推动Config新增
This commit is contained in:
@@ -7,9 +7,58 @@ using Cinemachine;
|
||||
using Convention.WindowsUI.Variant;
|
||||
using UnityEngine;
|
||||
using Demo.Game.Attr;
|
||||
using System.IO;
|
||||
using Convention;
|
||||
|
||||
namespace Demo.Game
|
||||
{
|
||||
namespace ConfigType
|
||||
{
|
||||
public class CameraObjectConfig : ScriptLoadableConfig
|
||||
{
|
||||
public bool orthographic;
|
||||
public float fieldOfView;
|
||||
public float orthographicSize;
|
||||
public float nearClipPlane;
|
||||
public float farClipPlane;
|
||||
public float depth;
|
||||
public int VirtualCameraFollow;
|
||||
public int VirtualCameraLookAt;
|
||||
public Vector3 VirtualCameraFollowOffset;
|
||||
public Vector3 VirtualCameraLookAtDamping;
|
||||
|
||||
public override void Deserialize(BinaryReader reader)
|
||||
{
|
||||
orthographic = BinarySerializeUtility.ReadBool(reader);
|
||||
fieldOfView = BinarySerializeUtility.ReadFloat(reader);
|
||||
orthographicSize = BinarySerializeUtility.ReadFloat(reader);
|
||||
nearClipPlane = BinarySerializeUtility.ReadFloat(reader);
|
||||
farClipPlane = BinarySerializeUtility.ReadFloat(reader);
|
||||
depth = BinarySerializeUtility.ReadFloat(reader);
|
||||
VirtualCameraFollow = BinarySerializeUtility.ReadInt(reader);
|
||||
VirtualCameraLookAt = BinarySerializeUtility.ReadInt(reader);
|
||||
VirtualCameraFollowOffset = BinarySerializeUtility.ReadVec3(reader);
|
||||
VirtualCameraLookAtDamping = BinarySerializeUtility.ReadVec3(reader);
|
||||
base.Deserialize(reader);
|
||||
}
|
||||
|
||||
public override void Serialize(BinaryWriter writer)
|
||||
{
|
||||
BinarySerializeUtility.WriteBool(writer, orthographic);
|
||||
BinarySerializeUtility.WriteFloat(writer, fieldOfView);
|
||||
BinarySerializeUtility.WriteFloat(writer, orthographicSize);
|
||||
BinarySerializeUtility.WriteFloat(writer, nearClipPlane);
|
||||
BinarySerializeUtility.WriteFloat(writer, farClipPlane);
|
||||
BinarySerializeUtility.WriteFloat(writer, depth);
|
||||
BinarySerializeUtility.WriteInt(writer, VirtualCameraFollow);
|
||||
BinarySerializeUtility.WriteInt(writer,VirtualCameraLookAt);
|
||||
BinarySerializeUtility.WriteVec3(writer, VirtualCameraFollowOffset);
|
||||
BinarySerializeUtility.WriteVec3(writer, VirtualCameraLookAtDamping);
|
||||
base.Serialize(writer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Scriptable(nameof(MakeCameraObject))]
|
||||
public class CameraObject : ScriptableObject
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user