更新至unity6并且更改Scriptable完成

This commit is contained in:
2025-11-25 10:52:39 +08:00
parent 2e0d16db49
commit 5d6acc1001
482 changed files with 2314 additions and 47257 deletions

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@@ -60,7 +60,7 @@ public class DepthBlitFeature : ScriptableRendererFeature
if (m_CopyDepthMaterial == null)
m_CopyDepthMaterial = CoreUtils.CreateEngineMaterial(copyDepthShader);
if (m_CopyDepthPass == null)
m_CopyDepthPass = new CopyDepthPass(evt_Depth, m_CopyDepthMaterial);
m_CopyDepthPass = new CopyDepthPass(evt_Depth, m_CopyDepthMaterial.shader);
renderer.EnqueuePass(m_CopyDepthPass);
}
else