推动Config新增
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@@ -1,8 +1,10 @@
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using Convention;
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using Demo.Game.Attr;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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namespace Demo.Game
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@@ -11,15 +13,31 @@ namespace Demo.Game
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{
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public class PrefabRootObjectConfig : ScriptLoadableConfig
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{
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private readonly Dictionary<string, List<string>> LoadedGameObjectNames = new();
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public Dictionary<string, string[]> LoadedGameObjectNames = new();
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public override void Deserialize(BinaryReader reader)
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{
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int count = BinarySerializeUtility.ReadInt(reader);
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for (; count > 0;count--)
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{
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var temp = BinarySerializeUtility.DeserializeStringArray(reader);
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var key = temp[0];
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var value = temp[1..];
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LoadedGameObjectNames.Add(key, value);
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}
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base.Deserialize(reader);
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}
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public override void Serialize(BinaryWriter writer)
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{
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BinarySerializeUtility.WriteInt(writer, LoadedGameObjectNames.Count);
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foreach (var (key,value) in LoadedGameObjectNames)
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{
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string[] temp = new string[value.Length + 1];
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temp[0] = key;
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Array.Copy(value, 0, temp, 1, value.Length);
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BinarySerializeUtility.SerializeArray(writer, value.ToArray());
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}
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base.Serialize(writer);
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}
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}
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