyright (c) 2010 by vernon adams (vern@newtypography.co.uk), -with Reserved Font Name Bangers. -This Font Software is licensed under the SIL Open Font License, Version 1.1. -This license is copied below, and is also available with a FAQ at: -http://scripts.sil.org/OFL - - ------------------------------------------------------------ -SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 ------------------------------------------------------------ - -PREAMBLE -The goals of the Open Font License (OFL) are to stimulate worldwide -development of collaborative font projects, to support the font creation -efforts of academic and linguistic communities, and to provide a free and -open framework in which fonts may be shared and improved in partnership -with others. - -The OFL allows the licensed fonts to be used, studied, modified and -redistributed freely as long as they are not sold by themselves. The -fonts, including any derivative works, can be bundled, embedded, -redistributed and/or sold with any software provided that any reserved -names are not used by derivative works. The fonts and derivatives, -however, cannot be released under any other type of license. The -requirement for fonts to remain under this license does not apply -to any document created using the fonts or their derivatives. - -DEFINITIONS -"Font Software" refers to the set of files released by the Copyright -Holder(s) under this license and clearly marked as such. This may -include source files, build scripts and documentation. - -"Reserved Font Name" refers to any names specified as such after the -copyright statement(s). - -"Original Version" refers to the collection of Font Software components as -distributed by the Copyright Holder(s). - -"Modified Version" refers to any derivative made by adding to, deleting, -or substituting -- in part or in whole -- any of the components of the -Original Version, by changing formats or by porting the Font Software to a -new environment. - -"Author" refers to any designer, engineer, programmer, technical -writer or other person who contributed to the Font Software. - -PERMISSION & CONDITIONS -Permission is hereby granted, free of charge, to any person obtaining -a copy of the Font Software, to use, study, copy, merge, embed, modify, -redistribute, and sell modified and unmodified copies of the Font -Software, subject to the following conditions: - -1) Neither the Font Software nor any of its individual components, -in Original or Modified Versions, may be sold by itself. - -2) Original or Modified Versions of the Font Software may be bundled, -redistributed and/or sold with any software, provided that each copy -contains the above copyright notice and this license. These can be -included either as stand-alone text files, human-readable headers or -in the appropriate machine-readable metadata fields within text or -binary files as long as those fields can be easily viewed by the user. - -3) No Modified Version of the Font Software may use the Reserved Font -Name(s) unless explicit written permission is granted by the corresponding -Copyright Holder. This restriction only applies to the primary font name as -presented to the users. - -4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font -Software shall not be used to promote, endorse or advertise any -Modified Version, except to acknowledge the contribution(s) of the -Copyright Holder(s) and the Author(s) or with their explicit written -permission. - -5) The Font Software, modified or unmodified, in part or in whole, -must be distributed entirely under this license, and must not be -distributed under any other license. The requirement for fonts to -remain under this license does not apply to any document created -using the Font Software. - -TERMINATION -This license becomes null and void if any of the above conditions are -not met. - -DISCLAIMER -THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT -OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE -COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL -DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM -OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt.meta b/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt.meta deleted file mode 100644 index c1a298c..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: efe0bf4ac872451e91612d1ae593f480 -timeCreated: 1484171296 -licenseType: Pro -TextScriptImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf b/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf deleted file mode 100644 index 477dfc3..0000000 Binary files a/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf and /dev/null differ diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf.meta b/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf.meta deleted file mode 100644 index cd243dc..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf.meta +++ /dev/null @@ -1,19 +0,0 @@ -fileFormatVersion: 2 -guid: 5dd49b3eacc540408c98eee0de38e0f1 -timeCreated: 1484171297 -licenseType: Pro -TrueTypeFontImporter: - serializedVersion: 2 - fontSize: 16 - forceTextureCase: -2 - characterSpacing: 1 - characterPadding: 0 - includeFontData: 1 - use2xBehaviour: 0 - fontNames: [] - fallbackFontReferences: [] - customCharacters: - fontRenderingMode: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF b/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF deleted file mode 100644 index 16c1059..0000000 Binary files a/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF and /dev/null differ diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF.meta b/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF.meta deleted file mode 100644 index 0668b8d..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF.meta +++ /dev/null @@ -1,22 +0,0 @@ -fileFormatVersion: 2 -guid: 8a2b9e2a607dd2143b58c44bc32410b4 -TrueTypeFontImporter: - externalObjects: {} - serializedVersion: 4 - fontSize: 16 - forceTextureCase: -2 - characterSpacing: 0 - characterPadding: 1 - includeFontData: 1 - fontName: Electronic Highway Sign - fontNames: - - Electronic Highway Sign - fallbackFontReferences: [] - customCharacters: - fontRenderingMode: 0 - ascentCalculationMode: 1 - useLegacyBoundsCalculation: 0 - shouldRoundAdvanceValue: 1 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt b/Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt deleted file mode 100644 index 22bdace..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt +++ /dev/null @@ -1,92 +0,0 @@ -Copyright (c) 2011-2012, Vernon Adams (vern@newtypography.co.uk), with Reserved Font Names 'Oswald' -This Font Software is licensed under the SIL Open Font License, Version 1.1. -This license is copied below, and is also available with a FAQ at: -http://scripts.sil.org/OFL - - ------------------------------------------------------------ -SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 ------------------------------------------------------------ - -PREAMBLE -The goals of the Open Font License (OFL) are to stimulate worldwide -development of collaborative font projects, to support the font creation -efforts of academic and linguistic communities, and to provide a free and -open framework in which fonts may be shared and improved in partnership -with others. - -The OFL allows the licensed fonts to be used, studied, modified and -redistributed freely as long as they are not sold by themselves. The -fonts, including any derivative works, can be bundled, embedded, -redistributed and/or sold with any software provided that any reserved -names are not used by derivative works. The fonts and derivatives, -however, cannot be released under any other type of license. The -requirement for fonts to remain under this license does not apply -to any document created using the fonts or their derivatives. - -DEFINITIONS -"Font Software" refers to the set of files released by the Copyright -Holder(s) under this license and clearly marked as such. This may -include source files, build scripts and documentation. - -"Reserved Font Name" refers to any names specified as such after the -copyright statement(s). - -"Original Version" refers to the collection of Font Software components as -distributed by the Copyright Holder(s). - -"Modified Version" refers to any derivative made by adding to, deleting, -or substituting -- in part or in whole -- any of the components of the -Original Version, by changing formats or by porting the Font Software to a -new environment. - -"Author" refers to any designer, engineer, programmer, technical -writer or other person who contributed to the Font Software. - -PERMISSION & CONDITIONS -Permission is hereby granted, free of charge, to any person obtaining -a copy of the Font Software, to use, study, copy, merge, embed, modify, -redistribute, and sell modified and unmodified copies of the Font -Software, subject to the following conditions: - -1) Neither the Font Software nor any of its individual components, -in Original or Modified Versions, may be sold by itself. - -2) Original or Modified Versions of the Font Software may be bundled, -redistributed and/or sold with any software, provided that each copy -contains the above copyright notice and this license. These can be -included either as stand-alone text files, human-readable headers or -in the appropriate machine-readable metadata fields within text or -binary files as long as those fields can be easily viewed by the user. - -3) No Modified Version of the Font Software may use the Reserved Font -Name(s) unless explicit written permission is granted by the corresponding -Copyright Holder. This restriction only applies to the primary font name as -presented to the users. - -4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font -Software shall not be used to promote, endorse or advertise any -Modified Version, except to acknowledge the contribution(s) of the -Copyright Holder(s) and the Author(s) or with their explicit written -permission. - -5) The Font Software, modified or unmodified, in part or in whole, -must be distributed entirely under this license, and must not be -distributed under any other license. 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userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts.meta deleted file mode 100644 index 225345e..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 3979ce59e55144c89a2b3b3f8dcf7fd3 -folderAsset: yes -timeCreated: 1436068007 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs deleted file mode 100644 index b48ebbd..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs +++ /dev/null @@ -1,128 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class Benchmark01 : MonoBehaviour - { - - public int BenchmarkType = 0; - - public TMP_FontAsset TMProFont; - public Font TextMeshFont; - - private TextMeshPro m_textMeshPro; - private TextContainer m_textContainer; - private TextMesh m_textMesh; - - private const string label01 = "The <#0050FF>count is: {0}"; - private const string label02 = "The count is: "; - - //private string m_string; - //private int m_frame; - - private Material m_material01; - private Material m_material02; - - - - IEnumerator Start() - { - - - - if (BenchmarkType == 0) // TextMesh Pro Component - { - m_textMeshPro = gameObject.AddComponent(); - m_textMeshPro.autoSizeTextContainer = true; - - //m_textMeshPro.anchorDampening = true; - - if (TMProFont != null) - m_textMeshPro.font = TMProFont; - - //m_textMeshPro.font = Resources.Load("Fonts & Materials/Anton SDF", typeof(TextMeshProFont)) as TextMeshProFont; // Make sure the Anton SDF exists before calling this... - //m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/Anton SDF", typeof(Material)) as Material; // Same as above make sure this material exists. - - m_textMeshPro.fontSize = 48; - m_textMeshPro.alignment = TextAlignmentOptions.Center; - //m_textMeshPro.anchor = AnchorPositions.Center; - m_textMeshPro.extraPadding = true; - //m_textMeshPro.outlineWidth = 0.25f; - //m_textMeshPro.fontSharedMaterial.SetFloat("_OutlineWidth", 0.2f); - //m_textMeshPro.fontSharedMaterial.EnableKeyword("UNDERLAY_ON"); - //m_textMeshPro.lineJustification = LineJustificationTypes.Center; - m_textMeshPro.enableWordWrapping = false; - //m_textMeshPro.lineLength = 60; - //m_textMeshPro.characterSpacing = 0.2f; - //m_textMeshPro.fontColor = new Color32(255, 255, 255, 255); - - m_material01 = m_textMeshPro.font.material; - m_material02 = Resources.Load("Fonts & Materials/LiberationSans SDF - Drop Shadow"); // Make sure the LiberationSans SDF exists before calling this... - - - } - else if (BenchmarkType == 1) // TextMesh - { - m_textMesh = gameObject.AddComponent(); - - if (TextMeshFont != null) - { - m_textMesh.font = TextMeshFont; - m_textMesh.GetComponent().sharedMaterial = m_textMesh.font.material; - } - else - { - m_textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font; - m_textMesh.GetComponent().sharedMaterial = m_textMesh.font.material; - } - - m_textMesh.fontSize = 48; - m_textMesh.anchor = TextAnchor.MiddleCenter; - - //m_textMesh.color = new Color32(255, 255, 0, 255); - } - - - - for (int i = 0; i <= 1000000; i++) - { - if (BenchmarkType == 0) - { - m_textMeshPro.SetText(label01, i % 1000); - if (i % 1000 == 999) - m_textMeshPro.fontSharedMaterial = m_textMeshPro.fontSharedMaterial == m_material01 ? m_textMeshPro.fontSharedMaterial = m_material02 : m_textMeshPro.fontSharedMaterial = m_material01; - - - - } - else if (BenchmarkType == 1) - m_textMesh.text = label02 + (i % 1000).ToString(); - - yield return null; - } - - - yield return null; - } - - - /* - void Update() - { - if (BenchmarkType == 0) - { - m_textMeshPro.text = (m_frame % 1000).ToString(); - } - else if (BenchmarkType == 1) - { - m_textMesh.text = (m_frame % 1000).ToString(); - } - - m_frame += 1; - } - */ - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs.meta deleted file mode 100644 index 9910676..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: f970ea55f9f84bf79b05dab180b8c125 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs deleted file mode 100644 index 38f4a27..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs +++ /dev/null @@ -1,135 +0,0 @@ -using UnityEngine; -using System.Collections; -using UnityEngine.UI; - - -namespace TMPro.Examples -{ - - public class Benchmark01_UGUI : MonoBehaviour - { - - public int BenchmarkType = 0; - - public Canvas canvas; - public TMP_FontAsset TMProFont; - public Font TextMeshFont; - - private TextMeshProUGUI m_textMeshPro; - //private TextContainer m_textContainer; - private Text m_textMesh; - - private const string label01 = "The <#0050FF>count is: "; - private const string label02 = "The count is: "; - - //private const string label01 = "TextMesh <#0050FF>Pro! The count is: {0}"; - //private const string label02 = "Text Mesh The count is: "; - - //private string m_string; - //private int m_frame; - - private Material m_material01; - private Material m_material02; - - - - IEnumerator Start() - { - - - - if (BenchmarkType == 0) // TextMesh Pro Component - { - m_textMeshPro = gameObject.AddComponent(); - //m_textContainer = GetComponent(); - - - //m_textMeshPro.anchorDampening = true; - - if (TMProFont != null) - m_textMeshPro.font = TMProFont; - - //m_textMeshPro.font = Resources.Load("Fonts & Materials/Anton SDF", typeof(TextMeshProFont)) as TextMeshProFont; // Make sure the Anton SDF exists before calling this... - //m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/Anton SDF", typeof(Material)) as Material; // Same as above make sure this material exists. - - m_textMeshPro.fontSize = 48; - m_textMeshPro.alignment = TextAlignmentOptions.Center; - //m_textMeshPro.anchor = AnchorPositions.Center; - m_textMeshPro.extraPadding = true; - //m_textMeshPro.outlineWidth = 0.25f; - //m_textMeshPro.fontSharedMaterial.SetFloat("_OutlineWidth", 0.2f); - //m_textMeshPro.fontSharedMaterial.EnableKeyword("UNDERLAY_ON"); - //m_textMeshPro.lineJustification = LineJustificationTypes.Center; - //m_textMeshPro.enableWordWrapping = true; - //m_textMeshPro.lineLength = 60; - //m_textMeshPro.characterSpacing = 0.2f; - //m_textMeshPro.fontColor = new Color32(255, 255, 255, 255); - - m_material01 = m_textMeshPro.font.material; - m_material02 = Resources.Load("Fonts & Materials/LiberationSans SDF - BEVEL"); // Make sure the LiberationSans SDF exists before calling this... - - - } - else if (BenchmarkType == 1) // TextMesh - { - m_textMesh = gameObject.AddComponent(); - - if (TextMeshFont != null) - { - m_textMesh.font = TextMeshFont; - //m_textMesh.renderer.sharedMaterial = m_textMesh.font.material; - } - else - { - //m_textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font; - //m_textMesh.renderer.sharedMaterial = m_textMesh.font.material; - } - - m_textMesh.fontSize = 48; - m_textMesh.alignment = TextAnchor.MiddleCenter; - - //m_textMesh.color = new Color32(255, 255, 0, 255); - } - - - - for (int i = 0; i <= 1000000; i++) - { - if (BenchmarkType == 0) - { - m_textMeshPro.text = label01 + (i % 1000); - if (i % 1000 == 999) - m_textMeshPro.fontSharedMaterial = m_textMeshPro.fontSharedMaterial == m_material01 ? m_textMeshPro.fontSharedMaterial = m_material02 : m_textMeshPro.fontSharedMaterial = m_material01; - - - - } - else if (BenchmarkType == 1) - m_textMesh.text = label02 + (i % 1000).ToString(); - - yield return null; - } - - - yield return null; - } - - - /* - void Update() - { - if (BenchmarkType == 0) - { - m_textMeshPro.text = (m_frame % 1000).ToString(); - } - else if (BenchmarkType == 1) - { - m_textMesh.text = (m_frame % 1000).ToString(); - } - - m_frame += 1; - } - */ - } - -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs.meta deleted file mode 100644 index 5a26304..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 8ef7be1c625941f7ba8ed7cc71718c0d -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs deleted file mode 100644 index 29d75b6..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs +++ /dev/null @@ -1,97 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class Benchmark02 : MonoBehaviour - { - - public int SpawnType = 0; - public int NumberOfNPC = 12; - - public bool IsTextObjectScaleStatic; - private TextMeshProFloatingText floatingText_Script; - - - void Start() - { - - for (int i = 0; i < NumberOfNPC; i++) - { - - - if (SpawnType == 0) - { - // TextMesh Pro Implementation - GameObject go = new GameObject(); - go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f)); - - TextMeshPro textMeshPro = go.AddComponent(); - - textMeshPro.autoSizeTextContainer = true; - textMeshPro.rectTransform.pivot = new Vector2(0.5f, 0); - - textMeshPro.alignment = TextAlignmentOptions.Bottom; - textMeshPro.fontSize = 96; - textMeshPro.enableKerning = false; - - textMeshPro.color = new Color32(255, 255, 0, 255); - textMeshPro.text = "!"; - textMeshPro.isTextObjectScaleStatic = IsTextObjectScaleStatic; - - // Spawn Floating Text - floatingText_Script = go.AddComponent(); - floatingText_Script.SpawnType = 0; - floatingText_Script.IsTextObjectScaleStatic = IsTextObjectScaleStatic; - } - else if (SpawnType == 1) - { - // TextMesh Implementation - GameObject go = new GameObject(); - go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f)); - - TextMesh textMesh = go.AddComponent(); - textMesh.font = Resources.Load("Fonts/ARIAL"); - textMesh.GetComponent().sharedMaterial = textMesh.font.material; - - textMesh.anchor = TextAnchor.LowerCenter; - textMesh.fontSize = 96; - - textMesh.color = new Color32(255, 255, 0, 255); - textMesh.text = "!"; - - // Spawn Floating Text - floatingText_Script = go.AddComponent(); - floatingText_Script.SpawnType = 1; - } - else if (SpawnType == 2) - { - // Canvas WorldSpace Camera - GameObject go = new GameObject(); - Canvas canvas = go.AddComponent(); - canvas.worldCamera = Camera.main; - - go.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); - go.transform.position = new Vector3(Random.Range(-95f, 95f), 5f, Random.Range(-95f, 95f)); - - TextMeshProUGUI textObject = new GameObject().AddComponent(); - textObject.rectTransform.SetParent(go.transform, false); - - textObject.color = new Color32(255, 255, 0, 255); - textObject.alignment = TextAlignmentOptions.Bottom; - textObject.fontSize = 96; - textObject.text = "!"; - - // Spawn Floating Text - floatingText_Script = go.AddComponent(); - floatingText_Script.SpawnType = 0; - } - - - - } - } - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs.meta deleted file mode 100644 index a5d5a10..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e8538afcddc14efbb5d9e94b7ae50197 -MonoImporter: - serializedVersion: 2 - defaultReferences: - - TheFont: {instanceID: 0} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs deleted file mode 100644 index 7a3e1b9..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs +++ /dev/null @@ -1,92 +0,0 @@ -using UnityEngine; -using System.Collections; -using UnityEngine.TextCore.LowLevel; - - -namespace TMPro.Examples -{ - - public class Benchmark03 : MonoBehaviour - { - public enum BenchmarkType { TMP_SDF_MOBILE = 0, TMP_SDF__MOBILE_SSD = 1, TMP_SDF = 2, TMP_BITMAP_MOBILE = 3, TEXTMESH_BITMAP = 4 } - - public int NumberOfSamples = 100; - public BenchmarkType Benchmark; - - public Font SourceFont; - - - void Awake() - { - - } - - - void Start() - { - TMP_FontAsset fontAsset = null; - - // Create Dynamic Font Asset for the given font file. - switch (Benchmark) - { - case BenchmarkType.TMP_SDF_MOBILE: - fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic); - break; - case BenchmarkType.TMP_SDF__MOBILE_SSD: - fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic); - fontAsset.material.shader = Shader.Find("TextMeshPro/Mobile/Distance Field SSD"); - break; - case BenchmarkType.TMP_SDF: - fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic); - fontAsset.material.shader = Shader.Find("TextMeshPro/Distance Field"); - break; - case BenchmarkType.TMP_BITMAP_MOBILE: - fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SMOOTH, 256, 256, AtlasPopulationMode.Dynamic); - break; - } - - for (int i = 0; i < NumberOfSamples; i++) - { - switch (Benchmark) - { - case BenchmarkType.TMP_SDF_MOBILE: - case BenchmarkType.TMP_SDF__MOBILE_SSD: - case BenchmarkType.TMP_SDF: - case BenchmarkType.TMP_BITMAP_MOBILE: - { - GameObject go = new GameObject(); - go.transform.position = new Vector3(0, 1.2f, 0); - - TextMeshPro textComponent = go.AddComponent(); - textComponent.font = fontAsset; - textComponent.fontSize = 128; - textComponent.text = "@"; - textComponent.alignment = TextAlignmentOptions.Center; - textComponent.color = new Color32(255, 255, 0, 255); - - if (Benchmark == BenchmarkType.TMP_BITMAP_MOBILE) - textComponent.fontSize = 132; - - } - break; - case BenchmarkType.TEXTMESH_BITMAP: - { - GameObject go = new GameObject(); - go.transform.position = new Vector3(0, 1.2f, 0); - - TextMesh textMesh = go.AddComponent(); - textMesh.GetComponent().sharedMaterial = SourceFont.material; - textMesh.font = SourceFont; - textMesh.anchor = TextAnchor.MiddleCenter; - textMesh.fontSize = 130; - - textMesh.color = new Color32(255, 255, 0, 255); - textMesh.text = "@"; - } - break; - } - } - } - - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs.meta deleted file mode 100644 index 8883bcd..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a73109742c8d47ac822895a473300c29 -MonoImporter: - serializedVersion: 2 - defaultReferences: - - TheFont: {instanceID: 0} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs deleted file mode 100644 index e56714d..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs +++ /dev/null @@ -1,85 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class Benchmark04 : MonoBehaviour - { - - public int SpawnType = 0; - - public int MinPointSize = 12; - public int MaxPointSize = 64; - public int Steps = 4; - - private Transform m_Transform; - //private TextMeshProFloatingText floatingText_Script; - //public Material material; - - - void Start() - { - m_Transform = transform; - - float lineHeight = 0; - float orthoSize = Camera.main.orthographicSize = Screen.height / 2; - float ratio = (float)Screen.width / Screen.height; - - for (int i = MinPointSize; i <= MaxPointSize; i += Steps) - { - if (SpawnType == 0) - { - // TextMesh Pro Implementation - GameObject go = new GameObject("Text - " + i + " Pts"); - - if (lineHeight > orthoSize * 2) return; - - go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 0); - - TextMeshPro textMeshPro = go.AddComponent(); - - //textMeshPro.fontSharedMaterial = material; - //textMeshPro.font = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont; - //textMeshPro.anchor = AnchorPositions.Left; - textMeshPro.rectTransform.pivot = new Vector2(0, 0.5f); - - textMeshPro.enableWordWrapping = false; - textMeshPro.extraPadding = true; - textMeshPro.isOrthographic = true; - textMeshPro.fontSize = i; - - textMeshPro.text = i + " pts - Lorem ipsum dolor sit..."; - textMeshPro.color = new Color32(255, 255, 255, 255); - - lineHeight += i; - } - else - { - // TextMesh Implementation - // Causes crashes since atlas needed exceeds 4096 X 4096 - /* - GameObject go = new GameObject("Arial " + i); - - //if (lineHeight > orthoSize * 2 * 0.9f) return; - - go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 1); - - TextMesh textMesh = go.AddComponent(); - textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font; - textMesh.renderer.sharedMaterial = textMesh.font.material; - textMesh.anchor = TextAnchor.MiddleLeft; - textMesh.fontSize = i * 10; - - textMesh.color = new Color32(255, 255, 255, 255); - textMesh.text = i + " pts - Lorem ipsum dolor sit..."; - - lineHeight += i; - */ - } - } - } - - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs.meta deleted file mode 100644 index cc271d7..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: dc20866c0d5e413ab7559440e15333ae -MonoImporter: - serializedVersion: 2 - defaultReferences: - - TheFont: {instanceID: 0} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs deleted file mode 100644 index dad1482..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs +++ /dev/null @@ -1,292 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class CameraController : MonoBehaviour - { - public enum CameraModes { Follow, Isometric, Free } - - private Transform cameraTransform; - private Transform dummyTarget; - - public Transform CameraTarget; - - public float FollowDistance = 30.0f; - public float MaxFollowDistance = 100.0f; - public float MinFollowDistance = 2.0f; - - public float ElevationAngle = 30.0f; - public float MaxElevationAngle = 85.0f; - public float MinElevationAngle = 0f; - - public float OrbitalAngle = 0f; - - public CameraModes CameraMode = CameraModes.Follow; - - public bool MovementSmoothing = true; - public bool RotationSmoothing = false; - private bool previousSmoothing; - - public float MovementSmoothingValue = 25f; - public float RotationSmoothingValue = 5.0f; - - public float MoveSensitivity = 2.0f; - - private Vector3 currentVelocity = Vector3.zero; - private Vector3 desiredPosition; - private float mouseX; - private float mouseY; - private Vector3 moveVector; - private float mouseWheel; - - // Controls for Touches on Mobile devices - //private float prev_ZoomDelta; - - - private const string event_SmoothingValue = "Slider - Smoothing Value"; - private const string event_FollowDistance = "Slider - Camera Zoom"; - - - void Awake() - { - if (QualitySettings.vSyncCount > 0) - Application.targetFrameRate = 60; - else - Application.targetFrameRate = -1; - - if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android) - Input.simulateMouseWithTouches = false; - - cameraTransform = transform; - previousSmoothing = MovementSmoothing; - } - - - // Use this for initialization - void Start() - { - if (CameraTarget == null) - { - // If we don't have a target (assigned by the player, create a dummy in the center of the scene). - dummyTarget = new GameObject("Camera Target").transform; - CameraTarget = dummyTarget; - } - } - - // Update is called once per frame - void LateUpdate() - { - GetPlayerInput(); - - - // Check if we still have a valid target - if (CameraTarget != null) - { - if (CameraMode == CameraModes.Isometric) - { - desiredPosition = CameraTarget.position + Quaternion.Euler(ElevationAngle, OrbitalAngle, 0f) * new Vector3(0, 0, -FollowDistance); - } - else if (CameraMode == CameraModes.Follow) - { - desiredPosition = CameraTarget.position + CameraTarget.TransformDirection(Quaternion.Euler(ElevationAngle, OrbitalAngle, 0f) * (new Vector3(0, 0, -FollowDistance))); - } - else - { - // Free Camera implementation - } - - if (MovementSmoothing == true) - { - // Using Smoothing - cameraTransform.position = Vector3.SmoothDamp(cameraTransform.position, desiredPosition, ref currentVelocity, MovementSmoothingValue * Time.fixedDeltaTime); - //cameraTransform.position = Vector3.Lerp(cameraTransform.position, desiredPosition, Time.deltaTime * 5.0f); - } - else - { - // Not using Smoothing - cameraTransform.position = desiredPosition; - } - - if (RotationSmoothing == true) - cameraTransform.rotation = Quaternion.Lerp(cameraTransform.rotation, Quaternion.LookRotation(CameraTarget.position - cameraTransform.position), RotationSmoothingValue * Time.deltaTime); - else - { - cameraTransform.LookAt(CameraTarget); - } - - } - - } - - - - void GetPlayerInput() - { - moveVector = Vector3.zero; - - // Check Mouse Wheel Input prior to Shift Key so we can apply multiplier on Shift for Scrolling - mouseWheel = Input.GetAxis("Mouse ScrollWheel"); - - float touchCount = Input.touchCount; - - if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift) || touchCount > 0) - { - mouseWheel *= 10; - - if (Input.GetKeyDown(KeyCode.I)) - CameraMode = CameraModes.Isometric; - - if (Input.GetKeyDown(KeyCode.F)) - CameraMode = CameraModes.Follow; - - if (Input.GetKeyDown(KeyCode.S)) - MovementSmoothing = !MovementSmoothing; - - - // Check for right mouse button to change camera follow and elevation angle - if (Input.GetMouseButton(1)) - { - mouseY = Input.GetAxis("Mouse Y"); - mouseX = Input.GetAxis("Mouse X"); - - if (mouseY > 0.01f || mouseY < -0.01f) - { - ElevationAngle -= mouseY * MoveSensitivity; - // Limit Elevation angle between min & max values. - ElevationAngle = Mathf.Clamp(ElevationAngle, MinElevationAngle, MaxElevationAngle); - } - - if (mouseX > 0.01f || mouseX < -0.01f) - { - OrbitalAngle += mouseX * MoveSensitivity; - if (OrbitalAngle > 360) - OrbitalAngle -= 360; - if (OrbitalAngle < 0) - OrbitalAngle += 360; - } - } - - // Get Input from Mobile Device - if (touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Moved) - { - Vector2 deltaPosition = Input.GetTouch(0).deltaPosition; - - // Handle elevation changes - if (deltaPosition.y > 0.01f || deltaPosition.y < -0.01f) - { - ElevationAngle -= deltaPosition.y * 0.1f; - // Limit Elevation angle between min & max values. - ElevationAngle = Mathf.Clamp(ElevationAngle, MinElevationAngle, MaxElevationAngle); - } - - - // Handle left & right - if (deltaPosition.x > 0.01f || deltaPosition.x < -0.01f) - { - OrbitalAngle += deltaPosition.x * 0.1f; - if (OrbitalAngle > 360) - OrbitalAngle -= 360; - if (OrbitalAngle < 0) - OrbitalAngle += 360; - } - - } - - // Check for left mouse button to select a new CameraTarget or to reset Follow position - if (Input.GetMouseButton(0)) - { - Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); - RaycastHit hit; - - if (Physics.Raycast(ray, out hit, 300, 1 << 10 | 1 << 11 | 1 << 12 | 1 << 14)) - { - if (hit.transform == CameraTarget) - { - // Reset Follow Position - OrbitalAngle = 0; - } - else - { - CameraTarget = hit.transform; - OrbitalAngle = 0; - MovementSmoothing = previousSmoothing; - } - - } - } - - - if (Input.GetMouseButton(2)) - { - if (dummyTarget == null) - { - // We need a Dummy Target to anchor the Camera - dummyTarget = new GameObject("Camera Target").transform; - dummyTarget.position = CameraTarget.position; - dummyTarget.rotation = CameraTarget.rotation; - CameraTarget = dummyTarget; - previousSmoothing = MovementSmoothing; - MovementSmoothing = false; - } - else if (dummyTarget != CameraTarget) - { - // Move DummyTarget to CameraTarget - dummyTarget.position = CameraTarget.position; - dummyTarget.rotation = CameraTarget.rotation; - CameraTarget = dummyTarget; - previousSmoothing = MovementSmoothing; - MovementSmoothing = false; - } - - - mouseY = Input.GetAxis("Mouse Y"); - mouseX = Input.GetAxis("Mouse X"); - - moveVector = cameraTransform.TransformDirection(mouseX, mouseY, 0); - - dummyTarget.Translate(-moveVector, Space.World); - - } - - } - - // Check Pinching to Zoom in - out on Mobile device - if (touchCount == 2) - { - Touch touch0 = Input.GetTouch(0); - Touch touch1 = Input.GetTouch(1); - - Vector2 touch0PrevPos = touch0.position - touch0.deltaPosition; - Vector2 touch1PrevPos = touch1.position - touch1.deltaPosition; - - float prevTouchDelta = (touch0PrevPos - touch1PrevPos).magnitude; - float touchDelta = (touch0.position - touch1.position).magnitude; - - float zoomDelta = prevTouchDelta - touchDelta; - - if (zoomDelta > 0.01f || zoomDelta < -0.01f) - { - FollowDistance += zoomDelta * 0.25f; - // Limit FollowDistance between min & max values. - FollowDistance = Mathf.Clamp(FollowDistance, MinFollowDistance, MaxFollowDistance); - } - - - } - - // Check MouseWheel to Zoom in-out - if (mouseWheel < -0.01f || mouseWheel > 0.01f) - { - - FollowDistance -= mouseWheel * 5.0f; - // Limit FollowDistance between min & max values. - FollowDistance = Mathf.Clamp(FollowDistance, MinFollowDistance, MaxFollowDistance); - } - - - } - } -} \ No newline at end of file diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs.meta deleted file mode 100644 index 75fa178..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 2d687537154440a3913a9a3c7977978c -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs deleted file mode 100644 index 2915c96..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs +++ /dev/null @@ -1,51 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; -using TMPro; - -public class ChatController : MonoBehaviour { - - - public TMP_InputField ChatInputField; - - public TMP_Text ChatDisplayOutput; - - public Scrollbar ChatScrollbar; - - void OnEnable() - { - ChatInputField.onSubmit.AddListener(AddToChatOutput); - } - - void OnDisable() - { - ChatInputField.onSubmit.RemoveListener(AddToChatOutput); - } - - - void AddToChatOutput(string newText) - { - // Clear Input Field - ChatInputField.text = string.Empty; - - var timeNow = System.DateTime.Now; - - string formattedInput = "[<#FFFF80>" + timeNow.Hour.ToString("d2") + ":" + timeNow.Minute.ToString("d2") + ":" + timeNow.Second.ToString("d2") + "] " + newText; - - if (ChatDisplayOutput != null) - { - // No special formatting for first entry - // Add line feed before each subsequent entries - if (ChatDisplayOutput.text == string.Empty) - ChatDisplayOutput.text = formattedInput; - else - ChatDisplayOutput.text += "\n" + formattedInput; - } - - // Keep Chat input field active - ChatInputField.ActivateInputField(); - - // Set the scrollbar to the bottom when next text is submitted. - ChatScrollbar.value = 0; - } - -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs.meta deleted file mode 100644 index fd1d420..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 53d91f98a2664f5cb9af11de72ac54ec -timeCreated: 1487197841 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs deleted file mode 100644 index f9ac60b..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs +++ /dev/null @@ -1,19 +0,0 @@ -using TMPro; -using UnityEngine; - -public class DropdownSample: MonoBehaviour -{ - [SerializeField] - private TextMeshProUGUI text = null; - - [SerializeField] - private TMP_Dropdown dropdownWithoutPlaceholder = null; - - [SerializeField] - private TMP_Dropdown dropdownWithPlaceholder = null; - - public void OnButtonClick() - { - text.text = dropdownWithPlaceholder.value > -1 ? "Selected values:\n" + dropdownWithoutPlaceholder.value + " - " + dropdownWithPlaceholder.value : "Error: Please make a selection"; - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs.meta deleted file mode 100644 index 8046101..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ac1eb05af6d391b4eb0f4c070a99f1d0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs deleted file mode 100644 index 4117707..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs +++ /dev/null @@ -1,35 +0,0 @@ -using UnityEngine; -using System.Collections; -using TMPro; - -public class EnvMapAnimator : MonoBehaviour { - - //private Vector3 TranslationSpeeds; - public Vector3 RotationSpeeds; - private TMP_Text m_textMeshPro; - private Material m_material; - - - void Awake() - { - //Debug.Log("Awake() on Script called."); - m_textMeshPro = GetComponent(); - m_material = m_textMeshPro.fontSharedMaterial; - } - - // Use this for initialization - IEnumerator Start () - { - Matrix4x4 matrix = new Matrix4x4(); - - while (true) - { - //matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); - matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); - - m_material.SetMatrix("_EnvMatrix", matrix); - - yield return null; - } - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs.meta deleted file mode 100644 index f42808a..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: a4b6f99e8bc54541bbd149b014ff441c -timeCreated: 1449025325 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs deleted file mode 100644 index f7e33fe..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs +++ /dev/null @@ -1,69 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class ObjectSpin : MonoBehaviour - { - -#pragma warning disable 0414 - - public float SpinSpeed = 5; - public int RotationRange = 15; - private Transform m_transform; - - private float m_time; - private Vector3 m_prevPOS; - private Vector3 m_initial_Rotation; - private Vector3 m_initial_Position; - private Color32 m_lightColor; - private int frames = 0; - - public enum MotionType { Rotation, BackAndForth, Translation }; - public MotionType Motion; - - void Awake() - { - m_transform = transform; - m_initial_Rotation = m_transform.rotation.eulerAngles; - m_initial_Position = m_transform.position; - - Light light = GetComponent(); - m_lightColor = light != null ? light.color : Color.black; - } - - - // Update is called once per frame - void Update() - { - if (Motion == MotionType.Rotation) - { - m_transform.Rotate(0, SpinSpeed * Time.deltaTime, 0); - } - else if (Motion == MotionType.BackAndForth) - { - m_time += SpinSpeed * Time.deltaTime; - m_transform.rotation = Quaternion.Euler(m_initial_Rotation.x, Mathf.Sin(m_time) * RotationRange + m_initial_Rotation.y, m_initial_Rotation.z); - } - else - { - m_time += SpinSpeed * Time.deltaTime; - - float x = 15 * Mathf.Cos(m_time * .95f); - float y = 10; // *Mathf.Sin(m_time * 1f) * Mathf.Cos(m_time * 1f); - float z = 0f; // *Mathf.Sin(m_time * .9f); - - m_transform.position = m_initial_Position + new Vector3(x, z, y); - - // Drawing light patterns because they can be cool looking. - //if (frames > 2) - // Debug.DrawLine(m_transform.position, m_prevPOS, m_lightColor, 100f); - - m_prevPOS = m_transform.position; - frames += 1; - } - } - } -} \ No newline at end of file diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs.meta deleted file mode 100644 index 43c45a1..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 4f19c7f94c794c5097d8bd11e39c750d -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs deleted file mode 100644 index d8e56a4..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs +++ /dev/null @@ -1,51 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class ShaderPropAnimator : MonoBehaviour - { - - private Renderer m_Renderer; - private Material m_Material; - - public AnimationCurve GlowCurve; - - public float m_frame; - - void Awake() - { - // Cache a reference to object's renderer - m_Renderer = GetComponent(); - - // Cache a reference to object's material and create an instance by doing so. - m_Material = m_Renderer.material; - } - - void Start() - { - StartCoroutine(AnimateProperties()); - } - - IEnumerator AnimateProperties() - { - //float lightAngle; - float glowPower; - m_frame = Random.Range(0f, 1f); - - while (true) - { - //lightAngle = (m_Material.GetFloat(ShaderPropertyIDs.ID_LightAngle) + Time.deltaTime) % 6.2831853f; - //m_Material.SetFloat(ShaderPropertyIDs.ID_LightAngle, lightAngle); - - glowPower = GlowCurve.Evaluate(m_frame); - m_Material.SetFloat(ShaderUtilities.ID_GlowPower, glowPower); - - m_frame += Time.deltaTime * Random.Range(0.2f, 0.3f); - yield return new WaitForEndOfFrame(); - } - } - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs.meta deleted file mode 100644 index 29547c6..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 2787a46a4dc848c1b4b7b9307b614bfd -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs deleted file mode 100644 index 1c71c48..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs +++ /dev/null @@ -1,58 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class SimpleScript : MonoBehaviour - { - - private TextMeshPro m_textMeshPro; - //private TMP_FontAsset m_FontAsset; - - private const string label = "The <#0050FF>count is: {0:2}"; - private float m_frame; - - - void Start() - { - // Add new TextMesh Pro Component - m_textMeshPro = gameObject.AddComponent(); - - m_textMeshPro.autoSizeTextContainer = true; - - // Load the Font Asset to be used. - //m_FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TMP_FontAsset)) as TMP_FontAsset; - //m_textMeshPro.font = m_FontAsset; - - // Assign Material to TextMesh Pro Component - //m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Bevel", typeof(Material)) as Material; - //m_textMeshPro.fontSharedMaterial.EnableKeyword("BEVEL_ON"); - - // Set various font settings. - m_textMeshPro.fontSize = 48; - - m_textMeshPro.alignment = TextAlignmentOptions.Center; - - //m_textMeshPro.anchorDampening = true; // Has been deprecated but under consideration for re-implementation. - //m_textMeshPro.enableAutoSizing = true; - - //m_textMeshPro.characterSpacing = 0.2f; - //m_textMeshPro.wordSpacing = 0.1f; - - //m_textMeshPro.enableCulling = true; - m_textMeshPro.enableWordWrapping = false; - - //textMeshPro.fontColor = new Color32(255, 255, 255, 255); - } - - - void Update() - { - m_textMeshPro.SetText(label, m_frame % 1000); - m_frame += 1 * Time.deltaTime; - } - - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs.meta deleted file mode 100644 index 7fbe336..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 9eff140b25d64601aabc6ba32245d099 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs deleted file mode 100644 index 205b0fd..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs +++ /dev/null @@ -1,158 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class SkewTextExample : MonoBehaviour - { - - private TMP_Text m_TextComponent; - - public AnimationCurve VertexCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.25f, 2.0f), new Keyframe(0.5f, 0), new Keyframe(0.75f, 2.0f), new Keyframe(1, 0f)); - //public float AngleMultiplier = 1.0f; - //public float SpeedMultiplier = 1.0f; - public float CurveScale = 1.0f; - public float ShearAmount = 1.0f; - - void Awake() - { - m_TextComponent = gameObject.GetComponent(); - } - - - void Start() - { - StartCoroutine(WarpText()); - } - - - private AnimationCurve CopyAnimationCurve(AnimationCurve curve) - { - AnimationCurve newCurve = new AnimationCurve(); - - newCurve.keys = curve.keys; - - return newCurve; - } - - - /// - /// Method to curve text along a Unity animation curve. - /// - /// - /// - IEnumerator WarpText() - { - VertexCurve.preWrapMode = WrapMode.Clamp; - VertexCurve.postWrapMode = WrapMode.Clamp; - - //Mesh mesh = m_TextComponent.textInfo.meshInfo[0].mesh; - - Vector3[] vertices; - Matrix4x4 matrix; - - m_TextComponent.havePropertiesChanged = true; // Need to force the TextMeshPro Object to be updated. - CurveScale *= 10; - float old_CurveScale = CurveScale; - float old_ShearValue = ShearAmount; - AnimationCurve old_curve = CopyAnimationCurve(VertexCurve); - - while (true) - { - if (!m_TextComponent.havePropertiesChanged && old_CurveScale == CurveScale && old_curve.keys[1].value == VertexCurve.keys[1].value && old_ShearValue == ShearAmount) - { - yield return null; - continue; - } - - old_CurveScale = CurveScale; - old_curve = CopyAnimationCurve(VertexCurve); - old_ShearValue = ShearAmount; - - m_TextComponent.ForceMeshUpdate(); // Generate the mesh and populate the textInfo with data we can use and manipulate. - - TMP_TextInfo textInfo = m_TextComponent.textInfo; - int characterCount = textInfo.characterCount; - - - if (characterCount == 0) continue; - - //vertices = textInfo.meshInfo[0].vertices; - //int lastVertexIndex = textInfo.characterInfo[characterCount - 1].vertexIndex; - - float boundsMinX = m_TextComponent.bounds.min.x; //textInfo.meshInfo[0].mesh.bounds.min.x; - float boundsMaxX = m_TextComponent.bounds.max.x; //textInfo.meshInfo[0].mesh.bounds.max.x; - - - - for (int i = 0; i < characterCount; i++) - { - if (!textInfo.characterInfo[i].isVisible) - continue; - - int vertexIndex = textInfo.characterInfo[i].vertexIndex; - - // Get the index of the mesh used by this character. - int materialIndex = textInfo.characterInfo[i].materialReferenceIndex; - - vertices = textInfo.meshInfo[materialIndex].vertices; - - // Compute the baseline mid point for each character - Vector3 offsetToMidBaseline = new Vector2((vertices[vertexIndex + 0].x + vertices[vertexIndex + 2].x) / 2, textInfo.characterInfo[i].baseLine); - //float offsetY = VertexCurve.Evaluate((float)i / characterCount + loopCount / 50f); // Random.Range(-0.25f, 0.25f); - - // Apply offset to adjust our pivot point. - vertices[vertexIndex + 0] += -offsetToMidBaseline; - vertices[vertexIndex + 1] += -offsetToMidBaseline; - vertices[vertexIndex + 2] += -offsetToMidBaseline; - vertices[vertexIndex + 3] += -offsetToMidBaseline; - - // Apply the Shearing FX - float shear_value = ShearAmount * 0.01f; - Vector3 topShear = new Vector3(shear_value * (textInfo.characterInfo[i].topRight.y - textInfo.characterInfo[i].baseLine), 0, 0); - Vector3 bottomShear = new Vector3(shear_value * (textInfo.characterInfo[i].baseLine - textInfo.characterInfo[i].bottomRight.y), 0, 0); - - vertices[vertexIndex + 0] += -bottomShear; - vertices[vertexIndex + 1] += topShear; - vertices[vertexIndex + 2] += topShear; - vertices[vertexIndex + 3] += -bottomShear; - - - // Compute the angle of rotation for each character based on the animation curve - float x0 = (offsetToMidBaseline.x - boundsMinX) / (boundsMaxX - boundsMinX); // Character's position relative to the bounds of the mesh. - float x1 = x0 + 0.0001f; - float y0 = VertexCurve.Evaluate(x0) * CurveScale; - float y1 = VertexCurve.Evaluate(x1) * CurveScale; - - Vector3 horizontal = new Vector3(1, 0, 0); - //Vector3 normal = new Vector3(-(y1 - y0), (x1 * (boundsMaxX - boundsMinX) + boundsMinX) - offsetToMidBaseline.x, 0); - Vector3 tangent = new Vector3(x1 * (boundsMaxX - boundsMinX) + boundsMinX, y1) - new Vector3(offsetToMidBaseline.x, y0); - - float dot = Mathf.Acos(Vector3.Dot(horizontal, tangent.normalized)) * 57.2957795f; - Vector3 cross = Vector3.Cross(horizontal, tangent); - float angle = cross.z > 0 ? dot : 360 - dot; - - matrix = Matrix4x4.TRS(new Vector3(0, y0, 0), Quaternion.Euler(0, 0, angle), Vector3.one); - - vertices[vertexIndex + 0] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 0]); - vertices[vertexIndex + 1] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 1]); - vertices[vertexIndex + 2] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 2]); - vertices[vertexIndex + 3] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 3]); - - vertices[vertexIndex + 0] += offsetToMidBaseline; - vertices[vertexIndex + 1] += offsetToMidBaseline; - vertices[vertexIndex + 2] += offsetToMidBaseline; - vertices[vertexIndex + 3] += offsetToMidBaseline; - } - - - // Upload the mesh with the revised information - m_TextComponent.UpdateVertexData(); - - yield return null; // new WaitForSeconds(0.025f); - } - } - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs.meta deleted file mode 100644 index 4611105..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d412675cfb3441efa3bf8dcd9b7624dc -timeCreated: 1458801336 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs deleted file mode 100644 index ad76118..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs +++ /dev/null @@ -1,27 +0,0 @@ -using UnityEngine; -using System; - - -namespace TMPro -{ - /// - /// EXample of a Custom Character Input Validator to only allow digits from 0 to 9. - /// - [Serializable] - //[CreateAssetMenu(fileName = "InputValidator - Digits.asset", menuName = "TextMeshPro/Input Validators/Digits", order = 100)] - public class TMP_DigitValidator : TMP_InputValidator - { - // Custom text input validation function - public override char Validate(ref string text, ref int pos, char ch) - { - if (ch >= '0' && ch <= '9') - { - text += ch; - pos += 1; - return ch; - } - - return (char)0; - } - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs.meta deleted file mode 100644 index f013655..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1a7eb92a01ed499a987bde9def05fbce -timeCreated: 1473112765 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs deleted file mode 100644 index 9f022f3..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs +++ /dev/null @@ -1,64 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; -using System.Collections; -using TMPro; - - -namespace TMPro.Examples -{ - - public class TMP_ExampleScript_01 : MonoBehaviour - { - public enum objectType { TextMeshPro = 0, TextMeshProUGUI = 1 }; - - public objectType ObjectType; - public bool isStatic; - - private TMP_Text m_text; - - //private TMP_InputField m_inputfield; - - - private const string k_label = "The count is <#0080ff>{0}"; - private int count; - - void Awake() - { - // Get a reference to the TMP text component if one already exists otherwise add one. - // This example show the convenience of having both TMP components derive from TMP_Text. - if (ObjectType == 0) - m_text = GetComponent() ?? gameObject.AddComponent(); - else - m_text = GetComponent() ?? gameObject.AddComponent(); - - // Load a new font asset and assign it to the text object. - m_text.font = Resources.Load("Fonts & Materials/Anton SDF"); - - // Load a new material preset which was created with the context menu duplicate. - m_text.fontSharedMaterial = Resources.Load("Fonts & Materials/Anton SDF - Drop Shadow"); - - // Set the size of the font. - m_text.fontSize = 120; - - // Set the text - m_text.text = "A <#0080ff>simple line of text."; - - // Get the preferred width and height based on the supplied width and height as opposed to the actual size of the current text container. - Vector2 size = m_text.GetPreferredValues(Mathf.Infinity, Mathf.Infinity); - - // Set the size of the RectTransform based on the new calculated values. - m_text.rectTransform.sizeDelta = new Vector2(size.x, size.y); - } - - - void Update() - { - if (!isStatic) - { - m_text.SetText(k_label, count % 1000); - count += 1; - } - } - - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta deleted file mode 100644 index af5c4d4..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 6f2c5b59b6874405865e2616e4ec276a -timeCreated: 1449625634 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs deleted file mode 100644 index 4a858b5..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs +++ /dev/null @@ -1,134 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class TMP_FrameRateCounter : MonoBehaviour - { - public float UpdateInterval = 5.0f; - private float m_LastInterval = 0; - private int m_Frames = 0; - - public enum FpsCounterAnchorPositions { TopLeft, BottomLeft, TopRight, BottomRight }; - - public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.TopRight; - - private string htmlColorTag; - private const string fpsLabel = "{0:2} <#8080ff>FPS \n<#FF8000>{1:2} <#8080ff>MS"; - - private TextMeshPro m_TextMeshPro; - private Transform m_frameCounter_transform; - private Camera m_camera; - - private FpsCounterAnchorPositions last_AnchorPosition; - - void Awake() - { - if (!enabled) - return; - - m_camera = Camera.main; - Application.targetFrameRate = 9999; - - GameObject frameCounter = new GameObject("Frame Counter"); - - m_TextMeshPro = frameCounter.AddComponent(); - m_TextMeshPro.font = Resources.Load("Fonts & Materials/LiberationSans SDF"); - m_TextMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Overlay"); - - - m_frameCounter_transform = frameCounter.transform; - m_frameCounter_transform.SetParent(m_camera.transform); - m_frameCounter_transform.localRotation = Quaternion.identity; - - m_TextMeshPro.enableWordWrapping = false; - m_TextMeshPro.fontSize = 24; - //m_TextMeshPro.FontColor = new Color32(255, 255, 255, 128); - //m_TextMeshPro.edgeWidth = .15f; - //m_TextMeshPro.isOverlay = true; - - //m_TextMeshPro.FaceColor = new Color32(255, 128, 0, 0); - //m_TextMeshPro.EdgeColor = new Color32(0, 255, 0, 255); - //m_TextMeshPro.FontMaterial.renderQueue = 4000; - - //m_TextMeshPro.CreateSoftShadowClone(new Vector2(1f, -1f)); - - Set_FrameCounter_Position(AnchorPosition); - last_AnchorPosition = AnchorPosition; - - - } - - void Start() - { - m_LastInterval = Time.realtimeSinceStartup; - m_Frames = 0; - } - - void Update() - { - if (AnchorPosition != last_AnchorPosition) - Set_FrameCounter_Position(AnchorPosition); - - last_AnchorPosition = AnchorPosition; - - m_Frames += 1; - float timeNow = Time.realtimeSinceStartup; - - if (timeNow > m_LastInterval + UpdateInterval) - { - // display two fractional digits (f2 format) - float fps = m_Frames / (timeNow - m_LastInterval); - float ms = 1000.0f / Mathf.Max(fps, 0.00001f); - - if (fps < 30) - htmlColorTag = ""; - else if (fps < 10) - htmlColorTag = ""; - else - htmlColorTag = ""; - - //string format = System.String.Format(htmlColorTag + "{0:F2} FPS \n{1:F2} <#8080ff>MS",fps, ms); - //m_TextMeshPro.text = format; - - m_TextMeshPro.SetText(htmlColorTag + fpsLabel, fps, ms); - - m_Frames = 0; - m_LastInterval = timeNow; - } - } - - - void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position) - { - //Debug.Log("Changing frame counter anchor position."); - m_TextMeshPro.margin = new Vector4(1f, 1f, 1f, 1f); - - switch (anchor_position) - { - case FpsCounterAnchorPositions.TopLeft: - m_TextMeshPro.alignment = TextAlignmentOptions.TopLeft; - m_TextMeshPro.rectTransform.pivot = new Vector2(0, 1); - m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 1, 100.0f)); - break; - case FpsCounterAnchorPositions.BottomLeft: - m_TextMeshPro.alignment = TextAlignmentOptions.BottomLeft; - m_TextMeshPro.rectTransform.pivot = new Vector2(0, 0); - m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 0, 100.0f)); - break; - case FpsCounterAnchorPositions.TopRight: - m_TextMeshPro.alignment = TextAlignmentOptions.TopRight; - m_TextMeshPro.rectTransform.pivot = new Vector2(1, 1); - m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 1, 100.0f)); - break; - case FpsCounterAnchorPositions.BottomRight: - m_TextMeshPro.alignment = TextAlignmentOptions.BottomRight; - m_TextMeshPro.rectTransform.pivot = new Vector2(1, 0); - m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 0, 100.0f)); - break; - } - } - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta deleted file mode 100644 index 48fa119..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 686ec78b56aa445795335fbadafcfaa4 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs deleted file mode 100644 index 0d363ce..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs +++ /dev/null @@ -1,105 +0,0 @@ -using UnityEngine; -using System.Collections; -using System; - -namespace TMPro -{ - /// - /// Example of a Custom Character Input Validator to only allow phone number in the (800) 555-1212 format. - /// - [Serializable] - //[CreateAssetMenu(fileName = "InputValidator - Phone Numbers.asset", menuName = "TextMeshPro/Input Validators/Phone Numbers")] - public class TMP_PhoneNumberValidator : TMP_InputValidator - { - // Custom text input validation function - public override char Validate(ref string text, ref int pos, char ch) - { - Debug.Log("Trying to validate..."); - - // Return unless the character is a valid digit - if (ch < '0' && ch > '9') return (char)0; - - int length = text.Length; - - // Enforce Phone Number format for every character input. - for (int i = 0; i < length + 1; i++) - { - switch (i) - { - case 0: - if (i == length) - text = "(" + ch; - pos = 2; - break; - case 1: - if (i == length) - text += ch; - pos = 2; - break; - case 2: - if (i == length) - text += ch; - pos = 3; - break; - case 3: - if (i == length) - text += ch + ") "; - pos = 6; - break; - case 4: - if (i == length) - text += ") " + ch; - pos = 7; - break; - case 5: - if (i == length) - text += " " + ch; - pos = 7; - break; - case 6: - if (i == length) - text += ch; - pos = 7; - break; - case 7: - if (i == length) - text += ch; - pos = 8; - break; - case 8: - if (i == length) - text += ch + "-"; - pos = 10; - break; - case 9: - if (i == length) - text += "-" + ch; - pos = 11; - break; - case 10: - if (i == length) - text += ch; - pos = 11; - break; - case 11: - if (i == length) - text += ch; - pos = 12; - break; - case 12: - if (i == length) - text += ch; - pos = 13; - break; - case 13: - if (i == length) - text += ch; - pos = 14; - break; - } - } - - return ch; - } - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta deleted file mode 100644 index 66324f0..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 83680ab1a69f4102ac67d1459fe76e1f -timeCreated: 1473056437 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs deleted file mode 100644 index abbe658..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs +++ /dev/null @@ -1,73 +0,0 @@ -using UnityEngine; - - -namespace TMPro.Examples -{ - public class TMP_TextEventCheck : MonoBehaviour - { - - public TMP_TextEventHandler TextEventHandler; - - private TMP_Text m_TextComponent; - - void OnEnable() - { - if (TextEventHandler != null) - { - // Get a reference to the text component - m_TextComponent = TextEventHandler.GetComponent(); - - TextEventHandler.onCharacterSelection.AddListener(OnCharacterSelection); - TextEventHandler.onSpriteSelection.AddListener(OnSpriteSelection); - TextEventHandler.onWordSelection.AddListener(OnWordSelection); - TextEventHandler.onLineSelection.AddListener(OnLineSelection); - TextEventHandler.onLinkSelection.AddListener(OnLinkSelection); - } - } - - - void OnDisable() - { - if (TextEventHandler != null) - { - TextEventHandler.onCharacterSelection.RemoveListener(OnCharacterSelection); - TextEventHandler.onSpriteSelection.RemoveListener(OnSpriteSelection); - TextEventHandler.onWordSelection.RemoveListener(OnWordSelection); - TextEventHandler.onLineSelection.RemoveListener(OnLineSelection); - TextEventHandler.onLinkSelection.RemoveListener(OnLinkSelection); - } - } - - - void OnCharacterSelection(char c, int index) - { - Debug.Log("Character [" + c + "] at Index: " + index + " has been selected."); - } - - void OnSpriteSelection(char c, int index) - { - Debug.Log("Sprite [" + c + "] at Index: " + index + " has been selected."); - } - - void OnWordSelection(string word, int firstCharacterIndex, int length) - { - Debug.Log("Word [" + word + "] with first character index of " + firstCharacterIndex + " and length of " + length + " has been selected."); - } - - void OnLineSelection(string lineText, int firstCharacterIndex, int length) - { - Debug.Log("Line [" + lineText + "] with first character index of " + firstCharacterIndex + " and length of " + length + " has been selected."); - } - - void OnLinkSelection(string linkID, string linkText, int linkIndex) - { - if (m_TextComponent != null) - { - TMP_LinkInfo linkInfo = m_TextComponent.textInfo.linkInfo[linkIndex]; - } - - Debug.Log("Link Index: " + linkIndex + " with ID [" + linkID + "] and Text \"" + linkText + "\" has been selected."); - } - - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs.meta deleted file mode 100644 index 9012a15..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d736ce056cf444ca96e424f4d9c42b76 -timeCreated: 1480416736 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs deleted file mode 100644 index 505bf64..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs +++ /dev/null @@ -1,254 +0,0 @@ -using UnityEngine; -using UnityEngine.Events; -using UnityEngine.EventSystems; -using System; - - -namespace TMPro -{ - - public class TMP_TextEventHandler : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler - { - [Serializable] - public class CharacterSelectionEvent : UnityEvent { } - - [Serializable] - public class SpriteSelectionEvent : UnityEvent { } - - [Serializable] - public class WordSelectionEvent : UnityEvent { } - - [Serializable] - public class LineSelectionEvent : UnityEvent { } - - [Serializable] - public class LinkSelectionEvent : UnityEvent { } - - - /// - /// Event delegate triggered when pointer is over a character. - /// - public CharacterSelectionEvent onCharacterSelection - { - get { return m_OnCharacterSelection; } - set { m_OnCharacterSelection = value; } - } - [SerializeField] - private CharacterSelectionEvent m_OnCharacterSelection = new CharacterSelectionEvent(); - - - /// - /// Event delegate triggered when pointer is over a sprite. - /// - public SpriteSelectionEvent onSpriteSelection - { - get { return m_OnSpriteSelection; } - set { m_OnSpriteSelection = value; } - } - [SerializeField] - private SpriteSelectionEvent m_OnSpriteSelection = new SpriteSelectionEvent(); - - - /// - /// Event delegate triggered when pointer is over a word. - /// - public WordSelectionEvent onWordSelection - { - get { return m_OnWordSelection; } - set { m_OnWordSelection = value; } - } - [SerializeField] - private WordSelectionEvent m_OnWordSelection = new WordSelectionEvent(); - - - /// - /// Event delegate triggered when pointer is over a line. - /// - public LineSelectionEvent onLineSelection - { - get { return m_OnLineSelection; } - set { m_OnLineSelection = value; } - } - [SerializeField] - private LineSelectionEvent m_OnLineSelection = new LineSelectionEvent(); - - - /// - /// Event delegate triggered when pointer is over a link. - /// - public LinkSelectionEvent onLinkSelection - { - get { return m_OnLinkSelection; } - set { m_OnLinkSelection = value; } - } - [SerializeField] - private LinkSelectionEvent m_OnLinkSelection = new LinkSelectionEvent(); - - - - private TMP_Text m_TextComponent; - - private Camera m_Camera; - private Canvas m_Canvas; - - private int m_selectedLink = -1; - private int m_lastCharIndex = -1; - private int m_lastWordIndex = -1; - private int m_lastLineIndex = -1; - - void Awake() - { - // Get a reference to the text component. - m_TextComponent = gameObject.GetComponent(); - - // Get a reference to the camera rendering the text taking into consideration the text component type. - if (m_TextComponent.GetType() == typeof(TextMeshProUGUI)) - { - m_Canvas = gameObject.GetComponentInParent(); - if (m_Canvas != null) - { - if (m_Canvas.renderMode == RenderMode.ScreenSpaceOverlay) - m_Camera = null; - else - m_Camera = m_Canvas.worldCamera; - } - } - else - { - m_Camera = Camera.main; - } - } - - - void LateUpdate() - { - if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextComponent.rectTransform, Input.mousePosition, m_Camera)) - { - #region Example of Character or Sprite Selection - int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextComponent, Input.mousePosition, m_Camera, true); - if (charIndex != -1 && charIndex != m_lastCharIndex) - { - m_lastCharIndex = charIndex; - - TMP_TextElementType elementType = m_TextComponent.textInfo.characterInfo[charIndex].elementType; - - // Send event to any event listeners depending on whether it is a character or sprite. - if (elementType == TMP_TextElementType.Character) - SendOnCharacterSelection(m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); - else if (elementType == TMP_TextElementType.Sprite) - SendOnSpriteSelection(m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); - } - #endregion - - - #region Example of Word Selection - // Check if Mouse intersects any words and if so assign a random color to that word. - int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextComponent, Input.mousePosition, m_Camera); - if (wordIndex != -1 && wordIndex != m_lastWordIndex) - { - m_lastWordIndex = wordIndex; - - // Get the information about the selected word. - TMP_WordInfo wInfo = m_TextComponent.textInfo.wordInfo[wordIndex]; - - // Send the event to any listeners. - SendOnWordSelection(wInfo.GetWord(), wInfo.firstCharacterIndex, wInfo.characterCount); - } - #endregion - - - #region Example of Line Selection - // Check if Mouse intersects any words and if so assign a random color to that word. - int lineIndex = TMP_TextUtilities.FindIntersectingLine(m_TextComponent, Input.mousePosition, m_Camera); - if (lineIndex != -1 && lineIndex != m_lastLineIndex) - { - m_lastLineIndex = lineIndex; - - // Get the information about the selected word. - TMP_LineInfo lineInfo = m_TextComponent.textInfo.lineInfo[lineIndex]; - - // Send the event to any listeners. - char[] buffer = new char[lineInfo.characterCount]; - for (int i = 0; i < lineInfo.characterCount && i < m_TextComponent.textInfo.characterInfo.Length; i++) - { - buffer[i] = m_TextComponent.textInfo.characterInfo[i + lineInfo.firstCharacterIndex].character; - } - - string lineText = new string(buffer); - SendOnLineSelection(lineText, lineInfo.firstCharacterIndex, lineInfo.characterCount); - } - #endregion - - - #region Example of Link Handling - // Check if mouse intersects with any links. - int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextComponent, Input.mousePosition, m_Camera); - - // Handle new Link selection. - if (linkIndex != -1 && linkIndex != m_selectedLink) - { - m_selectedLink = linkIndex; - - // Get information about the link. - TMP_LinkInfo linkInfo = m_TextComponent.textInfo.linkInfo[linkIndex]; - - // Send the event to any listeners. - SendOnLinkSelection(linkInfo.GetLinkID(), linkInfo.GetLinkText(), linkIndex); - } - #endregion - } - else - { - // Reset all selections given we are hovering outside the text container bounds. - m_selectedLink = -1; - m_lastCharIndex = -1; - m_lastWordIndex = -1; - m_lastLineIndex = -1; - } - } - - - public void OnPointerEnter(PointerEventData eventData) - { - //Debug.Log("OnPointerEnter()"); - } - - - public void OnPointerExit(PointerEventData eventData) - { - //Debug.Log("OnPointerExit()"); - } - - - private void SendOnCharacterSelection(char character, int characterIndex) - { - if (onCharacterSelection != null) - onCharacterSelection.Invoke(character, characterIndex); - } - - private void SendOnSpriteSelection(char character, int characterIndex) - { - if (onSpriteSelection != null) - onSpriteSelection.Invoke(character, characterIndex); - } - - private void SendOnWordSelection(string word, int charIndex, int length) - { - if (onWordSelection != null) - onWordSelection.Invoke(word, charIndex, length); - } - - private void SendOnLineSelection(string line, int charIndex, int length) - { - if (onLineSelection != null) - onLineSelection.Invoke(line, charIndex, length); - } - - private void SendOnLinkSelection(string linkID, string linkText, int linkIndex) - { - if (onLinkSelection != null) - onLinkSelection.Invoke(linkID, linkText, linkIndex); - } - - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs.meta deleted file mode 100644 index 03c5199..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1312ae25639a4bae8e25ae223209cc50 -timeCreated: 1452811039 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs deleted file mode 100644 index 64e75af..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs +++ /dev/null @@ -1,652 +0,0 @@ -using System; -using UnityEngine; -using System.Collections; -using UnityEditor; - - -namespace TMPro.Examples -{ - - public class TMP_TextInfoDebugTool : MonoBehaviour - { - // Since this script is used for debugging, we exclude it from builds. - // TODO: Rework this script to make it into an editor utility. - #if UNITY_EDITOR - public bool ShowCharacters; - public bool ShowWords; - public bool ShowLinks; - public bool ShowLines; - public bool ShowMeshBounds; - public bool ShowTextBounds; - [Space(10)] - [TextArea(2, 2)] - public string ObjectStats; - - [SerializeField] - private TMP_Text m_TextComponent; - - private Transform m_Transform; - private TMP_TextInfo m_TextInfo; - - private float m_ScaleMultiplier; - private float m_HandleSize; - - - void OnDrawGizmos() - { - if (m_TextComponent == null) - { - m_TextComponent = GetComponent(); - - if (m_TextComponent == null) - return; - } - - m_Transform = m_TextComponent.transform; - - // Get a reference to the text object's textInfo - m_TextInfo = m_TextComponent.textInfo; - - // Update Text Statistics - ObjectStats = "Characters: " + m_TextInfo.characterCount + " Words: " + m_TextInfo.wordCount + " Spaces: " + m_TextInfo.spaceCount + " Sprites: " + m_TextInfo.spriteCount + " Links: " + m_TextInfo.linkCount - + "\nLines: " + m_TextInfo.lineCount + " Pages: " + m_TextInfo.pageCount; - - // Get the handle size for drawing the various - m_ScaleMultiplier = m_TextComponent.GetType() == typeof(TextMeshPro) ? 1 : 0.1f; - m_HandleSize = HandleUtility.GetHandleSize(m_Transform.position) * m_ScaleMultiplier; - - // Draw line metrics - #region Draw Lines - if (ShowLines) - DrawLineBounds(); - #endregion - - // Draw word metrics - #region Draw Words - if (ShowWords) - DrawWordBounds(); - #endregion - - // Draw character metrics - #region Draw Characters - if (ShowCharacters) - DrawCharactersBounds(); - #endregion - - // Draw Quads around each of the words - #region Draw Links - if (ShowLinks) - DrawLinkBounds(); - #endregion - - // Draw Quad around the bounds of the text - #region Draw Bounds - if (ShowMeshBounds) - DrawBounds(); - #endregion - - // Draw Quad around the rendered region of the text. - #region Draw Text Bounds - if (ShowTextBounds) - DrawTextBounds(); - #endregion - } - - - /// - /// Method to draw a rectangle around each character. - /// - /// - void DrawCharactersBounds() - { - int characterCount = m_TextInfo.characterCount; - - for (int i = 0; i < characterCount; i++) - { - // Draw visible as well as invisible characters - TMP_CharacterInfo characterInfo = m_TextInfo.characterInfo[i]; - - bool isCharacterVisible = i < m_TextComponent.maxVisibleCharacters && - characterInfo.lineNumber < m_TextComponent.maxVisibleLines && - i >= m_TextComponent.firstVisibleCharacter; - - if (m_TextComponent.overflowMode == TextOverflowModes.Page) - isCharacterVisible = isCharacterVisible && characterInfo.pageNumber + 1 == m_TextComponent.pageToDisplay; - - if (!isCharacterVisible) - continue; - - float dottedLineSize = 6; - - // Get Bottom Left and Top Right position of the current character - Vector3 bottomLeft = m_Transform.TransformPoint(characterInfo.bottomLeft); - Vector3 topLeft = m_Transform.TransformPoint(new Vector3(characterInfo.topLeft.x, characterInfo.topLeft.y, 0)); - Vector3 topRight = m_Transform.TransformPoint(characterInfo.topRight); - Vector3 bottomRight = m_Transform.TransformPoint(new Vector3(characterInfo.bottomRight.x, characterInfo.bottomRight.y, 0)); - - // Draw character bounds - if (characterInfo.isVisible) - { - Color color = Color.green; - DrawDottedRectangle(bottomLeft, topRight, color); - } - else - { - Color color = Color.grey; - - float whiteSpaceAdvance = Math.Abs(characterInfo.origin - characterInfo.xAdvance) > 0.01f ? characterInfo.xAdvance : characterInfo.origin + (characterInfo.ascender - characterInfo.descender) * 0.03f; - DrawDottedRectangle(m_Transform.TransformPoint(new Vector3(characterInfo.origin, characterInfo.descender, 0)), m_Transform.TransformPoint(new Vector3(whiteSpaceAdvance, characterInfo.ascender, 0)), color, 4); - } - - float origin = characterInfo.origin; - float advance = characterInfo.xAdvance; - float ascentline = characterInfo.ascender; - float baseline = characterInfo.baseLine; - float descentline = characterInfo.descender; - - //Draw Ascent line - Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(origin, ascentline, 0)); - Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(advance, ascentline, 0)); - - Handles.color = Color.cyan; - Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize); - - // Draw Cap Height & Mean line - float capline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.capLine * characterInfo.scale; - Vector3 capHeightStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0); - Vector3 capHeightEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0); - - float meanline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.meanLine * characterInfo.scale; - Vector3 meanlineStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0); - Vector3 meanlineEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0); - - if (characterInfo.isVisible) - { - // Cap line - Handles.color = Color.cyan; - Handles.DrawDottedLine(capHeightStart, capHeightEnd, dottedLineSize); - - // Mean line - Handles.color = Color.cyan; - Handles.DrawDottedLine(meanlineStart, meanlineEnd, dottedLineSize); - } - - //Draw Base line - Vector3 baselineStart = m_Transform.TransformPoint(new Vector3(origin, baseline, 0)); - Vector3 baselineEnd = m_Transform.TransformPoint(new Vector3(advance, baseline, 0)); - - Handles.color = Color.cyan; - Handles.DrawDottedLine(baselineStart, baselineEnd, dottedLineSize); - - //Draw Descent line - Vector3 descentlineStart = m_Transform.TransformPoint(new Vector3(origin, descentline, 0)); - Vector3 descentlineEnd = m_Transform.TransformPoint(new Vector3(advance, descentline, 0)); - - Handles.color = Color.cyan; - Handles.DrawDottedLine(descentlineStart, descentlineEnd, dottedLineSize); - - // Draw Origin - Vector3 originPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0)); - DrawCrosshair(originPosition, 0.05f / m_ScaleMultiplier, Color.cyan); - - // Draw Horizontal Advance - Vector3 advancePosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0)); - DrawSquare(advancePosition, 0.025f / m_ScaleMultiplier, Color.yellow); - DrawCrosshair(advancePosition, 0.0125f / m_ScaleMultiplier, Color.yellow); - - // Draw text labels for metrics - if (m_HandleSize < 0.5f) - { - GUIStyle style = new GUIStyle(GUI.skin.GetStyle("Label")); - style.normal.textColor = new Color(0.6f, 0.6f, 0.6f, 1.0f); - style.fontSize = 12; - style.fixedWidth = 200; - style.fixedHeight = 20; - - Vector3 labelPosition; - float center = (origin + advance) / 2; - - //float baselineMetrics = 0; - //float ascentlineMetrics = ascentline - baseline; - //float caplineMetrics = capline - baseline; - //float meanlineMetrics = meanline - baseline; - //float descentlineMetrics = descentline - baseline; - - // Ascent Line - labelPosition = m_Transform.TransformPoint(new Vector3(center, ascentline, 0)); - style.alignment = TextAnchor.UpperCenter; - Handles.Label(labelPosition, "Ascent Line", style); - //Handles.Label(labelPosition, "Ascent Line (" + ascentlineMetrics.ToString("f3") + ")" , style); - - // Base Line - labelPosition = m_Transform.TransformPoint(new Vector3(center, baseline, 0)); - Handles.Label(labelPosition, "Base Line", style); - //Handles.Label(labelPosition, "Base Line (" + baselineMetrics.ToString("f3") + ")" , style); - - // Descent line - labelPosition = m_Transform.TransformPoint(new Vector3(center, descentline, 0)); - Handles.Label(labelPosition, "Descent Line", style); - //Handles.Label(labelPosition, "Descent Line (" + descentlineMetrics.ToString("f3") + ")" , style); - - if (characterInfo.isVisible) - { - // Cap Line - labelPosition = m_Transform.TransformPoint(new Vector3(center, capline, 0)); - style.alignment = TextAnchor.UpperCenter; - Handles.Label(labelPosition, "Cap Line", style); - //Handles.Label(labelPosition, "Cap Line (" + caplineMetrics.ToString("f3") + ")" , style); - - // Mean Line - labelPosition = m_Transform.TransformPoint(new Vector3(center, meanline, 0)); - style.alignment = TextAnchor.UpperCenter; - Handles.Label(labelPosition, "Mean Line", style); - //Handles.Label(labelPosition, "Mean Line (" + ascentlineMetrics.ToString("f3") + ")" , style); - - // Origin - labelPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0)); - style.alignment = TextAnchor.UpperRight; - Handles.Label(labelPosition, "Origin ", style); - - // Advance - labelPosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0)); - style.alignment = TextAnchor.UpperLeft; - Handles.Label(labelPosition, " Advance", style); - } - } - } - } - - - /// - /// Method to draw rectangles around each word of the text. - /// - /// - void DrawWordBounds() - { - for (int i = 0; i < m_TextInfo.wordCount; i++) - { - TMP_WordInfo wInfo = m_TextInfo.wordInfo[i]; - - bool isBeginRegion = false; - - Vector3 bottomLeft = Vector3.zero; - Vector3 topLeft = Vector3.zero; - Vector3 bottomRight = Vector3.zero; - Vector3 topRight = Vector3.zero; - - float maxAscender = -Mathf.Infinity; - float minDescender = Mathf.Infinity; - - Color wordColor = Color.green; - - // Iterate through each character of the word - for (int j = 0; j < wInfo.characterCount; j++) - { - int characterIndex = wInfo.firstCharacterIndex + j; - TMP_CharacterInfo currentCharInfo = m_TextInfo.characterInfo[characterIndex]; - int currentLine = currentCharInfo.lineNumber; - - bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters || - currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines || - (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; - - // Track Max Ascender and Min Descender - maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender); - minDescender = Mathf.Min(minDescender, currentCharInfo.descender); - - if (isBeginRegion == false && isCharacterVisible) - { - isBeginRegion = true; - - bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0); - topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0); - - //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]"); - - // If Word is one character - if (wInfo.characterCount == 1) - { - isBeginRegion = false; - - topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); - bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); - bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); - topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); - - // Draw Region - DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor); - - //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); - } - } - - // Last Character of Word - if (isBeginRegion && j == wInfo.characterCount - 1) - { - isBeginRegion = false; - - topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); - bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); - bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); - topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); - - // Draw Region - DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor); - - //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); - } - // If Word is split on more than one line. - else if (isBeginRegion && currentLine != m_TextInfo.characterInfo[characterIndex + 1].lineNumber) - { - isBeginRegion = false; - - topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); - bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); - bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); - topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); - - // Draw Region - DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor); - //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); - maxAscender = -Mathf.Infinity; - minDescender = Mathf.Infinity; - - } - } - - //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo)); - } - - - } - - - /// - /// Draw rectangle around each of the links contained in the text. - /// - /// - void DrawLinkBounds() - { - TMP_TextInfo textInfo = m_TextComponent.textInfo; - - for (int i = 0; i < textInfo.linkCount; i++) - { - TMP_LinkInfo linkInfo = textInfo.linkInfo[i]; - - bool isBeginRegion = false; - - Vector3 bottomLeft = Vector3.zero; - Vector3 topLeft = Vector3.zero; - Vector3 bottomRight = Vector3.zero; - Vector3 topRight = Vector3.zero; - - float maxAscender = -Mathf.Infinity; - float minDescender = Mathf.Infinity; - - Color32 linkColor = Color.cyan; - - // Iterate through each character of the link text - for (int j = 0; j < linkInfo.linkTextLength; j++) - { - int characterIndex = linkInfo.linkTextfirstCharacterIndex + j; - TMP_CharacterInfo currentCharInfo = textInfo.characterInfo[characterIndex]; - int currentLine = currentCharInfo.lineNumber; - - bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters || - currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines || - (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; - - // Track Max Ascender and Min Descender - maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender); - minDescender = Mathf.Min(minDescender, currentCharInfo.descender); - - if (isBeginRegion == false && isCharacterVisible) - { - isBeginRegion = true; - - bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0); - topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0); - - //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]"); - - // If Link is one character - if (linkInfo.linkTextLength == 1) - { - isBeginRegion = false; - - topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); - bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); - bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); - topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); - - // Draw Region - DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor); - - //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); - } - } - - // Last Character of Link - if (isBeginRegion && j == linkInfo.linkTextLength - 1) - { - isBeginRegion = false; - - topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); - bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); - bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); - topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); - - // Draw Region - DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor); - - //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); - } - // If Link is split on more than one line. - else if (isBeginRegion && currentLine != textInfo.characterInfo[characterIndex + 1].lineNumber) - { - isBeginRegion = false; - - topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); - bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); - bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); - topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); - - // Draw Region - DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor); - - maxAscender = -Mathf.Infinity; - minDescender = Mathf.Infinity; - //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); - } - } - - //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo)); - } - } - - - /// - /// Draw Rectangles around each lines of the text. - /// - /// - void DrawLineBounds() - { - int lineCount = m_TextInfo.lineCount; - - for (int i = 0; i < lineCount; i++) - { - TMP_LineInfo lineInfo = m_TextInfo.lineInfo[i]; - TMP_CharacterInfo firstCharacterInfo = m_TextInfo.characterInfo[lineInfo.firstCharacterIndex]; - TMP_CharacterInfo lastCharacterInfo = m_TextInfo.characterInfo[lineInfo.lastCharacterIndex]; - - bool isLineVisible = (lineInfo.characterCount == 1 && (firstCharacterInfo.character == 10 || firstCharacterInfo.character == 11 || firstCharacterInfo.character == 0x2028 || firstCharacterInfo.character == 0x2029)) || - i > m_TextComponent.maxVisibleLines || - (m_TextComponent.overflowMode == TextOverflowModes.Page && firstCharacterInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; - - if (!isLineVisible) continue; - - float lineBottomLeft = firstCharacterInfo.bottomLeft.x; - float lineTopRight = lastCharacterInfo.topRight.x; - - float ascentline = lineInfo.ascender; - float baseline = lineInfo.baseline; - float descentline = lineInfo.descender; - - float dottedLineSize = 12; - - // Draw line extents - DrawDottedRectangle(m_Transform.TransformPoint(lineInfo.lineExtents.min), m_Transform.TransformPoint(lineInfo.lineExtents.max), Color.green, 4); - - // Draw Ascent line - Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0)); - Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, ascentline, 0)); - - Handles.color = Color.yellow; - Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize); - - // Draw Base line - Vector3 baseLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0)); - Vector3 baseLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, baseline, 0)); - - Handles.color = Color.yellow; - Handles.DrawDottedLine(baseLineStart, baseLineEnd, dottedLineSize); - - // Draw Descent line - Vector3 descentLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0)); - Vector3 descentLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, descentline, 0)); - - Handles.color = Color.yellow; - Handles.DrawDottedLine(descentLineStart, descentLineEnd, dottedLineSize); - - // Draw text labels for metrics - if (m_HandleSize < 1.0f) - { - GUIStyle style = new GUIStyle(); - style.normal.textColor = new Color(0.8f, 0.8f, 0.8f, 1.0f); - style.fontSize = 12; - style.fixedWidth = 200; - style.fixedHeight = 20; - Vector3 labelPosition; - - // Ascent Line - labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0)); - style.padding = new RectOffset(0, 10, 0, 5); - style.alignment = TextAnchor.MiddleRight; - Handles.Label(labelPosition, "Ascent Line", style); - - // Base Line - labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0)); - Handles.Label(labelPosition, "Base Line", style); - - // Descent line - labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0)); - Handles.Label(labelPosition, "Descent Line", style); - } - } - } - - - /// - /// Draw Rectangle around the bounds of the text object. - /// - void DrawBounds() - { - Bounds meshBounds = m_TextComponent.bounds; - - // Get Bottom Left and Top Right position of each word - Vector3 bottomLeft = m_TextComponent.transform.position + meshBounds.min; - Vector3 topRight = m_TextComponent.transform.position + meshBounds.max; - - DrawRectangle(bottomLeft, topRight, new Color(1, 0.5f, 0)); - } - - - void DrawTextBounds() - { - Bounds textBounds = m_TextComponent.textBounds; - - Vector3 bottomLeft = m_TextComponent.transform.position + (textBounds.center - textBounds.extents); - Vector3 topRight = m_TextComponent.transform.position + (textBounds.center + textBounds.extents); - - DrawRectangle(bottomLeft, topRight, new Color(0f, 0.5f, 0.5f)); - } - - - // Draw Rectangles - void DrawRectangle(Vector3 BL, Vector3 TR, Color color) - { - Gizmos.color = color; - - Gizmos.DrawLine(new Vector3(BL.x, BL.y, 0), new Vector3(BL.x, TR.y, 0)); - Gizmos.DrawLine(new Vector3(BL.x, TR.y, 0), new Vector3(TR.x, TR.y, 0)); - Gizmos.DrawLine(new Vector3(TR.x, TR.y, 0), new Vector3(TR.x, BL.y, 0)); - Gizmos.DrawLine(new Vector3(TR.x, BL.y, 0), new Vector3(BL.x, BL.y, 0)); - } - - void DrawDottedRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f) - { - Handles.color = color; - Handles.DrawDottedLine(bottomLeft, new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), size); - Handles.DrawDottedLine(new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), topRight, size); - Handles.DrawDottedLine(topRight, new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), size); - Handles.DrawDottedLine(new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), bottomLeft, size); - } - - void DrawSolidRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f) - { - Handles.color = color; - Rect rect = new Rect(bottomLeft, topRight - bottomLeft); - Handles.DrawSolidRectangleWithOutline(rect, color, Color.black); - } - - void DrawSquare(Vector3 position, float size, Color color) - { - Handles.color = color; - Vector3 bottomLeft = new Vector3(position.x - size, position.y - size, position.z); - Vector3 topLeft = new Vector3(position.x - size, position.y + size, position.z); - Vector3 topRight = new Vector3(position.x + size, position.y + size, position.z); - Vector3 bottomRight = new Vector3(position.x + size, position.y - size, position.z); - - Handles.DrawLine(bottomLeft, topLeft); - Handles.DrawLine(topLeft, topRight); - Handles.DrawLine(topRight, bottomRight); - Handles.DrawLine(bottomRight, bottomLeft); - } - - void DrawCrosshair(Vector3 position, float size, Color color) - { - Handles.color = color; - - Handles.DrawLine(new Vector3(position.x - size, position.y, position.z), new Vector3(position.x + size, position.y, position.z)); - Handles.DrawLine(new Vector3(position.x, position.y - size, position.z), new Vector3(position.x, position.y + size, position.z)); - } - - - // Draw Rectangles - void DrawRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color) - { - Gizmos.color = color; - - Gizmos.DrawLine(bl, tl); - Gizmos.DrawLine(tl, tr); - Gizmos.DrawLine(tr, br); - Gizmos.DrawLine(br, bl); - } - - - // Draw Rectangles - void DrawDottedRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color) - { - var cam = Camera.current; - float dotSpacing = (cam.WorldToScreenPoint(br).x - cam.WorldToScreenPoint(bl).x) / 75f; - UnityEditor.Handles.color = color; - - UnityEditor.Handles.DrawDottedLine(bl, tl, dotSpacing); - UnityEditor.Handles.DrawDottedLine(tl, tr, dotSpacing); - UnityEditor.Handles.DrawDottedLine(tr, br, dotSpacing); - UnityEditor.Handles.DrawDottedLine(br, bl, dotSpacing); - } - #endif - } -} - diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs.meta deleted file mode 100644 index 12400bf..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 21256c5b62f346f18640dad779911e20 -timeCreated: 1430348781 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs deleted file mode 100644 index 33d56e4..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs +++ /dev/null @@ -1,157 +0,0 @@ -using UnityEngine; -using UnityEngine.EventSystems; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class TMP_TextSelector_A : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler - { - private TextMeshPro m_TextMeshPro; - - private Camera m_Camera; - - private bool m_isHoveringObject; - private int m_selectedLink = -1; - private int m_lastCharIndex = -1; - private int m_lastWordIndex = -1; - - void Awake() - { - m_TextMeshPro = gameObject.GetComponent(); - m_Camera = Camera.main; - - // Force generation of the text object so we have valid data to work with. This is needed since LateUpdate() will be called before the text object has a chance to generated when entering play mode. - m_TextMeshPro.ForceMeshUpdate(); - } - - - void LateUpdate() - { - m_isHoveringObject = false; - - if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextMeshPro.rectTransform, Input.mousePosition, Camera.main)) - { - m_isHoveringObject = true; - } - - if (m_isHoveringObject) - { - #region Example of Character Selection - int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, Camera.main, true); - if (charIndex != -1 && charIndex != m_lastCharIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) - { - //Debug.Log("[" + m_TextMeshPro.textInfo.characterInfo[charIndex].character + "] has been selected."); - - m_lastCharIndex = charIndex; - - int meshIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].materialReferenceIndex; - - int vertexIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].vertexIndex; - - Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); - - Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; - - vertexColors[vertexIndex + 0] = c; - vertexColors[vertexIndex + 1] = c; - vertexColors[vertexIndex + 2] = c; - vertexColors[vertexIndex + 3] = c; - - //m_TextMeshPro.mesh.colors32 = vertexColors; - m_TextMeshPro.textInfo.meshInfo[meshIndex].mesh.colors32 = vertexColors; - } - #endregion - - #region Example of Link Handling - // Check if mouse intersects with any links. - int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); - - // Clear previous link selection if one existed. - if ((linkIndex == -1 && m_selectedLink != -1) || linkIndex != m_selectedLink) - { - //m_TextPopup_RectTransform.gameObject.SetActive(false); - m_selectedLink = -1; - } - - // Handle new Link selection. - if (linkIndex != -1 && linkIndex != m_selectedLink) - { - m_selectedLink = linkIndex; - - TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; - - // The following provides an example of how to access the link properties. - //Debug.Log("Link ID: \"" + linkInfo.GetLinkID() + "\" Link Text: \"" + linkInfo.GetLinkText() + "\""); // Example of how to retrieve the Link ID and Link Text. - - Vector3 worldPointInRectangle; - - RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out worldPointInRectangle); - - switch (linkInfo.GetLinkID()) - { - case "id_01": // 100041637: // id_01 - //m_TextPopup_RectTransform.position = worldPointInRectangle; - //m_TextPopup_RectTransform.gameObject.SetActive(true); - //m_TextPopup_TMPComponent.text = k_LinkText + " ID 01"; - break; - case "id_02": // 100041638: // id_02 - //m_TextPopup_RectTransform.position = worldPointInRectangle; - //m_TextPopup_RectTransform.gameObject.SetActive(true); - //m_TextPopup_TMPComponent.text = k_LinkText + " ID 02"; - break; - } - } - #endregion - - - #region Example of Word Selection - // Check if Mouse intersects any words and if so assign a random color to that word. - int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, Camera.main); - if (wordIndex != -1 && wordIndex != m_lastWordIndex) - { - m_lastWordIndex = wordIndex; - - TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; - - Vector3 wordPOS = m_TextMeshPro.transform.TransformPoint(m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex].bottomLeft); - wordPOS = Camera.main.WorldToScreenPoint(wordPOS); - - //Debug.Log("Mouse Position: " + Input.mousePosition.ToString("f3") + " Word Position: " + wordPOS.ToString("f3")); - - Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[0].colors32; - - Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); - for (int i = 0; i < wInfo.characterCount; i++) - { - int vertexIndex = m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex + i].vertexIndex; - - vertexColors[vertexIndex + 0] = c; - vertexColors[vertexIndex + 1] = c; - vertexColors[vertexIndex + 2] = c; - vertexColors[vertexIndex + 3] = c; - } - - m_TextMeshPro.mesh.colors32 = vertexColors; - } - #endregion - } - } - - - public void OnPointerEnter(PointerEventData eventData) - { - Debug.Log("OnPointerEnter()"); - m_isHoveringObject = true; - } - - - public void OnPointerExit(PointerEventData eventData) - { - Debug.Log("OnPointerExit()"); - m_isHoveringObject = false; - } - - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs.meta deleted file mode 100644 index da25ec4..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 103e0a6a1d404693b9fb1a5173e0e979 -timeCreated: 1452811039 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs deleted file mode 100644 index e41fbfa..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs +++ /dev/null @@ -1,547 +0,0 @@ -using UnityEngine; -using UnityEngine.Events; -using UnityEngine.EventSystems; -using System.Collections; -using System.Collections.Generic; - - -#pragma warning disable 0618 // Disabled warning due to SetVertices being deprecated until new release with SetMesh() is available. - -namespace TMPro.Examples -{ - - public class TMP_TextSelector_B : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler, IPointerUpHandler - { - public RectTransform TextPopup_Prefab_01; - - private RectTransform m_TextPopup_RectTransform; - private TextMeshProUGUI m_TextPopup_TMPComponent; - private const string k_LinkText = "You have selected link <#ffff00>"; - private const string k_WordText = "Word Index: <#ffff00>"; - - - private TextMeshProUGUI m_TextMeshPro; - private Canvas m_Canvas; - private Camera m_Camera; - - // Flags - private bool isHoveringObject; - private int m_selectedWord = -1; - private int m_selectedLink = -1; - private int m_lastIndex = -1; - - private Matrix4x4 m_matrix; - - private TMP_MeshInfo[] m_cachedMeshInfoVertexData; - - void Awake() - { - m_TextMeshPro = gameObject.GetComponent(); - - - m_Canvas = gameObject.GetComponentInParent(); - - // Get a reference to the camera if Canvas Render Mode is not ScreenSpace Overlay. - if (m_Canvas.renderMode == RenderMode.ScreenSpaceOverlay) - m_Camera = null; - else - m_Camera = m_Canvas.worldCamera; - - // Create pop-up text object which is used to show the link information. - m_TextPopup_RectTransform = Instantiate(TextPopup_Prefab_01) as RectTransform; - m_TextPopup_RectTransform.SetParent(m_Canvas.transform, false); - m_TextPopup_TMPComponent = m_TextPopup_RectTransform.GetComponentInChildren(); - m_TextPopup_RectTransform.gameObject.SetActive(false); - } - - - void OnEnable() - { - // Subscribe to event fired when text object has been regenerated. - TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED); - } - - void OnDisable() - { - // UnSubscribe to event fired when text object has been regenerated. - TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED); - } - - - void ON_TEXT_CHANGED(Object obj) - { - if (obj == m_TextMeshPro) - { - // Update cached vertex data. - m_cachedMeshInfoVertexData = m_TextMeshPro.textInfo.CopyMeshInfoVertexData(); - } - } - - - void LateUpdate() - { - if (isHoveringObject) - { - // Check if Mouse Intersects any of the characters. If so, assign a random color. - #region Handle Character Selection - int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, m_Camera, true); - - // Undo Swap and Vertex Attribute changes. - if (charIndex == -1 || charIndex != m_lastIndex) - { - RestoreCachedVertexAttributes(m_lastIndex); - m_lastIndex = -1; - } - - if (charIndex != -1 && charIndex != m_lastIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) - { - m_lastIndex = charIndex; - - // Get the index of the material / sub text object used by this character. - int materialIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].materialReferenceIndex; - - // Get the index of the first vertex of the selected character. - int vertexIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].vertexIndex; - - // Get a reference to the vertices array. - Vector3[] vertices = m_TextMeshPro.textInfo.meshInfo[materialIndex].vertices; - - // Determine the center point of the character. - Vector2 charMidBasline = (vertices[vertexIndex + 0] + vertices[vertexIndex + 2]) / 2; - - // Need to translate all 4 vertices of the character to aligned with middle of character / baseline. - // This is needed so the matrix TRS is applied at the origin for each character. - Vector3 offset = charMidBasline; - - // Translate the character to the middle baseline. - vertices[vertexIndex + 0] = vertices[vertexIndex + 0] - offset; - vertices[vertexIndex + 1] = vertices[vertexIndex + 1] - offset; - vertices[vertexIndex + 2] = vertices[vertexIndex + 2] - offset; - vertices[vertexIndex + 3] = vertices[vertexIndex + 3] - offset; - - float zoomFactor = 1.5f; - - // Setup the Matrix for the scale change. - m_matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * zoomFactor); - - // Apply Matrix operation on the given character. - vertices[vertexIndex + 0] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 0]); - vertices[vertexIndex + 1] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 1]); - vertices[vertexIndex + 2] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 2]); - vertices[vertexIndex + 3] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 3]); - - // Translate the character back to its original position. - vertices[vertexIndex + 0] = vertices[vertexIndex + 0] + offset; - vertices[vertexIndex + 1] = vertices[vertexIndex + 1] + offset; - vertices[vertexIndex + 2] = vertices[vertexIndex + 2] + offset; - vertices[vertexIndex + 3] = vertices[vertexIndex + 3] + offset; - - // Change Vertex Colors of the highlighted character - Color32 c = new Color32(255, 255, 192, 255); - - // Get a reference to the vertex color - Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[materialIndex].colors32; - - vertexColors[vertexIndex + 0] = c; - vertexColors[vertexIndex + 1] = c; - vertexColors[vertexIndex + 2] = c; - vertexColors[vertexIndex + 3] = c; - - - // Get a reference to the meshInfo of the selected character. - TMP_MeshInfo meshInfo = m_TextMeshPro.textInfo.meshInfo[materialIndex]; - - // Get the index of the last character's vertex attributes. - int lastVertexIndex = vertices.Length - 4; - - // Swap the current character's vertex attributes with those of the last element in the vertex attribute arrays. - // We do this to make sure this character is rendered last and over other characters. - meshInfo.SwapVertexData(vertexIndex, lastVertexIndex); - - // Need to update the appropriate - m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); - } - #endregion - - - #region Word Selection Handling - //Check if Mouse intersects any words and if so assign a random color to that word. - int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, m_Camera); - - // Clear previous word selection. - if (m_TextPopup_RectTransform != null && m_selectedWord != -1 && (wordIndex == -1 || wordIndex != m_selectedWord)) - { - TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[m_selectedWord]; - - // Iterate through each of the characters of the word. - for (int i = 0; i < wInfo.characterCount; i++) - { - int characterIndex = wInfo.firstCharacterIndex + i; - - // Get the index of the material / sub text object used by this character. - int meshIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].materialReferenceIndex; - - // Get the index of the first vertex of this character. - int vertexIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].vertexIndex; - - // Get a reference to the vertex color - Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; - - Color32 c = vertexColors[vertexIndex + 0].Tint(1.33333f); - - vertexColors[vertexIndex + 0] = c; - vertexColors[vertexIndex + 1] = c; - vertexColors[vertexIndex + 2] = c; - vertexColors[vertexIndex + 3] = c; - } - - // Update Geometry - m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); - - m_selectedWord = -1; - } - - - // Word Selection Handling - if (wordIndex != -1 && wordIndex != m_selectedWord && !(Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) - { - m_selectedWord = wordIndex; - - TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; - - // Iterate through each of the characters of the word. - for (int i = 0; i < wInfo.characterCount; i++) - { - int characterIndex = wInfo.firstCharacterIndex + i; - - // Get the index of the material / sub text object used by this character. - int meshIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].materialReferenceIndex; - - int vertexIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].vertexIndex; - - // Get a reference to the vertex color - Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; - - Color32 c = vertexColors[vertexIndex + 0].Tint(0.75f); - - vertexColors[vertexIndex + 0] = c; - vertexColors[vertexIndex + 1] = c; - vertexColors[vertexIndex + 2] = c; - vertexColors[vertexIndex + 3] = c; - } - - // Update Geometry - m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); - - } - #endregion - - - #region Example of Link Handling - // Check if mouse intersects with any links. - int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); - - // Clear previous link selection if one existed. - if ((linkIndex == -1 && m_selectedLink != -1) || linkIndex != m_selectedLink) - { - m_TextPopup_RectTransform.gameObject.SetActive(false); - m_selectedLink = -1; - } - - // Handle new Link selection. - if (linkIndex != -1 && linkIndex != m_selectedLink) - { - m_selectedLink = linkIndex; - - TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; - - // Debug.Log("Link ID: \"" + linkInfo.GetLinkID() + "\" Link Text: \"" + linkInfo.GetLinkText() + "\""); // Example of how to retrieve the Link ID and Link Text. - - Vector3 worldPointInRectangle; - RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out worldPointInRectangle); - - switch (linkInfo.GetLinkID()) - { - case "id_01": // 100041637: // id_01 - m_TextPopup_RectTransform.position = worldPointInRectangle; - m_TextPopup_RectTransform.gameObject.SetActive(true); - m_TextPopup_TMPComponent.text = k_LinkText + " ID 01"; - break; - case "id_02": // 100041638: // id_02 - m_TextPopup_RectTransform.position = worldPointInRectangle; - m_TextPopup_RectTransform.gameObject.SetActive(true); - m_TextPopup_TMPComponent.text = k_LinkText + " ID 02"; - break; - } - } - #endregion - - } - else - { - // Restore any character that may have been modified - if (m_lastIndex != -1) - { - RestoreCachedVertexAttributes(m_lastIndex); - m_lastIndex = -1; - } - } - - } - - - public void OnPointerEnter(PointerEventData eventData) - { - //Debug.Log("OnPointerEnter()"); - isHoveringObject = true; - } - - - public void OnPointerExit(PointerEventData eventData) - { - //Debug.Log("OnPointerExit()"); - isHoveringObject = false; - } - - - public void OnPointerClick(PointerEventData eventData) - { - //Debug.Log("Click at POS: " + eventData.position + " World POS: " + eventData.worldPosition); - - // Check if Mouse Intersects any of the characters. If so, assign a random color. - #region Character Selection Handling - /* - int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, m_Camera, true); - if (charIndex != -1 && charIndex != m_lastIndex) - { - //Debug.Log("Character [" + m_TextMeshPro.textInfo.characterInfo[index].character + "] was selected at POS: " + eventData.position); - m_lastIndex = charIndex; - - Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); - int vertexIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].vertexIndex; - - UIVertex[] uiVertices = m_TextMeshPro.textInfo.meshInfo.uiVertices; - - uiVertices[vertexIndex + 0].color = c; - uiVertices[vertexIndex + 1].color = c; - uiVertices[vertexIndex + 2].color = c; - uiVertices[vertexIndex + 3].color = c; - - m_TextMeshPro.canvasRenderer.SetVertices(uiVertices, uiVertices.Length); - } - */ - #endregion - - - #region Word Selection Handling - //Check if Mouse intersects any words and if so assign a random color to that word. - /* - int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, m_Camera); - - // Clear previous word selection. - if (m_TextPopup_RectTransform != null && m_selectedWord != -1 && (wordIndex == -1 || wordIndex != m_selectedWord)) - { - TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[m_selectedWord]; - - // Get a reference to the uiVertices array. - UIVertex[] uiVertices = m_TextMeshPro.textInfo.meshInfo.uiVertices; - - // Iterate through each of the characters of the word. - for (int i = 0; i < wInfo.characterCount; i++) - { - int vertexIndex = m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex + i].vertexIndex; - - Color32 c = uiVertices[vertexIndex + 0].color.Tint(1.33333f); - - uiVertices[vertexIndex + 0].color = c; - uiVertices[vertexIndex + 1].color = c; - uiVertices[vertexIndex + 2].color = c; - uiVertices[vertexIndex + 3].color = c; - } - - m_TextMeshPro.canvasRenderer.SetVertices(uiVertices, uiVertices.Length); - - m_selectedWord = -1; - } - - // Handle word selection - if (wordIndex != -1 && wordIndex != m_selectedWord) - { - m_selectedWord = wordIndex; - - TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; - - // Get a reference to the uiVertices array. - UIVertex[] uiVertices = m_TextMeshPro.textInfo.meshInfo.uiVertices; - - // Iterate through each of the characters of the word. - for (int i = 0; i < wInfo.characterCount; i++) - { - int vertexIndex = m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex + i].vertexIndex; - - Color32 c = uiVertices[vertexIndex + 0].color.Tint(0.75f); - - uiVertices[vertexIndex + 0].color = c; - uiVertices[vertexIndex + 1].color = c; - uiVertices[vertexIndex + 2].color = c; - uiVertices[vertexIndex + 3].color = c; - } - - m_TextMeshPro.canvasRenderer.SetVertices(uiVertices, uiVertices.Length); - } - */ - #endregion - - - #region Link Selection Handling - /* - // Check if Mouse intersects any words and if so assign a random color to that word. - int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); - if (linkIndex != -1) - { - TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; - int linkHashCode = linkInfo.hashCode; - - //Debug.Log(TMP_TextUtilities.GetSimpleHashCode("id_02")); - - switch (linkHashCode) - { - case 291445: // id_01 - if (m_LinkObject01 == null) - m_LinkObject01 = Instantiate(Link_01_Prefab); - else - { - m_LinkObject01.gameObject.SetActive(true); - } - - break; - case 291446: // id_02 - break; - - } - - // Example of how to modify vertex attributes like colors - #region Vertex Attribute Modification Example - UIVertex[] uiVertices = m_TextMeshPro.textInfo.meshInfo.uiVertices; - - Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); - for (int i = 0; i < linkInfo.characterCount; i++) - { - TMP_CharacterInfo cInfo = m_TextMeshPro.textInfo.characterInfo[linkInfo.firstCharacterIndex + i]; - - if (!cInfo.isVisible) continue; // Skip invisible characters. - - int vertexIndex = cInfo.vertexIndex; - - uiVertices[vertexIndex + 0].color = c; - uiVertices[vertexIndex + 1].color = c; - uiVertices[vertexIndex + 2].color = c; - uiVertices[vertexIndex + 3].color = c; - } - - m_TextMeshPro.canvasRenderer.SetVertices(uiVertices, uiVertices.Length); - #endregion - } - */ - #endregion - } - - - public void OnPointerUp(PointerEventData eventData) - { - //Debug.Log("OnPointerUp()"); - } - - - void RestoreCachedVertexAttributes(int index) - { - if (index == -1 || index > m_TextMeshPro.textInfo.characterCount - 1) return; - - // Get the index of the material / sub text object used by this character. - int materialIndex = m_TextMeshPro.textInfo.characterInfo[index].materialReferenceIndex; - - // Get the index of the first vertex of the selected character. - int vertexIndex = m_TextMeshPro.textInfo.characterInfo[index].vertexIndex; - - // Restore Vertices - // Get a reference to the cached / original vertices. - Vector3[] src_vertices = m_cachedMeshInfoVertexData[materialIndex].vertices; - - // Get a reference to the vertices that we need to replace. - Vector3[] dst_vertices = m_TextMeshPro.textInfo.meshInfo[materialIndex].vertices; - - // Restore / Copy vertices from source to destination - dst_vertices[vertexIndex + 0] = src_vertices[vertexIndex + 0]; - dst_vertices[vertexIndex + 1] = src_vertices[vertexIndex + 1]; - dst_vertices[vertexIndex + 2] = src_vertices[vertexIndex + 2]; - dst_vertices[vertexIndex + 3] = src_vertices[vertexIndex + 3]; - - // Restore Vertex Colors - // Get a reference to the vertex colors we need to replace. - Color32[] dst_colors = m_TextMeshPro.textInfo.meshInfo[materialIndex].colors32; - - // Get a reference to the cached / original vertex colors. - Color32[] src_colors = m_cachedMeshInfoVertexData[materialIndex].colors32; - - // Copy the vertex colors from source to destination. - dst_colors[vertexIndex + 0] = src_colors[vertexIndex + 0]; - dst_colors[vertexIndex + 1] = src_colors[vertexIndex + 1]; - dst_colors[vertexIndex + 2] = src_colors[vertexIndex + 2]; - dst_colors[vertexIndex + 3] = src_colors[vertexIndex + 3]; - - // Restore UV0S - // UVS0 - Vector2[] src_uv0s = m_cachedMeshInfoVertexData[materialIndex].uvs0; - Vector2[] dst_uv0s = m_TextMeshPro.textInfo.meshInfo[materialIndex].uvs0; - dst_uv0s[vertexIndex + 0] = src_uv0s[vertexIndex + 0]; - dst_uv0s[vertexIndex + 1] = src_uv0s[vertexIndex + 1]; - dst_uv0s[vertexIndex + 2] = src_uv0s[vertexIndex + 2]; - dst_uv0s[vertexIndex + 3] = src_uv0s[vertexIndex + 3]; - - // UVS2 - Vector2[] src_uv2s = m_cachedMeshInfoVertexData[materialIndex].uvs2; - Vector2[] dst_uv2s = m_TextMeshPro.textInfo.meshInfo[materialIndex].uvs2; - dst_uv2s[vertexIndex + 0] = src_uv2s[vertexIndex + 0]; - dst_uv2s[vertexIndex + 1] = src_uv2s[vertexIndex + 1]; - dst_uv2s[vertexIndex + 2] = src_uv2s[vertexIndex + 2]; - dst_uv2s[vertexIndex + 3] = src_uv2s[vertexIndex + 3]; - - - // Restore last vertex attribute as we swapped it as well - int lastIndex = (src_vertices.Length / 4 - 1) * 4; - - // Vertices - dst_vertices[lastIndex + 0] = src_vertices[lastIndex + 0]; - dst_vertices[lastIndex + 1] = src_vertices[lastIndex + 1]; - dst_vertices[lastIndex + 2] = src_vertices[lastIndex + 2]; - dst_vertices[lastIndex + 3] = src_vertices[lastIndex + 3]; - - // Vertex Colors - src_colors = m_cachedMeshInfoVertexData[materialIndex].colors32; - dst_colors = m_TextMeshPro.textInfo.meshInfo[materialIndex].colors32; - dst_colors[lastIndex + 0] = src_colors[lastIndex + 0]; - dst_colors[lastIndex + 1] = src_colors[lastIndex + 1]; - dst_colors[lastIndex + 2] = src_colors[lastIndex + 2]; - dst_colors[lastIndex + 3] = src_colors[lastIndex + 3]; - - // UVS0 - src_uv0s = m_cachedMeshInfoVertexData[materialIndex].uvs0; - dst_uv0s = m_TextMeshPro.textInfo.meshInfo[materialIndex].uvs0; - dst_uv0s[lastIndex + 0] = src_uv0s[lastIndex + 0]; - dst_uv0s[lastIndex + 1] = src_uv0s[lastIndex + 1]; - dst_uv0s[lastIndex + 2] = src_uv0s[lastIndex + 2]; - dst_uv0s[lastIndex + 3] = src_uv0s[lastIndex + 3]; - - // UVS2 - src_uv2s = m_cachedMeshInfoVertexData[materialIndex].uvs2; - dst_uv2s = m_TextMeshPro.textInfo.meshInfo[materialIndex].uvs2; - dst_uv2s[lastIndex + 0] = src_uv2s[lastIndex + 0]; - dst_uv2s[lastIndex + 1] = src_uv2s[lastIndex + 1]; - dst_uv2s[lastIndex + 2] = src_uv2s[lastIndex + 2]; - dst_uv2s[lastIndex + 3] = src_uv2s[lastIndex + 3]; - - // Need to update the appropriate - m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); - } - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs.meta deleted file mode 100644 index 0fc3741..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs.meta +++ /dev/null @@ -1,14 +0,0 @@ -fileFormatVersion: 2 -guid: a05dcd8be7ec4ccbb35c26219884aa37 -timeCreated: 1435531209 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: - - TextPopup_Prefab_01: {fileID: 22450954, guid: b06f0e6c1dfa4356ac918da1bb32c603, - type: 2} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs deleted file mode 100644 index 586e8be..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs +++ /dev/null @@ -1,125 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class TMP_UiFrameRateCounter : MonoBehaviour - { - public float UpdateInterval = 5.0f; - private float m_LastInterval = 0; - private int m_Frames = 0; - - public enum FpsCounterAnchorPositions { TopLeft, BottomLeft, TopRight, BottomRight }; - - public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.TopRight; - - private string htmlColorTag; - private const string fpsLabel = "{0:2} <#8080ff>FPS \n<#FF8000>{1:2} <#8080ff>MS"; - - private TextMeshProUGUI m_TextMeshPro; - private RectTransform m_frameCounter_transform; - - private FpsCounterAnchorPositions last_AnchorPosition; - - void Awake() - { - if (!enabled) - return; - - Application.targetFrameRate = 1000; - - GameObject frameCounter = new GameObject("Frame Counter"); - m_frameCounter_transform = frameCounter.AddComponent(); - - m_frameCounter_transform.SetParent(this.transform, false); - - m_TextMeshPro = frameCounter.AddComponent(); - m_TextMeshPro.font = Resources.Load("Fonts & Materials/LiberationSans SDF"); - m_TextMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Overlay"); - - m_TextMeshPro.enableWordWrapping = false; - m_TextMeshPro.fontSize = 36; - - m_TextMeshPro.isOverlay = true; - - Set_FrameCounter_Position(AnchorPosition); - last_AnchorPosition = AnchorPosition; - } - - - void Start() - { - m_LastInterval = Time.realtimeSinceStartup; - m_Frames = 0; - } - - - void Update() - { - if (AnchorPosition != last_AnchorPosition) - Set_FrameCounter_Position(AnchorPosition); - - last_AnchorPosition = AnchorPosition; - - m_Frames += 1; - float timeNow = Time.realtimeSinceStartup; - - if (timeNow > m_LastInterval + UpdateInterval) - { - // display two fractional digits (f2 format) - float fps = m_Frames / (timeNow - m_LastInterval); - float ms = 1000.0f / Mathf.Max(fps, 0.00001f); - - if (fps < 30) - htmlColorTag = ""; - else if (fps < 10) - htmlColorTag = ""; - else - htmlColorTag = ""; - - m_TextMeshPro.SetText(htmlColorTag + fpsLabel, fps, ms); - - m_Frames = 0; - m_LastInterval = timeNow; - } - } - - - void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position) - { - switch (anchor_position) - { - case FpsCounterAnchorPositions.TopLeft: - m_TextMeshPro.alignment = TextAlignmentOptions.TopLeft; - m_frameCounter_transform.pivot = new Vector2(0, 1); - m_frameCounter_transform.anchorMin = new Vector2(0.01f, 0.99f); - m_frameCounter_transform.anchorMax = new Vector2(0.01f, 0.99f); - m_frameCounter_transform.anchoredPosition = new Vector2(0, 1); - break; - case FpsCounterAnchorPositions.BottomLeft: - m_TextMeshPro.alignment = TextAlignmentOptions.BottomLeft; - m_frameCounter_transform.pivot = new Vector2(0, 0); - m_frameCounter_transform.anchorMin = new Vector2(0.01f, 0.01f); - m_frameCounter_transform.anchorMax = new Vector2(0.01f, 0.01f); - m_frameCounter_transform.anchoredPosition = new Vector2(0, 0); - break; - case FpsCounterAnchorPositions.TopRight: - m_TextMeshPro.alignment = TextAlignmentOptions.TopRight; - m_frameCounter_transform.pivot = new Vector2(1, 1); - m_frameCounter_transform.anchorMin = new Vector2(0.99f, 0.99f); - m_frameCounter_transform.anchorMax = new Vector2(0.99f, 0.99f); - m_frameCounter_transform.anchoredPosition = new Vector2(1, 1); - break; - case FpsCounterAnchorPositions.BottomRight: - m_TextMeshPro.alignment = TextAlignmentOptions.BottomRight; - m_frameCounter_transform.pivot = new Vector2(1, 0); - m_frameCounter_transform.anchorMin = new Vector2(0.99f, 0.01f); - m_frameCounter_transform.anchorMax = new Vector2(0.99f, 0.01f); - m_frameCounter_transform.anchoredPosition = new Vector2(1, 0); - break; - } - } - } -} \ No newline at end of file diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs.meta deleted file mode 100644 index baad0f6..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 24b0dc2d1d494adbbec1f4db26b4cf83 -timeCreated: 1448607572 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs deleted file mode 100644 index 2367dcf..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs +++ /dev/null @@ -1,84 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class TMPro_InstructionOverlay : MonoBehaviour - { - - public enum FpsCounterAnchorPositions { TopLeft, BottomLeft, TopRight, BottomRight }; - - public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.BottomLeft; - - private const string instructions = "Camera Control - <#ffff00>Shift + RMB\nZoom - <#ffff00>Mouse wheel."; - - private TextMeshPro m_TextMeshPro; - private TextContainer m_textContainer; - private Transform m_frameCounter_transform; - private Camera m_camera; - - //private FpsCounterAnchorPositions last_AnchorPosition; - - void Awake() - { - if (!enabled) - return; - - m_camera = Camera.main; - - GameObject frameCounter = new GameObject("Frame Counter"); - m_frameCounter_transform = frameCounter.transform; - m_frameCounter_transform.parent = m_camera.transform; - m_frameCounter_transform.localRotation = Quaternion.identity; - - - m_TextMeshPro = frameCounter.AddComponent(); - m_TextMeshPro.font = Resources.Load("Fonts & Materials/LiberationSans SDF"); - m_TextMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Overlay"); - - m_TextMeshPro.fontSize = 30; - - m_TextMeshPro.isOverlay = true; - m_textContainer = frameCounter.GetComponent(); - - Set_FrameCounter_Position(AnchorPosition); - //last_AnchorPosition = AnchorPosition; - - m_TextMeshPro.text = instructions; - - } - - - - - void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position) - { - - switch (anchor_position) - { - case FpsCounterAnchorPositions.TopLeft: - //m_TextMeshPro.anchor = AnchorPositions.TopLeft; - m_textContainer.anchorPosition = TextContainerAnchors.TopLeft; - m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 1, 100.0f)); - break; - case FpsCounterAnchorPositions.BottomLeft: - //m_TextMeshPro.anchor = AnchorPositions.BottomLeft; - m_textContainer.anchorPosition = TextContainerAnchors.BottomLeft; - m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 0, 100.0f)); - break; - case FpsCounterAnchorPositions.TopRight: - //m_TextMeshPro.anchor = AnchorPositions.TopRight; - m_textContainer.anchorPosition = TextContainerAnchors.TopRight; - m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 1, 100.0f)); - break; - case FpsCounterAnchorPositions.BottomRight: - //m_TextMeshPro.anchor = AnchorPositions.BottomRight; - m_textContainer.anchorPosition = TextContainerAnchors.BottomRight; - m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 0, 100.0f)); - break; - } - } - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs.meta deleted file mode 100644 index d0e5e2c..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: c3c1afeda5e545e0b19add5373896d2e -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs deleted file mode 100644 index 0d94197..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs +++ /dev/null @@ -1,83 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class TeleType : MonoBehaviour - { - - - //[Range(0, 100)] - //public int RevealSpeed = 50; - - private string label01 = "Example of using <#ffa000>Graphics Inline with Text in TextMesh<#40a0ff>Pro and Unity"; - private string label02 = "Example of using <#ffa000>Graphics Inline with Text in TextMesh<#40a0ff>Pro and Unity"; - - - private TMP_Text m_textMeshPro; - - - void Awake() - { - // Get Reference to TextMeshPro Component - m_textMeshPro = GetComponent(); - m_textMeshPro.text = label01; - m_textMeshPro.enableWordWrapping = true; - m_textMeshPro.alignment = TextAlignmentOptions.Top; - - - - //if (GetComponentInParent(typeof(Canvas)) as Canvas == null) - //{ - // GameObject canvas = new GameObject("Canvas", typeof(Canvas)); - // gameObject.transform.SetParent(canvas.transform); - // canvas.GetComponent().renderMode = RenderMode.ScreenSpaceOverlay; - - // // Set RectTransform Size - // gameObject.GetComponent().sizeDelta = new Vector2(500, 300); - // m_textMeshPro.fontSize = 48; - //} - - - } - - - IEnumerator Start() - { - - // Force and update of the mesh to get valid information. - m_textMeshPro.ForceMeshUpdate(); - - - int totalVisibleCharacters = m_textMeshPro.textInfo.characterCount; // Get # of Visible Character in text object - int counter = 0; - int visibleCount = 0; - - while (true) - { - visibleCount = counter % (totalVisibleCharacters + 1); - - m_textMeshPro.maxVisibleCharacters = visibleCount; // How many characters should TextMeshPro display? - - // Once the last character has been revealed, wait 1.0 second and start over. - if (visibleCount >= totalVisibleCharacters) - { - yield return new WaitForSeconds(1.0f); - m_textMeshPro.text = label02; - yield return new WaitForSeconds(1.0f); - m_textMeshPro.text = label01; - yield return new WaitForSeconds(1.0f); - } - - counter += 1; - - yield return new WaitForSeconds(0.05f); - } - - //Debug.Log("Done revealing the text."); - } - - } -} \ No newline at end of file diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs.meta deleted file mode 100644 index 562609b..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: e32c266ee6204b21a427753cb0694c81 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs deleted file mode 100644 index 883990e..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs +++ /dev/null @@ -1,121 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - public class TextConsoleSimulator : MonoBehaviour - { - private TMP_Text m_TextComponent; - private bool hasTextChanged; - - void Awake() - { - m_TextComponent = gameObject.GetComponent(); - } - - - void Start() - { - StartCoroutine(RevealCharacters(m_TextComponent)); - //StartCoroutine(RevealWords(m_TextComponent)); - } - - - void OnEnable() - { - // Subscribe to event fired when text object has been regenerated. - TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED); - } - - void OnDisable() - { - TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED); - } - - - // Event received when the text object has changed. - void ON_TEXT_CHANGED(Object obj) - { - hasTextChanged = true; - } - - - /// - /// Method revealing the text one character at a time. - /// - /// - IEnumerator RevealCharacters(TMP_Text textComponent) - { - textComponent.ForceMeshUpdate(); - - TMP_TextInfo textInfo = textComponent.textInfo; - - int totalVisibleCharacters = textInfo.characterCount; // Get # of Visible Character in text object - int visibleCount = 0; - - while (true) - { - if (hasTextChanged) - { - totalVisibleCharacters = textInfo.characterCount; // Update visible character count. - hasTextChanged = false; - } - - if (visibleCount > totalVisibleCharacters) - { - yield return new WaitForSeconds(1.0f); - visibleCount = 0; - } - - textComponent.maxVisibleCharacters = visibleCount; // How many characters should TextMeshPro display? - - visibleCount += 1; - - yield return null; - } - } - - - /// - /// Method revealing the text one word at a time. - /// - /// - IEnumerator RevealWords(TMP_Text textComponent) - { - textComponent.ForceMeshUpdate(); - - int totalWordCount = textComponent.textInfo.wordCount; - int totalVisibleCharacters = textComponent.textInfo.characterCount; // Get # of Visible Character in text object - int counter = 0; - int currentWord = 0; - int visibleCount = 0; - - while (true) - { - currentWord = counter % (totalWordCount + 1); - - // Get last character index for the current word. - if (currentWord == 0) // Display no words. - visibleCount = 0; - else if (currentWord < totalWordCount) // Display all other words with the exception of the last one. - visibleCount = textComponent.textInfo.wordInfo[currentWord - 1].lastCharacterIndex + 1; - else if (currentWord == totalWordCount) // Display last word and all remaining characters. - visibleCount = totalVisibleCharacters; - - textComponent.maxVisibleCharacters = visibleCount; // How many characters should TextMeshPro display? - - // Once the last character has been revealed, wait 1.0 second and start over. - if (visibleCount >= totalVisibleCharacters) - { - yield return new WaitForSeconds(1.0f); - } - - counter += 1; - - yield return new WaitForSeconds(0.1f); - } - } - - } -} \ No newline at end of file diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs.meta deleted file mode 100644 index 3d83e76..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 43bcd35a1c0c40ccb6d472893fe2093f -timeCreated: 1435298333 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs deleted file mode 100644 index f961113..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs +++ /dev/null @@ -1,223 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class TextMeshProFloatingText : MonoBehaviour - { - public Font TheFont; - - private GameObject m_floatingText; - private TextMeshPro m_textMeshPro; - private TextMesh m_textMesh; - - private Transform m_transform; - private Transform m_floatingText_Transform; - private Transform m_cameraTransform; - - Vector3 lastPOS = Vector3.zero; - Quaternion lastRotation = Quaternion.identity; - - public int SpawnType; - public bool IsTextObjectScaleStatic; - - //private int m_frame = 0; - - static WaitForEndOfFrame k_WaitForEndOfFrame = new WaitForEndOfFrame(); - static WaitForSeconds[] k_WaitForSecondsRandom = new WaitForSeconds[] - { - new WaitForSeconds(0.05f), new WaitForSeconds(0.1f), new WaitForSeconds(0.15f), new WaitForSeconds(0.2f), new WaitForSeconds(0.25f), - new WaitForSeconds(0.3f), new WaitForSeconds(0.35f), new WaitForSeconds(0.4f), new WaitForSeconds(0.45f), new WaitForSeconds(0.5f), - new WaitForSeconds(0.55f), new WaitForSeconds(0.6f), new WaitForSeconds(0.65f), new WaitForSeconds(0.7f), new WaitForSeconds(0.75f), - new WaitForSeconds(0.8f), new WaitForSeconds(0.85f), new WaitForSeconds(0.9f), new WaitForSeconds(0.95f), new WaitForSeconds(1.0f), - }; - - void Awake() - { - m_transform = transform; - m_floatingText = new GameObject(this.name + " floating text"); - - // Reference to Transform is lost when TMP component is added since it replaces it by a RectTransform. - //m_floatingText_Transform = m_floatingText.transform; - //m_floatingText_Transform.position = m_transform.position + new Vector3(0, 15f, 0); - - m_cameraTransform = Camera.main.transform; - } - - void Start() - { - if (SpawnType == 0) - { - // TextMesh Pro Implementation - m_textMeshPro = m_floatingText.AddComponent(); - m_textMeshPro.rectTransform.sizeDelta = new Vector2(3, 3); - - m_floatingText_Transform = m_floatingText.transform; - m_floatingText_Transform.position = m_transform.position + new Vector3(0, 15f, 0); - - //m_textMeshPro.fontAsset = Resources.Load("Fonts & Materials/JOKERMAN SDF", typeof(TextMeshProFont)) as TextMeshProFont; // User should only provide a string to the resource. - //m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(Material)) as Material; - - m_textMeshPro.alignment = TextAlignmentOptions.Center; - m_textMeshPro.color = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); - m_textMeshPro.fontSize = 24; - //m_textMeshPro.enableExtraPadding = true; - //m_textMeshPro.enableShadows = false; - m_textMeshPro.enableKerning = false; - m_textMeshPro.text = string.Empty; - m_textMeshPro.isTextObjectScaleStatic = IsTextObjectScaleStatic; - - StartCoroutine(DisplayTextMeshProFloatingText()); - } - else if (SpawnType == 1) - { - //Debug.Log("Spawning TextMesh Objects."); - - m_floatingText_Transform = m_floatingText.transform; - m_floatingText_Transform.position = m_transform.position + new Vector3(0, 15f, 0); - - m_textMesh = m_floatingText.AddComponent(); - m_textMesh.font = Resources.Load("Fonts/ARIAL"); - m_textMesh.GetComponent().sharedMaterial = m_textMesh.font.material; - m_textMesh.color = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); - m_textMesh.anchor = TextAnchor.LowerCenter; - m_textMesh.fontSize = 24; - - StartCoroutine(DisplayTextMeshFloatingText()); - } - else if (SpawnType == 2) - { - - } - - } - - - //void Update() - //{ - // if (SpawnType == 0) - // { - // m_textMeshPro.SetText("{0}", m_frame); - // } - // else - // { - // m_textMesh.text = m_frame.ToString(); - // } - // m_frame = (m_frame + 1) % 1000; - - //} - - - public IEnumerator DisplayTextMeshProFloatingText() - { - float CountDuration = 2.0f; // How long is the countdown alive. - float starting_Count = Random.Range(5f, 20f); // At what number is the counter starting at. - float current_Count = starting_Count; - - Vector3 start_pos = m_floatingText_Transform.position; - Color32 start_color = m_textMeshPro.color; - float alpha = 255; - int int_counter = 0; - - - float fadeDuration = 3 / starting_Count * CountDuration; - - while (current_Count > 0) - { - current_Count -= (Time.deltaTime / CountDuration) * starting_Count; - - if (current_Count <= 3) - { - //Debug.Log("Fading Counter ... " + current_Count.ToString("f2")); - alpha = Mathf.Clamp(alpha - (Time.deltaTime / fadeDuration) * 255, 0, 255); - } - - int_counter = (int)current_Count; - m_textMeshPro.text = int_counter.ToString(); - //m_textMeshPro.SetText("{0}", (int)current_Count); - - m_textMeshPro.color = new Color32(start_color.r, start_color.g, start_color.b, (byte)alpha); - - // Move the floating text upward each update - m_floatingText_Transform.position += new Vector3(0, starting_Count * Time.deltaTime, 0); - - // Align floating text perpendicular to Camera. - if (!lastPOS.Compare(m_cameraTransform.position, 1000) || !lastRotation.Compare(m_cameraTransform.rotation, 1000)) - { - lastPOS = m_cameraTransform.position; - lastRotation = m_cameraTransform.rotation; - m_floatingText_Transform.rotation = lastRotation; - Vector3 dir = m_transform.position - lastPOS; - m_transform.forward = new Vector3(dir.x, 0, dir.z); - } - - yield return k_WaitForEndOfFrame; - } - - //Debug.Log("Done Counting down."); - - yield return k_WaitForSecondsRandom[Random.Range(0, 19)]; - - m_floatingText_Transform.position = start_pos; - - StartCoroutine(DisplayTextMeshProFloatingText()); - } - - - public IEnumerator DisplayTextMeshFloatingText() - { - float CountDuration = 2.0f; // How long is the countdown alive. - float starting_Count = Random.Range(5f, 20f); // At what number is the counter starting at. - float current_Count = starting_Count; - - Vector3 start_pos = m_floatingText_Transform.position; - Color32 start_color = m_textMesh.color; - float alpha = 255; - int int_counter = 0; - - float fadeDuration = 3 / starting_Count * CountDuration; - - while (current_Count > 0) - { - current_Count -= (Time.deltaTime / CountDuration) * starting_Count; - - if (current_Count <= 3) - { - //Debug.Log("Fading Counter ... " + current_Count.ToString("f2")); - alpha = Mathf.Clamp(alpha - (Time.deltaTime / fadeDuration) * 255, 0, 255); - } - - int_counter = (int)current_Count; - m_textMesh.text = int_counter.ToString(); - //Debug.Log("Current Count:" + current_Count.ToString("f2")); - - m_textMesh.color = new Color32(start_color.r, start_color.g, start_color.b, (byte)alpha); - - // Move the floating text upward each update - m_floatingText_Transform.position += new Vector3(0, starting_Count * Time.deltaTime, 0); - - // Align floating text perpendicular to Camera. - if (!lastPOS.Compare(m_cameraTransform.position, 1000) || !lastRotation.Compare(m_cameraTransform.rotation, 1000)) - { - lastPOS = m_cameraTransform.position; - lastRotation = m_cameraTransform.rotation; - m_floatingText_Transform.rotation = lastRotation; - Vector3 dir = m_transform.position - lastPOS; - m_transform.forward = new Vector3(dir.x, 0, dir.z); - } - - yield return k_WaitForEndOfFrame; - } - - //Debug.Log("Done Counting down."); - - yield return k_WaitForSecondsRandom[Random.Range(0, 20)]; - - m_floatingText_Transform.position = start_pos; - - StartCoroutine(DisplayTextMeshFloatingText()); - } - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs.meta deleted file mode 100644 index da60e2f..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a4d4c76e63944cba8c7d00f56334b98c -MonoImporter: - serializedVersion: 2 - defaultReferences: - - TheFont: {instanceID: 0} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs deleted file mode 100644 index 0aa450d..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs +++ /dev/null @@ -1,79 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class TextMeshSpawner : MonoBehaviour - { - - public int SpawnType = 0; - public int NumberOfNPC = 12; - - public Font TheFont; - - private TextMeshProFloatingText floatingText_Script; - - void Awake() - { - - } - - void Start() - { - - for (int i = 0; i < NumberOfNPC; i++) - { - if (SpawnType == 0) - { - // TextMesh Pro Implementation - //go.transform.localScale = new Vector3(2, 2, 2); - GameObject go = new GameObject(); //"NPC " + i); - go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f)); - - //go.transform.position = new Vector3(0, 1.01f, 0); - //go.renderer.castShadows = false; - //go.renderer.receiveShadows = false; - //go.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0); - - TextMeshPro textMeshPro = go.AddComponent(); - //textMeshPro.FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont; - //textMeshPro.anchor = AnchorPositions.Bottom; - textMeshPro.fontSize = 96; - - textMeshPro.text = "!"; - textMeshPro.color = new Color32(255, 255, 0, 255); - //textMeshPro.Text = "!"; - - - // Spawn Floating Text - floatingText_Script = go.AddComponent(); - floatingText_Script.SpawnType = 0; - } - else - { - // TextMesh Implementation - GameObject go = new GameObject(); //"NPC " + i); - go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f)); - - //go.transform.position = new Vector3(0, 1.01f, 0); - - TextMesh textMesh = go.AddComponent(); - textMesh.GetComponent().sharedMaterial = TheFont.material; - textMesh.font = TheFont; - textMesh.anchor = TextAnchor.LowerCenter; - textMesh.fontSize = 96; - - textMesh.color = new Color32(255, 255, 0, 255); - textMesh.text = "!"; - - // Spawn Floating Text - floatingText_Script = go.AddComponent(); - floatingText_Script.SpawnType = 1; - } - } - } - - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs.meta deleted file mode 100644 index dd5a8cb..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 76c11bbcfddf44e0ba17d6c2751c8d84 -MonoImporter: - serializedVersion: 2 - defaultReferences: - - TheFont: {instanceID: 0} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs deleted file mode 100644 index ac66647..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs +++ /dev/null @@ -1,84 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class VertexColorCycler : MonoBehaviour - { - - private TMP_Text m_TextComponent; - - void Awake() - { - m_TextComponent = GetComponent(); - } - - - void Start() - { - StartCoroutine(AnimateVertexColors()); - } - - - /// - /// Method to animate vertex colors of a TMP Text object. - /// - /// - IEnumerator AnimateVertexColors() - { - // Force the text object to update right away so we can have geometry to modify right from the start. - m_TextComponent.ForceMeshUpdate(); - - TMP_TextInfo textInfo = m_TextComponent.textInfo; - int currentCharacter = 0; - - Color32[] newVertexColors; - Color32 c0 = m_TextComponent.color; - - while (true) - { - int characterCount = textInfo.characterCount; - - // If No Characters then just yield and wait for some text to be added - if (characterCount == 0) - { - yield return new WaitForSeconds(0.25f); - continue; - } - - // Get the index of the material used by the current character. - int materialIndex = textInfo.characterInfo[currentCharacter].materialReferenceIndex; - - // Get the vertex colors of the mesh used by this text element (character or sprite). - newVertexColors = textInfo.meshInfo[materialIndex].colors32; - - // Get the index of the first vertex used by this text element. - int vertexIndex = textInfo.characterInfo[currentCharacter].vertexIndex; - - // Only change the vertex color if the text element is visible. - if (textInfo.characterInfo[currentCharacter].isVisible) - { - c0 = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); - - newVertexColors[vertexIndex + 0] = c0; - newVertexColors[vertexIndex + 1] = c0; - newVertexColors[vertexIndex + 2] = c0; - newVertexColors[vertexIndex + 3] = c0; - - // New function which pushes (all) updated vertex data to the appropriate meshes when using either the Mesh Renderer or CanvasRenderer. - m_TextComponent.UpdateVertexData(TMP_VertexDataUpdateFlags.Colors32); - - // This last process could be done to only update the vertex data that has changed as opposed to all of the vertex data but it would require extra steps and knowing what type of renderer is used. - // These extra steps would be a performance optimization but it is unlikely that such optimization will be necessary. - } - - currentCharacter = (currentCharacter + 1) % characterCount; - - yield return new WaitForSeconds(0.05f); - } - } - - } -} diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs.meta deleted file mode 100644 index 7ba50b8..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 91b8ba3d52e041fab2d0e0f169855539 -timeCreated: 1457047157 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs deleted file mode 100644 index 7ed8230..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs +++ /dev/null @@ -1,175 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class VertexJitter : MonoBehaviour - { - - public float AngleMultiplier = 1.0f; - public float SpeedMultiplier = 1.0f; - public float CurveScale = 1.0f; - - private TMP_Text m_TextComponent; - private bool hasTextChanged; - - /// - /// Structure to hold pre-computed animation data. - /// - private struct VertexAnim - { - public float angleRange; - public float angle; - public float speed; - } - - void Awake() - { - m_TextComponent = GetComponent(); - } - - void OnEnable() - { - // Subscribe to event fired when text object has been regenerated. - TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED); - } - - void OnDisable() - { - TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED); - } - - - void Start() - { - StartCoroutine(AnimateVertexColors()); - } - - - void ON_TEXT_CHANGED(Object obj) - { - if (obj == m_TextComponent) - hasTextChanged = true; - } - - /// - /// Method to animate vertex colors of a TMP Text object. - /// - /// - IEnumerator AnimateVertexColors() - { - - // We force an update of the text object since it would only be updated at the end of the frame. Ie. before this code is executed on the first frame. - // Alternatively, we could yield and wait until the end of the frame when the text object will be generated. - m_TextComponent.ForceMeshUpdate(); - - TMP_TextInfo textInfo = m_TextComponent.textInfo; - - Matrix4x4 matrix; - - int loopCount = 0; - hasTextChanged = true; - - // Create an Array which contains pre-computed Angle Ranges and Speeds for a bunch of characters. - VertexAnim[] vertexAnim = new VertexAnim[1024]; - for (int i = 0; i < 1024; i++) - { - vertexAnim[i].angleRange = Random.Range(10f, 25f); - vertexAnim[i].speed = Random.Range(1f, 3f); - } - - // Cache the vertex data of the text object as the Jitter FX is applied to the original position of the characters. - TMP_MeshInfo[] cachedMeshInfo = textInfo.CopyMeshInfoVertexData(); - - while (true) - { - // Get new copy of vertex data if the text has changed. - if (hasTextChanged) - { - // Update the copy of the vertex data for the text object. - cachedMeshInfo = textInfo.CopyMeshInfoVertexData(); - - hasTextChanged = false; - } - - int characterCount = textInfo.characterCount; - - // If No Characters then just yield and wait for some text to be added - if (characterCount == 0) - { - yield return new WaitForSeconds(0.25f); - continue; - } - - - for (int i = 0; i < characterCount; i++) - { - TMP_CharacterInfo charInfo = textInfo.characterInfo[i]; - - // Skip characters that are not visible and thus have no geometry to manipulate. - if (!charInfo.isVisible) - continue; - - // Retrieve the pre-computed animation data for the given character. - VertexAnim vertAnim = vertexAnim[i]; - - // Get the index of the material used by the current character. - int materialIndex = textInfo.characterInfo[i].materialReferenceIndex; - - // Get the index of the first vertex used by this text element. - int vertexIndex = textInfo.characterInfo[i].vertexIndex; - - // Get the cached vertices of the mesh used by this text element (character or sprite). - Vector3[] sourceVertices = cachedMeshInfo[materialIndex].vertices; - - // Determine the center point of each character at the baseline. - //Vector2 charMidBasline = new Vector2((sourceVertices[vertexIndex + 0].x + sourceVertices[vertexIndex + 2].x) / 2, charInfo.baseLine); - // Determine the center point of each character. - Vector2 charMidBasline = (sourceVertices[vertexIndex + 0] + sourceVertices[vertexIndex + 2]) / 2; - - // Need to translate all 4 vertices of each quad to aligned with middle of character / baseline. - // This is needed so the matrix TRS is applied at the origin for each character. - Vector3 offset = charMidBasline; - - Vector3[] destinationVertices = textInfo.meshInfo[materialIndex].vertices; - - destinationVertices[vertexIndex + 0] = sourceVertices[vertexIndex + 0] - offset; - destinationVertices[vertexIndex + 1] = sourceVertices[vertexIndex + 1] - offset; - destinationVertices[vertexIndex + 2] = sourceVertices[vertexIndex + 2] - offset; - destinationVertices[vertexIndex + 3] = sourceVertices[vertexIndex + 3] - offset; - - vertAnim.angle = Mathf.SmoothStep(-vertAnim.angleRange, vertAnim.angleRange, Mathf.PingPong(loopCount / 25f * vertAnim.speed, 1f)); - Vector3 jitterOffset = new Vector3(Random.Range(-.25f, .25f), Random.Range(-.25f, .25f), 0); - - matrix = Matrix4x4.TRS(jitterOffset * CurveScale, Quaternion.Euler(0, 0, Random.Range(-5f, 5f) * AngleMultiplier), Vector3.one); - - destinationVertices[vertexIndex + 0] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 0]); - destinationVertices[vertexIndex + 1] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 1]); - destinationVertices[vertexIndex + 2] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 2]); - destinationVertices[vertexIndex + 3] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 3]); - - destinationVertices[vertexIndex + 0] += offset; - destinationVertices[vertexIndex + 1] += offset; - destinationVertices[vertexIndex + 2] += offset; - destinationVertices[vertexIndex + 3] += offset; - - vertexAnim[i] = vertAnim; - } - - // Push changes into meshes - for (int i = 0; i < textInfo.meshInfo.Length; i++) - { - textInfo.meshInfo[i].mesh.vertices = textInfo.meshInfo[i].vertices; - m_TextComponent.UpdateGeometry(textInfo.meshInfo[i].mesh, i); - } - - loopCount += 1; - - yield return new WaitForSeconds(0.1f); - } - } - - } -} \ No newline at end of file diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs.meta deleted file mode 100644 index 2ba768c..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2ed57967c52645d390a89dcf8f61ba73 -timeCreated: 1461286718 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs deleted file mode 100644 index a4022a5..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs +++ /dev/null @@ -1,161 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class VertexShakeA : MonoBehaviour - { - - public float AngleMultiplier = 1.0f; - public float SpeedMultiplier = 1.0f; - public float ScaleMultiplier = 1.0f; - public float RotationMultiplier = 1.0f; - - private TMP_Text m_TextComponent; - private bool hasTextChanged; - - - void Awake() - { - m_TextComponent = GetComponent(); - } - - void OnEnable() - { - // Subscribe to event fired when text object has been regenerated. - TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED); - } - - void OnDisable() - { - TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED); - } - - - void Start() - { - StartCoroutine(AnimateVertexColors()); - } - - - void ON_TEXT_CHANGED(Object obj) - { - if (obj = m_TextComponent) - hasTextChanged = true; - } - - /// - /// Method to animate vertex colors of a TMP Text object. - /// - /// - IEnumerator AnimateVertexColors() - { - - // We force an update of the text object since it would only be updated at the end of the frame. Ie. before this code is executed on the first frame. - // Alternatively, we could yield and wait until the end of the frame when the text object will be generated. - m_TextComponent.ForceMeshUpdate(); - - TMP_TextInfo textInfo = m_TextComponent.textInfo; - - Matrix4x4 matrix; - Vector3[][] copyOfVertices = new Vector3[0][]; - - hasTextChanged = true; - - while (true) - { - // Allocate new vertices - if (hasTextChanged) - { - if (copyOfVertices.Length < textInfo.meshInfo.Length) - copyOfVertices = new Vector3[textInfo.meshInfo.Length][]; - - for (int i = 0; i < textInfo.meshInfo.Length; i++) - { - int length = textInfo.meshInfo[i].vertices.Length; - copyOfVertices[i] = new Vector3[length]; - } - - hasTextChanged = false; - } - - int characterCount = textInfo.characterCount; - - // If No Characters then just yield and wait for some text to be added - if (characterCount == 0) - { - yield return new WaitForSeconds(0.25f); - continue; - } - - int lineCount = textInfo.lineCount; - - // Iterate through each line of the text. - for (int i = 0; i < lineCount; i++) - { - - int first = textInfo.lineInfo[i].firstCharacterIndex; - int last = textInfo.lineInfo[i].lastCharacterIndex; - - // Determine the center of each line - Vector3 centerOfLine = (textInfo.characterInfo[first].bottomLeft + textInfo.characterInfo[last].topRight) / 2; - Quaternion rotation = Quaternion.Euler(0, 0, Random.Range(-0.25f, 0.25f) * RotationMultiplier); - - // Iterate through each character of the line. - for (int j = first; j <= last; j++) - { - // Skip characters that are not visible and thus have no geometry to manipulate. - if (!textInfo.characterInfo[j].isVisible) - continue; - - // Get the index of the material used by the current character. - int materialIndex = textInfo.characterInfo[j].materialReferenceIndex; - - // Get the index of the first vertex used by this text element. - int vertexIndex = textInfo.characterInfo[j].vertexIndex; - - // Get the vertices of the mesh used by this text element (character or sprite). - Vector3[] sourceVertices = textInfo.meshInfo[materialIndex].vertices; - - // Need to translate all 4 vertices of each quad to aligned with center of character. - // This is needed so the matrix TRS is applied at the origin for each character. - copyOfVertices[materialIndex][vertexIndex + 0] = sourceVertices[vertexIndex + 0] - centerOfLine; - copyOfVertices[materialIndex][vertexIndex + 1] = sourceVertices[vertexIndex + 1] - centerOfLine; - copyOfVertices[materialIndex][vertexIndex + 2] = sourceVertices[vertexIndex + 2] - centerOfLine; - copyOfVertices[materialIndex][vertexIndex + 3] = sourceVertices[vertexIndex + 3] - centerOfLine; - - // Determine the random scale change for each character. - float randomScale = Random.Range(0.995f - 0.001f * ScaleMultiplier, 1.005f + 0.001f * ScaleMultiplier); - - // Setup the matrix rotation. - matrix = Matrix4x4.TRS(Vector3.one, rotation, Vector3.one * randomScale); - - // Apply the matrix TRS to the individual characters relative to the center of the current line. - copyOfVertices[materialIndex][vertexIndex + 0] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 0]); - copyOfVertices[materialIndex][vertexIndex + 1] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 1]); - copyOfVertices[materialIndex][vertexIndex + 2] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 2]); - copyOfVertices[materialIndex][vertexIndex + 3] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 3]); - - // Revert the translation change. - copyOfVertices[materialIndex][vertexIndex + 0] += centerOfLine; - copyOfVertices[materialIndex][vertexIndex + 1] += centerOfLine; - copyOfVertices[materialIndex][vertexIndex + 2] += centerOfLine; - copyOfVertices[materialIndex][vertexIndex + 3] += centerOfLine; - } - } - - // Push changes into meshes - for (int i = 0; i < textInfo.meshInfo.Length; i++) - { - textInfo.meshInfo[i].mesh.vertices = copyOfVertices[i]; - m_TextComponent.UpdateGeometry(textInfo.meshInfo[i].mesh, i); - } - - yield return new WaitForSeconds(0.1f); - } - } - - } -} \ No newline at end of file diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs.meta deleted file mode 100644 index 25aceb5..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f7cfa58e417a46ea8889989684c2522e -timeCreated: 1462089320 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs deleted file mode 100644 index fd3b1c4..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs +++ /dev/null @@ -1,185 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class VertexShakeB : MonoBehaviour - { - - public float AngleMultiplier = 1.0f; - public float SpeedMultiplier = 1.0f; - public float CurveScale = 1.0f; - - private TMP_Text m_TextComponent; - private bool hasTextChanged; - - - void Awake() - { - m_TextComponent = GetComponent(); - } - - void OnEnable() - { - // Subscribe to event fired when text object has been regenerated. - TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED); - } - - void OnDisable() - { - TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED); - } - - - void Start() - { - StartCoroutine(AnimateVertexColors()); - } - - - void ON_TEXT_CHANGED(Object obj) - { - if (obj = m_TextComponent) - hasTextChanged = true; - } - - /// - /// Method to animate vertex colors of a TMP Text object. - /// - /// - IEnumerator AnimateVertexColors() - { - - // We force an update of the text object since it would only be updated at the end of the frame. Ie. before this code is executed on the first frame. - // Alternatively, we could yield and wait until the end of the frame when the text object will be generated. - m_TextComponent.ForceMeshUpdate(); - - TMP_TextInfo textInfo = m_TextComponent.textInfo; - - Matrix4x4 matrix; - Vector3[][] copyOfVertices = new Vector3[0][]; - - hasTextChanged = true; - - while (true) - { - // Allocate new vertices - if (hasTextChanged) - { - if (copyOfVertices.Length < textInfo.meshInfo.Length) - copyOfVertices = new Vector3[textInfo.meshInfo.Length][]; - - for (int i = 0; i < textInfo.meshInfo.Length; i++) - { - int length = textInfo.meshInfo[i].vertices.Length; - copyOfVertices[i] = new Vector3[length]; - } - - hasTextChanged = false; - } - - int characterCount = textInfo.characterCount; - - // If No Characters then just yield and wait for some text to be added - if (characterCount == 0) - { - yield return new WaitForSeconds(0.25f); - continue; - } - - int lineCount = textInfo.lineCount; - - // Iterate through each line of the text. - for (int i = 0; i < lineCount; i++) - { - - int first = textInfo.lineInfo[i].firstCharacterIndex; - int last = textInfo.lineInfo[i].lastCharacterIndex; - - // Determine the center of each line - Vector3 centerOfLine = (textInfo.characterInfo[first].bottomLeft + textInfo.characterInfo[last].topRight) / 2; - Quaternion rotation = Quaternion.Euler(0, 0, Random.Range(-0.25f, 0.25f)); - - // Iterate through each character of the line. - for (int j = first; j <= last; j++) - { - // Skip characters that are not visible and thus have no geometry to manipulate. - if (!textInfo.characterInfo[j].isVisible) - continue; - - // Get the index of the material used by the current character. - int materialIndex = textInfo.characterInfo[j].materialReferenceIndex; - - // Get the index of the first vertex used by this text element. - int vertexIndex = textInfo.characterInfo[j].vertexIndex; - - // Get the vertices of the mesh used by this text element (character or sprite). - Vector3[] sourceVertices = textInfo.meshInfo[materialIndex].vertices; - - // Determine the center point of each character at the baseline. - Vector3 charCenter = (sourceVertices[vertexIndex + 0] + sourceVertices[vertexIndex + 2]) / 2; - - // Need to translate all 4 vertices of each quad to aligned with center of character. - // This is needed so the matrix TRS is applied at the origin for each character. - copyOfVertices[materialIndex][vertexIndex + 0] = sourceVertices[vertexIndex + 0] - charCenter; - copyOfVertices[materialIndex][vertexIndex + 1] = sourceVertices[vertexIndex + 1] - charCenter; - copyOfVertices[materialIndex][vertexIndex + 2] = sourceVertices[vertexIndex + 2] - charCenter; - copyOfVertices[materialIndex][vertexIndex + 3] = sourceVertices[vertexIndex + 3] - charCenter; - - // Determine the random scale change for each character. - float randomScale = Random.Range(0.95f, 1.05f); - - // Setup the matrix for the scale change. - matrix = Matrix4x4.TRS(Vector3.one, Quaternion.identity, Vector3.one * randomScale); - - // Apply the scale change relative to the center of each character. - copyOfVertices[materialIndex][vertexIndex + 0] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 0]); - copyOfVertices[materialIndex][vertexIndex + 1] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 1]); - copyOfVertices[materialIndex][vertexIndex + 2] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 2]); - copyOfVertices[materialIndex][vertexIndex + 3] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 3]); - - // Revert the translation change. - copyOfVertices[materialIndex][vertexIndex + 0] += charCenter; - copyOfVertices[materialIndex][vertexIndex + 1] += charCenter; - copyOfVertices[materialIndex][vertexIndex + 2] += charCenter; - copyOfVertices[materialIndex][vertexIndex + 3] += charCenter; - - // Need to translate all 4 vertices of each quad to aligned with the center of the line. - // This is needed so the matrix TRS is applied from the center of the line. - copyOfVertices[materialIndex][vertexIndex + 0] -= centerOfLine; - copyOfVertices[materialIndex][vertexIndex + 1] -= centerOfLine; - copyOfVertices[materialIndex][vertexIndex + 2] -= centerOfLine; - copyOfVertices[materialIndex][vertexIndex + 3] -= centerOfLine; - - // Setup the matrix rotation. - matrix = Matrix4x4.TRS(Vector3.one, rotation, Vector3.one); - - // Apply the matrix TRS to the individual characters relative to the center of the current line. - copyOfVertices[materialIndex][vertexIndex + 0] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 0]); - copyOfVertices[materialIndex][vertexIndex + 1] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 1]); - copyOfVertices[materialIndex][vertexIndex + 2] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 2]); - copyOfVertices[materialIndex][vertexIndex + 3] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 3]); - - // Revert the translation change. - copyOfVertices[materialIndex][vertexIndex + 0] += centerOfLine; - copyOfVertices[materialIndex][vertexIndex + 1] += centerOfLine; - copyOfVertices[materialIndex][vertexIndex + 2] += centerOfLine; - copyOfVertices[materialIndex][vertexIndex + 3] += centerOfLine; - } - } - - // Push changes into meshes - for (int i = 0; i < textInfo.meshInfo.Length; i++) - { - textInfo.meshInfo[i].mesh.vertices = copyOfVertices[i]; - m_TextComponent.UpdateGeometry(textInfo.meshInfo[i].mesh, i); - } - - yield return new WaitForSeconds(0.1f); - } - } - - } -} \ No newline at end of file diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs.meta deleted file mode 100644 index f1fcf32..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e4e0d9ccee5f4950be8979268c9014e0 -timeCreated: 1462093319 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs deleted file mode 100644 index c4973fb..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs +++ /dev/null @@ -1,192 +0,0 @@ -using UnityEngine; -using System.Linq; -using System.Collections; -using System.Collections.Generic; - - -namespace TMPro.Examples -{ - - public class VertexZoom : MonoBehaviour - { - public float AngleMultiplier = 1.0f; - public float SpeedMultiplier = 1.0f; - public float CurveScale = 1.0f; - - private TMP_Text m_TextComponent; - private bool hasTextChanged; - - - void Awake() - { - m_TextComponent = GetComponent(); - } - - void OnEnable() - { - // Subscribe to event fired when text object has been regenerated. - TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED); - } - - void OnDisable() - { - // UnSubscribe to event fired when text object has been regenerated. - TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED); - } - - - void Start() - { - StartCoroutine(AnimateVertexColors()); - } - - - void ON_TEXT_CHANGED(Object obj) - { - if (obj == m_TextComponent) - hasTextChanged = true; - } - - /// - /// Method to animate vertex colors of a TMP Text object. - /// - /// - IEnumerator AnimateVertexColors() - { - - // We force an update of the text object since it would only be updated at the end of the frame. Ie. before this code is executed on the first frame. - // Alternatively, we could yield and wait until the end of the frame when the text object will be generated. - m_TextComponent.ForceMeshUpdate(); - - TMP_TextInfo textInfo = m_TextComponent.textInfo; - - Matrix4x4 matrix; - TMP_MeshInfo[] cachedMeshInfoVertexData = textInfo.CopyMeshInfoVertexData(); - - // Allocations for sorting of the modified scales - List modifiedCharScale = new List(); - List scaleSortingOrder = new List(); - - hasTextChanged = true; - - while (true) - { - // Allocate new vertices - if (hasTextChanged) - { - // Get updated vertex data - cachedMeshInfoVertexData = textInfo.CopyMeshInfoVertexData(); - - hasTextChanged = false; - } - - int characterCount = textInfo.characterCount; - - // If No Characters then just yield and wait for some text to be added - if (characterCount == 0) - { - yield return new WaitForSeconds(0.25f); - continue; - } - - // Clear list of character scales - modifiedCharScale.Clear(); - scaleSortingOrder.Clear(); - - for (int i = 0; i < characterCount; i++) - { - TMP_CharacterInfo charInfo = textInfo.characterInfo[i]; - - // Skip characters that are not visible and thus have no geometry to manipulate. - if (!charInfo.isVisible) - continue; - - // Get the index of the material used by the current character. - int materialIndex = textInfo.characterInfo[i].materialReferenceIndex; - - // Get the index of the first vertex used by this text element. - int vertexIndex = textInfo.characterInfo[i].vertexIndex; - - // Get the cached vertices of the mesh used by this text element (character or sprite). - Vector3[] sourceVertices = cachedMeshInfoVertexData[materialIndex].vertices; - - // Determine the center point of each character at the baseline. - //Vector2 charMidBasline = new Vector2((sourceVertices[vertexIndex + 0].x + sourceVertices[vertexIndex + 2].x) / 2, charInfo.baseLine); - // Determine the center point of each character. - Vector2 charMidBasline = (sourceVertices[vertexIndex + 0] + sourceVertices[vertexIndex + 2]) / 2; - - // Need to translate all 4 vertices of each quad to aligned with middle of character / baseline. - // This is needed so the matrix TRS is applied at the origin for each character. - Vector3 offset = charMidBasline; - - Vector3[] destinationVertices = textInfo.meshInfo[materialIndex].vertices; - - destinationVertices[vertexIndex + 0] = sourceVertices[vertexIndex + 0] - offset; - destinationVertices[vertexIndex + 1] = sourceVertices[vertexIndex + 1] - offset; - destinationVertices[vertexIndex + 2] = sourceVertices[vertexIndex + 2] - offset; - destinationVertices[vertexIndex + 3] = sourceVertices[vertexIndex + 3] - offset; - - //Vector3 jitterOffset = new Vector3(Random.Range(-.25f, .25f), Random.Range(-.25f, .25f), 0); - - // Determine the random scale change for each character. - float randomScale = Random.Range(1f, 1.5f); - - // Add modified scale and index - modifiedCharScale.Add(randomScale); - scaleSortingOrder.Add(modifiedCharScale.Count - 1); - - // Setup the matrix for the scale change. - //matrix = Matrix4x4.TRS(jitterOffset, Quaternion.Euler(0, 0, Random.Range(-5f, 5f)), Vector3.one * randomScale); - matrix = Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity, Vector3.one * randomScale); - - destinationVertices[vertexIndex + 0] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 0]); - destinationVertices[vertexIndex + 1] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 1]); - destinationVertices[vertexIndex + 2] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 2]); - destinationVertices[vertexIndex + 3] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 3]); - - destinationVertices[vertexIndex + 0] += offset; - destinationVertices[vertexIndex + 1] += offset; - destinationVertices[vertexIndex + 2] += offset; - destinationVertices[vertexIndex + 3] += offset; - - // Restore Source UVS which have been modified by the sorting - Vector2[] sourceUVs0 = cachedMeshInfoVertexData[materialIndex].uvs0; - Vector2[] destinationUVs0 = textInfo.meshInfo[materialIndex].uvs0; - - destinationUVs0[vertexIndex + 0] = sourceUVs0[vertexIndex + 0]; - destinationUVs0[vertexIndex + 1] = sourceUVs0[vertexIndex + 1]; - destinationUVs0[vertexIndex + 2] = sourceUVs0[vertexIndex + 2]; - destinationUVs0[vertexIndex + 3] = sourceUVs0[vertexIndex + 3]; - - // Restore Source Vertex Colors - Color32[] sourceColors32 = cachedMeshInfoVertexData[materialIndex].colors32; - Color32[] destinationColors32 = textInfo.meshInfo[materialIndex].colors32; - - destinationColors32[vertexIndex + 0] = sourceColors32[vertexIndex + 0]; - destinationColors32[vertexIndex + 1] = sourceColors32[vertexIndex + 1]; - destinationColors32[vertexIndex + 2] = sourceColors32[vertexIndex + 2]; - destinationColors32[vertexIndex + 3] = sourceColors32[vertexIndex + 3]; - } - - // Push changes into meshes - for (int i = 0; i < textInfo.meshInfo.Length; i++) - { - //// Sort Quads based modified scale - scaleSortingOrder.Sort((a, b) => modifiedCharScale[a].CompareTo(modifiedCharScale[b])); - - textInfo.meshInfo[i].SortGeometry(scaleSortingOrder); - - // Updated modified vertex attributes - textInfo.meshInfo[i].mesh.vertices = textInfo.meshInfo[i].vertices; - textInfo.meshInfo[i].mesh.uv = textInfo.meshInfo[i].uvs0; - textInfo.meshInfo[i].mesh.colors32 = textInfo.meshInfo[i].colors32; - - m_TextComponent.UpdateGeometry(textInfo.meshInfo[i].mesh, i); - } - - yield return new WaitForSeconds(0.1f); - } - } - - } -} \ No newline at end of file diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs.meta b/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs.meta deleted file mode 100644 index d9e3f96..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 52ec835d14bd486f900952b77698b7eb -timeCreated: 1466280202 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs b/Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs deleted file mode 100644 index 18dba4c..0000000 --- a/Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs +++ /dev/null @@ -1,144 +0,0 @@ -using UnityEngine; -using System.Collections; - - -namespace TMPro.Examples -{ - - public class WarpTextExample : MonoBehaviour - { - - private TMP_Text m_TextComponent; - - public AnimationCurve VertexCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.25f, 2.0f), new Keyframe(0.5f, 0), new Keyframe(0.75f, 2.0f), new Keyframe(1, 0f)); - public float AngleMultiplier = 1.0f; - public float SpeedMultiplier = 1.0f; - public float CurveScale = 1.0f; - - void Awake() - { - m_TextComponent = gameObject.GetComponent(); - } - - - void Start() - { - StartCoroutine(WarpText()); - } - - - private AnimationCurve CopyAnimationCurve(AnimationCurve curve) - { - AnimationCurve newCurve = new AnimationCurve(); - - newCurve.keys = curve.keys; - - return newCurve; - } - - - /// - /// Method to curve text along a Unity animation curve. - /// - /// - /// - IEnumerator WarpText() - { - VertexCurve.preWrapMode = WrapMode.Clamp; - VertexCurve.postWrapMode = WrapMode.Clamp; - - //Mesh mesh = m_TextComponent.textInfo.meshInfo[0].mesh; - - Vector3[] vertices; - Matrix4x4 matrix; - - m_TextComponent.havePropertiesChanged = true; // Need to force the TextMeshPro Object to be updated. - CurveScale *= 10; - float old_CurveScale = CurveScale; - AnimationCurve old_curve = CopyAnimationCurve(VertexCurve); - - while (true) - { - if (!m_TextComponent.havePropertiesChanged && old_CurveScale == CurveScale && old_curve.keys[1].value == VertexCurve.keys[1].value) - { - yield return null; - continue; - } - - old_CurveScale = CurveScale; - old_curve = CopyAnimationCurve(VertexCurve); - - m_TextComponent.ForceMeshUpdate(); // Generate the mesh and populate the textInfo with data we can use and manipulate. - - TMP_TextInfo textInfo = m_TextComponent.textInfo; - int characterCount = textInfo.characterCount; - - - if (characterCount == 0) continue; - - //vertices = textInfo.meshInfo[0].vertices; - //int lastVertexIndex = textInfo.characterInfo[characterCount - 1].vertexIndex; - - float boundsMinX = m_TextComponent.bounds.min.x; //textInfo.meshInfo[0].mesh.bounds.min.x; - float boundsMaxX = m_TextComponent.bounds.max.x; //textInfo.meshInfo[0].mesh.bounds.max.x; - - - - for (int i = 0; i < characterCount; i++) - { - if (!textInfo.characterInfo[i].isVisible) - continue; - - int vertexIndex = textInfo.characterInfo[i].vertexIndex; - - // Get the index of the mesh used by this character. - int materialIndex = textInfo.characterInfo[i].materialReferenceIndex; - - vertices = textInfo.meshInfo[materialIndex].vertices; - - // Compute the baseline mid point for each character - Vector3 offsetToMidBaseline = new Vector2((vertices[vertexIndex + 0].x + vertices[vertexIndex + 2].x) / 2, textInfo.characterInfo[i].baseLine); - //float offsetY = VertexCurve.Evaluate((float)i / characterCount + loopCount / 50f); // Random.Range(-0.25f, 0.25f); - - // Apply offset to adjust our pivot point. - vertices[vertexIndex + 0] += -offsetToMidBaseline; - vertices[vertexIndex + 1] += -offsetToMidBaseline; - vertices[vertexIndex + 2] += -offsetToMidBaseline; - vertices[vertexIndex + 3] += -offsetToMidBaseline; - - // Compute the angle of rotation for each character based on the animation curve - float x0 = (offsetToMidBaseline.x - boundsMinX) / (boundsMaxX - boundsMinX); // Character's position relative to the bounds of the mesh. - float x1 = x0 + 0.0001f; - float y0 = VertexCurve.Evaluate(x0) * CurveScale; - float y1 = VertexCurve.Evaluate(x1) * CurveScale; - - Vector3 horizontal = new Vector3(1, 0, 0); - //Vector3 normal = new Vector3(-(y1 - y0), (x1 * (boundsMaxX - boundsMinX) + boundsMinX) - offsetToMidBaseline.x, 0); - Vector3 tangent = new Vector3(x1 * (boundsMaxX - boundsMinX) + boundsMinX, y1) - new Vector3(offsetToMidBaseline.x, y0); - - float dot = Mathf.Acos(Vector3.Dot(horizontal, tangent.normalized)) * 57.2957795f; - Vector3 cross = Vector3.Cross(horizontal, tangent); - float angle = cross.z > 0 ? dot : 360 - dot; - - matrix = Matrix4x4.TRS(new Vector3(0, y0, 0), Quaternion.Euler(0, 0, angle), Vector3.one); - - vertices[vertexIndex + 0] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 0]); - 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"com.unity.ide.visualstudio": "2.0.22", + "com.unity.ide.visualstudio": "2.0.23", "com.unity.ide.vscode": "1.2.5", - "com.unity.inputsystem": "1.7.0", - "com.unity.learn.iet-framework": "3.1.3", - "com.unity.memoryprofiler": "1.1.0", - "com.unity.postprocessing": "3.4.0", - "com.unity.recorder": "4.0.3", - "com.unity.render-pipelines.universal": "14.0.11", - "com.unity.render-pipelines.universal-config": "14.0.10", - "com.unity.splines": "2.6.1", - "com.unity.terrain-tools": "5.0.1", - "com.unity.test-framework": "1.1.33", - "com.unity.textmeshpro": "3.0.6", - "com.unity.timeline": "1.7.6", - "com.unity.ugui": "1.0.0", - "com.unity.visualeffectgraph": "14.0.11", - "com.unity.visualscripting": "1.9.4", + "com.unity.inputsystem": "1.14.2", + "com.unity.learn.iet-framework": "5.0.2", + "com.unity.memoryprofiler": "1.1.8", + "com.unity.multiplayer.center": "1.0.0", + "com.unity.postprocessing": "3.5.0", + "com.unity.recorder": "5.1.2", + "com.unity.render-pipelines.universal": "17.2.0", + "com.unity.render-pipelines.universal-config": "17.0.3", + "com.unity.splines": "2.8.1", + "com.unity.terrain-tools": "5.3.0", + "com.unity.test-framework": "1.5.1", + "com.unity.timeline": "1.8.9", + "com.unity.ugui": "2.0.0", + "com.unity.visualeffectgraph": "17.2.0", + "com.unity.visualscripting": "1.9.7", + "com.unity.modules.accessibility": "1.0.0", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 8f05a0e..e05a111 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,36 +1,37 @@ { "dependencies": { "com.unity.2d.animation": { - 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"version": "5.0.3", - "depth": 1, - "source": "registry", - "dependencies": {}, - "url": "https://packages.unity.com" - }, - "com.unity.2d.psdimporter": { - "version": "8.0.5", + "version": "5.1.0", "depth": 1, "source": "registry", "dependencies": { - "com.unity.2d.common": "8.0.2", + "com.unity.modules.imgui": "1.0.0" + }, + "url": "https://packages.unity.com" + }, + "com.unity.2d.psdimporter": { + "version": "11.0.1", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.2d.common": "11.0.1", "com.unity.2d.sprite": "1.0.0", - "com.unity.2d.animation": "9.1.1" + "com.unity.2d.tilemap": "1.0.0" }, "url": "https://packages.unity.com" }, @@ -63,11 +66,11 @@ "dependencies": {} }, "com.unity.2d.spriteshape": { - "version": "9.0.3", + "version": "12.0.1", "depth": 1, "source": "registry", "dependencies": { - "com.unity.2d.common": "8.0.2", + "com.unity.2d.common": "11.0.1", "com.unity.mathematics": "1.1.0", "com.unity.modules.physics2d": "1.0.0" }, @@ -83,11 +86,10 @@ } }, "com.unity.2d.tilemap.extras": { - 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"version": "1.2.4", + "version": "2.5.7", "depth": 1, "source": "registry", "dependencies": { - "com.unity.burst": "1.6.6", - "com.unity.test-framework": "1.1.31" + "com.unity.burst": "1.8.19", + "com.unity.mathematics": "1.3.2", + "com.unity.test-framework": "1.4.6", + "com.unity.nuget.mono-cecil": "1.11.5", + "com.unity.test-framework.performance": "3.0.3" }, "url": "https://packages.unity.com" }, @@ -158,38 +172,28 @@ "url": "https://packages.unity.com" }, "com.unity.ext.nunit": { - "version": "1.0.6", + "version": "2.0.5", "depth": 1, - "source": "registry", - "dependencies": {}, - "url": "https://packages.unity.com" + "source": "builtin", + "dependencies": {} }, "com.unity.feature.2d": { "version": "2.0.1", "depth": 0, "source": "builtin", "dependencies": { - "com.unity.2d.animation": "9.1.1", - "com.unity.2d.pixel-perfect": "5.0.3", - "com.unity.2d.psdimporter": "8.0.5", + "com.unity.2d.animation": "12.0.2", + "com.unity.2d.pixel-perfect": "5.1.0", + "com.unity.2d.psdimporter": "11.0.1", "com.unity.2d.sprite": "1.0.0", - 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"version": "1.2.6", + "version": "1.3.2", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.memoryprofiler": { - "version": "1.1.0", + "version": "1.1.8", "depth": 0, "source": "registry", "dependencies": { + "com.unity.burst": "1.8.0", + "com.unity.collections": "1.2.3", + "com.unity.mathematics": "1.2.1", + "com.unity.profiling.core": "1.0.0", "com.unity.editorcoroutines": "1.0.0" }, "url": "https://packages.unity.com" }, + "com.unity.multiplayer.center": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.uielements": "1.0.0" + } + }, + "com.unity.nuget.mono-cecil": { + "version": "1.11.5", + "depth": 2, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.postprocessing": { - "version": "3.4.0", + "version": "3.5.0", "depth": 0, "source": "registry", "dependencies": { @@ -248,36 +271,47 @@ }, "url": "https://packages.unity.com" }, + "com.unity.profiling.core": { + "version": "1.0.2", + "depth": 1, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.recorder": { - "version": "4.0.3", + "version": "5.1.2", "depth": 0, "source": "registry", "dependencies": { - "com.unity.timeline": "1.0.0" + "com.unity.timeline": "1.8.7", + "com.unity.collections": "1.2.4", + "com.unity.bindings.openimageio": "1.0.0" }, "url": "https://packages.unity.com" }, "com.unity.render-pipelines.core": { - "version": "14.0.11", + "version": "17.2.0", "depth": 1, "source": "builtin", "dependencies": { - "com.unity.ugui": "1.0.0", + "com.unity.burst": "1.8.14", + "com.unity.mathematics": "1.3.2", + "com.unity.ugui": "2.0.0", + "com.unity.collections": "2.4.3", "com.unity.modules.physics": "1.0.0", "com.unity.modules.terrain": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0" + "com.unity.modules.jsonserialize": "1.0.0", + "com.unity.rendering.light-transport": "1.0.1" } }, "com.unity.render-pipelines.universal": { - "version": "14.0.11", + "version": "17.2.0", "depth": 0, "source": "builtin", "dependencies": { - "com.unity.mathematics": "1.2.1", - "com.unity.burst": "1.8.9", - "com.unity.render-pipelines.core": "14.0.11", - "com.unity.shadergraph": "14.0.11", - "com.unity.render-pipelines.universal-config": "14.0.9" + "com.unity.render-pipelines.core": "17.2.0", + "com.unity.shadergraph": "17.2.0", + "com.unity.render-pipelines.universal-config": "17.0.3" } }, "com.unity.render-pipelines.universal-config": { @@ -288,42 +322,52 @@ "com.unity.render-pipelines.core": "14.0.9" } }, + "com.unity.rendering.light-transport": { + "version": "1.0.1", + "depth": 2, + "source": "builtin", + "dependencies": { + "com.unity.collections": "2.2.0", + "com.unity.mathematics": "1.2.4", + "com.unity.modules.terrain": "1.0.0" + } + }, "com.unity.searcher": { - "version": "4.9.2", + "version": "4.9.3", "depth": 2, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.settings-manager": { - "version": "2.0.1", + "version": "2.1.0", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.shadergraph": { - "version": "14.0.11", + "version": "17.2.0", "depth": 1, "source": "builtin", "dependencies": { - "com.unity.render-pipelines.core": "14.0.11", - "com.unity.searcher": "4.9.2" + "com.unity.render-pipelines.core": "17.2.0", + "com.unity.searcher": "4.9.3" } }, "com.unity.splines": { - "version": "2.6.1", + "version": "2.8.1", "depth": 0, "source": "registry", "dependencies": { - "com.unity.ugui": "1.0.0", "com.unity.mathematics": "1.2.1", + "com.unity.modules.imgui": "1.0.0", "com.unity.settings-manager": "1.0.3" }, "url": "https://packages.unity.com" }, "com.unity.terrain-tools": { - "version": "5.0.1", + "version": "5.3.0", "depth": 0, "source": "registry", "dependencies": { @@ -333,27 +377,27 @@ "url": "https://packages.unity.com" }, "com.unity.test-framework": { - "version": "1.1.33", + "version": "1.5.1", "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.ext.nunit": "2.0.3", + "com.unity.modules.imgui": "1.0.0", + "com.unity.modules.jsonserialize": "1.0.0" + } + }, + "com.unity.test-framework.performance": { + "version": "3.1.0", + "depth": 2, "source": "registry", "dependencies": { - "com.unity.ext.nunit": "1.0.6", - "com.unity.modules.imgui": "1.0.0", + "com.unity.test-framework": "1.1.33", "com.unity.modules.jsonserialize": "1.0.0" }, "url": "https://packages.unity.com" }, - "com.unity.textmeshpro": { - "version": "3.0.6", - "depth": 0, - "source": "registry", - "dependencies": { - "com.unity.ugui": "1.0.0" - }, - "url": "https://packages.unity.com" - }, "com.unity.timeline": { - "version": "1.7.6", + "version": "1.8.9", "depth": 0, "source": "registry", "dependencies": { @@ -365,7 +409,7 @@ "url": "https://packages.unity.com" }, "com.unity.ugui": { - "version": "1.0.0", + "version": "2.0.0", "depth": 0, "source": "builtin", "dependencies": { @@ -374,16 +418,16 @@ } }, "com.unity.visualeffectgraph": { - "version": "14.0.11", + "version": "17.2.0", "depth": 0, "source": "builtin", "dependencies": { - "com.unity.shadergraph": "14.0.11", - "com.unity.render-pipelines.core": "14.0.11" + "com.unity.shadergraph": "17.2.0", + "com.unity.render-pipelines.core": "17.2.0" } }, "com.unity.visualscripting": { - "version": "1.9.4", + "version": "1.9.7", "depth": 0, "source": "registry", "dependencies": { @@ -392,6 +436,12 @@ }, "url": "https://packages.unity.com" }, + "com.unity.modules.accessibility": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": {} + }, "com.unity.modules.ai": { "version": "1.0.0", "depth": 0, @@ -439,6 +489,12 @@ "com.unity.modules.animation": "1.0.0" } }, + "com.unity.modules.hierarchycore": { + "version": "1.0.0", + "depth": 1, + "source": "builtin", + "dependencies": {} + }, "com.unity.modules.imageconversion": { "version": "1.0.0", "depth": 0, @@ -527,7 +583,9 @@ "dependencies": { "com.unity.modules.ui": "1.0.0", "com.unity.modules.imgui": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0" + "com.unity.modules.jsonserialize": "1.0.0", + "com.unity.modules.hierarchycore": "1.0.0", + "com.unity.modules.physics": "1.0.0" } }, "com.unity.modules.umbra": { diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index ffdee7f..9621d47 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -3,7 +3,7 @@ --- !u!30 &1 GraphicsSettings: m_ObjectHideFlags: 0 - serializedVersion: 15 + serializedVersion: 16 m_Deferred: m_Mode: 0 m_Shader: {fileID: 0} @@ -52,12 +52,11 @@ GraphicsSettings: m_FogKeepExp: 0 m_FogKeepExp2: 0 m_AlbedoSwatchInfos: [] + m_RenderPipelineGlobalSettingsMap: + UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: bdede76083021864d8ff8bf23b2f37f1, type: 2} m_LightsUseLinearIntensity: 1 m_LightsUseColorTemperature: 1 - m_DefaultRenderingLayerMask: 1 m_LogWhenShaderIsCompiled: 0 - m_SRPDefaultSettings: - UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: bdede76083021864d8ff8bf23b2f37f1, type: 2} m_LightProbeOutsideHullStrategy: 0 m_CameraRelativeLightCulling: 0 m_CameraRelativeShadowCulling: 0 diff --git a/ProjectSettings/MultiplayerManager.asset b/ProjectSettings/MultiplayerManager.asset new file mode 100644 index 0000000..2a93664 --- /dev/null +++ b/ProjectSettings/MultiplayerManager.asset @@ -0,0 +1,7 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!655991488 &1 +MultiplayerManager: + m_ObjectHideFlags: 0 + m_EnableMultiplayerRoles: 0 + m_StrippingTypes: {} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 9a10787..1d1c7bf 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -3,7 +3,7 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 26 + serializedVersion: 28 productGUID: aaebcb7177c87604b91efea9f466c7e1 AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 @@ -49,6 +49,7 @@ PlayerSettings: m_StereoRenderingPath: 0 m_ActiveColorSpace: 1 unsupportedMSAAFallback: 0 + m_SpriteBatchMaxVertexCount: 65535 m_SpriteBatchVertexThreshold: 300 m_MTRendering: 1 mipStripping: 1 @@ -70,20 +71,22 @@ PlayerSettings: androidRenderOutsideSafeArea: 0 androidUseSwappy: 1 androidBlitType: 1 - androidResizableWindow: 0 + androidResizeableActivity: 0 androidDefaultWindowWidth: 1920 androidDefaultWindowHeight: 1080 androidMinimumWindowWidth: 400 androidMinimumWindowHeight: 300 androidFullscreenMode: 1 androidAutoRotationBehavior: 1 + androidPredictiveBackSupport: 1 + androidApplicationEntry: 1 defaultIsNativeResolution: 1 macRetinaSupport: 1 runInBackground: 1 - captureSingleScreen: 0 muteOtherAudioSources: 0 Prepare IOS For Recording: 0 Force IOS Speakers When Recording: 0 + audioSpatialExperience: 0 deferSystemGesturesMode: 0 hideHomeButton: 0 submitAnalytics: 1 @@ -96,6 +99,7 @@ PlayerSettings: useMacAppStoreValidation: 0 macAppStoreCategory: public.app-category.games gpuSkinning: 1 + meshDeformation: 2 xboxPIXTextureCapture: 0 xboxEnableAvatar: 0 xboxEnableKinect: 0 @@ -127,10 +131,9 @@ PlayerSettings: switchAllowGpuScratchShrinking: 0 switchNVNMaxPublicTextureIDCount: 0 switchNVNMaxPublicSamplerIDCount: 0 - switchNVNGraphicsFirmwareMemory: 32 switchMaxWorkerMultiple: 8 - stadiaPresentMode: 0 - stadiaTargetFramerate: 0 + switchNVNGraphicsFirmwareMemory: 32 + switchGraphicsJobsSyncAfterKick: 1 vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 vulkanEnablePreTransform: 0 @@ -261,6 +264,7 @@ PlayerSettings: resetResolutionOnWindowResize: 0 androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 + androidMinAspectRatio: 1 applicationIdentifier: Android: com.unity.template.urpsample Standalone: com.unity.template.urp-sample @@ -282,16 +286,18 @@ PlayerSettings: ForceInternetPermission: 0 ForceSDCardPermission: 0 CreateWallpaper: 0 - APKExpansionFiles: 0 + androidSplitApplicationBinary: 0 keepLoadedShadersAlive: 0 StripUnusedMeshComponents: 0 strictShaderVariantMatching: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 - iOSTargetOSVersionString: 12.0 + iOSSimulatorArchitecture: 0 + iOSTargetOSVersionString: 13.0 tvOSSdkVersion: 0 + tvOSSimulatorArchitecture: 0 tvOSRequireExtendedGameController: 0 - tvOSTargetOSVersionString: 12.0 + tvOSTargetOSVersionString: 13.0 VisionOSSdkVersion: 0 VisionOSTargetOSVersionString: 1.0 uIPrerenderedIcon: 0 @@ -318,7 +324,6 @@ PlayerSettings: rgba: 0 iOSLaunchScreenFillPct: 100 iOSLaunchScreenSize: 100 - iOSLaunchScreenCustomXibPath: iOSLaunchScreeniPadType: 0 iOSLaunchScreeniPadImage: {fileID: 0} iOSLaunchScreeniPadBackgroundColor: @@ -326,7 +331,6 @@ PlayerSettings: rgba: 0 iOSLaunchScreeniPadFillPct: 100 iOSLaunchScreeniPadSize: 100 - iOSLaunchScreeniPadCustomXibPath: iOSLaunchScreenCustomStoryboardPath: iOSLaunchScreeniPadCustomStoryboardPath: iOSDeviceRequirements: [] @@ -363,15 +367,18 @@ PlayerSettings: useCustomGradleSettingsTemplate: 0 useCustomProguardFile: 0 AndroidTargetArchitectures: 3 - AndroidTargetDevices: 0 AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} AndroidKeystoreName: AndroidKeyaliasName: AndroidEnableArmv9SecurityFeatures: 0 + AndroidEnableArm64MTE: 0 AndroidBuildApkPerCpuArchitecture: 0 AndroidTVCompatibility: 0 AndroidIsGame: 1 + androidAppCategory: 3 + useAndroidAppCategory: 1 + androidAppCategoryOther: AndroidEnableTango: 0 androidEnableBanner: 1 androidUseLowAccuracyLocation: 0 @@ -381,11 +388,12 @@ PlayerSettings: height: 180 banner: {fileID: 0} androidGamepadSupportLevel: 0 - chromeosInputEmulation: 1 AndroidMinifyRelease: 0 AndroidMinifyDebug: 0 AndroidValidateAppBundleSize: 1 AndroidAppBundleSizeToValidate: 100 + AndroidReportGooglePlayAppDependencies: 1 + androidSymbolsSizeThreshold: 800 m_BuildTargetIcons: - m_BuildTarget: m_Icons: @@ -668,14 +676,18 @@ PlayerSettings: iPhone: 1 tvOS: 1 m_BuildTargetGroupLightmapEncodingQuality: - - m_BuildTarget: Standalone + - serializedVersion: 2 + m_BuildTarget: Standalone m_EncodingQuality: 1 - - m_BuildTarget: Android + - serializedVersion: 2 + m_BuildTarget: Android m_EncodingQuality: 1 m_BuildTargetGroupHDRCubemapEncodingQuality: - - m_BuildTarget: Standalone + - serializedVersion: 2 + m_BuildTarget: Standalone m_EncodingQuality: 2 - - m_BuildTarget: Android + - serializedVersion: 2 + m_BuildTarget: Android m_EncodingQuality: 1 m_BuildTargetGroupLightmapSettings: [] m_BuildTargetGroupLoadStoreDebugModeSettings: [] @@ -684,6 +696,7 @@ PlayerSettings: playModeTestRunnerEnabled: 0 runPlayModeTestAsEditModeTest: 0 actionOnDotNetUnhandledException: 1 + editorGfxJobOverride: 1 enableInternalProfiler: 0 logObjCUncaughtExceptions: 1 enableCrashReportAPI: 0 @@ -691,7 +704,7 @@ PlayerSettings: locationUsageDescription: microphoneUsageDescription: bluetoothUsageDescription: - macOSTargetOSVersion: 10.13.0 + macOSTargetOSVersion: 11.0 switchNMETAOverride: switchNetLibKey: switchSocketMemoryPoolSize: 6144 @@ -829,12 +842,14 @@ PlayerSettings: switchSocketBufferEfficiency: 4 switchSocketInitializeEnabled: 1 switchNetworkInterfaceManagerInitializeEnabled: 1 + switchDisableHTCSPlayerConnection: 0 switchUseNewStyleFilepaths: 0 switchUseLegacyFmodPriorities: 0 switchUseMicroSleepForYield: 1 switchEnableRamDiskSupport: 0 switchMicroSleepForYieldTime: 25 switchRamDiskSpaceSize: 12 + switchUpgradedPlayerSettingsToNMETA: 0 ps4NPAgeRating: 12 ps4NPTitleSecret: ps4NPTrophyPackPath: @@ -949,15 +964,23 @@ PlayerSettings: webGLMemoryGeometricGrowthStep: 0.2 webGLMemoryGeometricGrowthCap: 96 webGLPowerPreference: 2 + webGLWebAssemblyTable: 0 + webGLWebAssemblyBigInt: 0 + webGLCloseOnQuit: 0 + webWasm2023: 0 + webEnableSubmoduleStrippingCompatibility: 0 scriptingDefineSymbols: Android: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING;DREAMTECK_SPLINES;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1 EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING + GameCoreScarlett: UNITY_POST_PROCESSING_STACK_V2 GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2 - LinuxHeadlessSimulation: UNITY_VISUAL_SCRIPTING + Kepler: UNITY_POST_PROCESSING_STACK_V2 + LinuxHeadlessSimulation: UNITY_VISUAL_SCRIPTING;UNITY_POST_PROCESSING_STACK_V2 Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING PS4: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING - PS5: UNITY_POST_PROCESSING_STACK_V2 + PS5: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING QNX: UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING + ReservedCFE: UNITY_POST_PROCESSING_STACK_V2 Server: UNITY_VISUAL_SCRIPTING Stadia: UNITY_POST_PROCESSING_STACK_V2 Standalone: ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_VALIDATOR;ODIN_VALIDATOR_3_1;PLATFORM_WINDOWS;DREAMTECK_SPLINES;UNITY_POST_PROCESSING_STACK_V2;UNITY_VISUAL_SCRIPTING @@ -974,6 +997,7 @@ PlayerSettings: Standalone: 0 il2cppCompilerConfiguration: {} il2cppCodeGeneration: {} + il2cppStacktraceInformation: {} managedStrippingLevel: {} incrementalIl2cppBuild: {} suppressCommonWarnings: 1 @@ -985,6 +1009,7 @@ PlayerSettings: gcWBarrierValidation: 0 apiCompatibilityLevelPerPlatform: Standalone: 3 + editorAssembliesCompatibilityLevel: 2 m_RenderingPath: 1 m_MobileRenderingPath: 1 metroPackageName: Convention-Unity @@ -1059,9 +1084,11 @@ PlayerSettings: hmiPlayerDataPath: hmiForceSRGBBlit: 1 embeddedLinuxEnableGamepadInput: 1 - hmiLogStartupTiming: 0 hmiCpuConfiguration: + hmiLogStartupTiming: 0 + qnxGraphicConfPath: apiCompatibilityLevel: 6 + captureStartupLogs: {} activeInputHandler: 2 windowsGamepadBackendHint: 0 cloudProjectId: @@ -1075,3 +1102,6 @@ PlayerSettings: platformRequiresReadableAssets: 0 virtualTexturingSupportEnabled: 0 insecureHttpOption: 0 + androidVulkanDenyFilterList: [] + androidVulkanAllowFilterList: [] + androidVulkanDeviceFilterListAsset: {fileID: 0} diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 688cd2d..7b82d47 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2022.3.36f1 -m_EditorVersionWithRevision: 2022.3.36f1 (95a4219250e5) +m_EditorVersion: 6000.2.5f1 +m_EditorVersionWithRevision: 6000.2.5f1 (43d04cd1df69) diff --git a/ProjectSettings/ShaderGraphSettings.asset b/ProjectSettings/ShaderGraphSettings.asset index 3250b06..ce8c243 100644 --- a/ProjectSettings/ShaderGraphSettings.asset +++ b/ProjectSettings/ShaderGraphSettings.asset @@ -13,5 +13,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: shaderVariantLimit: 128 + overrideShaderVariantLimit: 0 customInterpolatorErrorThreshold: 32 customInterpolatorWarningThreshold: 16 + customHeatmapValues: {fileID: 0} diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 328ebaf..35da5bb 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -2,7 +2,7 @@ %TAG !u! tag:unity3d.com,2011: --- !u!78 &1 TagManager: - serializedVersion: 2 + serializedVersion: 3 tags: - MainLight - CinemachineTarget @@ -57,3 +57,7 @@ TagManager: - name: StaticHigh uniqueID: 2494550759 locked: 0 + m_RenderingLayers: + - Default + - Screen + - Lamps diff --git a/ProjectSettings/URPProjectSettings.asset b/ProjectSettings/URPProjectSettings.asset index cd7fd8c..64a8674 100644 --- a/ProjectSettings/URPProjectSettings.asset +++ b/ProjectSettings/URPProjectSettings.asset @@ -12,4 +12,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} m_Name: m_EditorClassIdentifier: - m_LastMaterialVersion: 7 + m_LastMaterialVersion: 10 diff --git a/ProjectSettings/VFXManager.asset b/ProjectSettings/VFXManager.asset index 93cb30a..c7a28f6 100644 --- a/ProjectSettings/VFXManager.asset +++ b/ProjectSettings/VFXManager.asset @@ -5,6 +5,7 @@ VFXManager: m_ObjectHideFlags: 0 m_IndirectShader: {fileID: 7200000, guid: 84a17cfa13e40ae4082ef42714f0a81c, type: 3} m_CopyBufferShader: {fileID: 7200000, guid: 23c51f21a3503f6428b527b01f8a2f4e, type: 3} + m_PrefixSumShader: {fileID: 7200000, guid: 783e0fdc1a277f54bb851fd2ceab1e7f, type: 3} m_SortShader: {fileID: 7200000, guid: ea257ca3cfb12a642a5025e612af6b2a, type: 3} m_StripUpdateShader: {fileID: 7200000, guid: 8fa6c4009fe2a4d4486c62736fc30ad8, type: 3} m_EmptyShader: {fileID: 4800000, guid: 33a2079f6a2db4c4eb2e44b33f4ddf6b, type: 3} @@ -12,7 +13,8 @@ VFXManager: m_FixedTimeStep: 0.016666668 m_MaxDeltaTime: 0.05 m_MaxScrubTime: 30 + m_MaxCapacity: 100000000 m_CompiledVersion: 7 - m_RuntimeVersion: 35 + m_RuntimeVersion: 38 m_RuntimeResources: {fileID: 11400000, guid: bc10b42afe3813544bffd38ae2cd893d, type: 2} m_BatchEmptyLifetime: 300