更新至unity6并且更改Scriptable完成
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@@ -30,10 +30,10 @@ public class AutoLoadPipelineAsset : MonoBehaviour
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QualitySettings.renderPipeline = m_PipelineAsset;
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m_overrodeQualitySettings = true;
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}
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else if (GraphicsSettings.renderPipelineAsset != m_PipelineAsset)
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else if (GraphicsSettings.defaultRenderPipeline != m_PipelineAsset)
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{
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m_PreviousPipelineAsset = GraphicsSettings.renderPipelineAsset;
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GraphicsSettings.renderPipelineAsset = m_PipelineAsset;
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m_PreviousPipelineAsset = GraphicsSettings.defaultRenderPipeline;
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GraphicsSettings.defaultRenderPipeline = m_PipelineAsset;
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m_overrodeQualitySettings = false;
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}
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}
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@@ -49,7 +49,7 @@ public class AutoLoadPipelineAsset : MonoBehaviour
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}
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else
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{
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GraphicsSettings.renderPipelineAsset = m_PreviousPipelineAsset;
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GraphicsSettings.defaultRenderPipeline = m_PreviousPipelineAsset;
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}
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}
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