更新至unity6并且更改Scriptable完成

This commit is contained in:
2025-11-25 10:52:39 +08:00
parent 2e0d16db49
commit 5d6acc1001
482 changed files with 2314 additions and 47257 deletions

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@@ -19,8 +19,6 @@ namespace Demo.Game
[Content] private RootObject MainObject;
[Content] public bool IsHideTrackRender = false;
public string RootSourcePath { get; private set; }
public Action<float, float> SetupSongDuration { get; private set; } = (_, _) => { };
public Action<float> SetSongCurrentTime { get; private set; } = _ => { };
@@ -155,7 +153,6 @@ namespace Demo.Game
continue;
StartCoroutine(AssetBundlesLoadHelper.LoadAssetBundleAsync(ab.Trim(), null));
}
IsHideTrackRender = (bool)MainConfig.FindItem(nameof(IsHideTrackRender), false);
IsAutoPlay = GameContent.instance.IsAutoPlay;
WhichOpenScript = (string)MainConfig.FindItem(nameof(WhichOpenScript), WhichOpenScript);
// Open Project