更新至unity6并且更改Scriptable完成
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@@ -19,8 +19,6 @@ namespace Demo.Game
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[Content] private RootObject MainObject;
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[Content] public bool IsHideTrackRender = false;
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public string RootSourcePath { get; private set; }
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public Action<float, float> SetupSongDuration { get; private set; } = (_, _) => { };
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public Action<float> SetSongCurrentTime { get; private set; } = _ => { };
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@@ -155,7 +153,6 @@ namespace Demo.Game
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continue;
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StartCoroutine(AssetBundlesLoadHelper.LoadAssetBundleAsync(ab.Trim(), null));
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}
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IsHideTrackRender = (bool)MainConfig.FindItem(nameof(IsHideTrackRender), false);
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IsAutoPlay = GameContent.instance.IsAutoPlay;
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WhichOpenScript = (string)MainConfig.FindItem(nameof(WhichOpenScript), WhichOpenScript);
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// Open Project
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