推动Config新增
This commit is contained in:
@@ -231,16 +231,26 @@ namespace Demo.Game
|
||||
yield break;
|
||||
}
|
||||
yield return Foo(rootGameObject.ParseFromScriptFile2Expr(rootObject));//ConventionUtility.AvoidFakeStop(rootGameObject.ParseFromScriptFile2Expr(rootObject));
|
||||
static void NDFS(ScriptableObject current)
|
||||
int applyDownCount = 0;
|
||||
void NDFS(ScriptableObject current)
|
||||
{
|
||||
foreach (var child in current.Childs)
|
||||
{
|
||||
NDFS(child);
|
||||
}
|
||||
if (current.IsScriptApply == false)
|
||||
ConventionUtility.StartCoroutine(current.ApplyScript());
|
||||
{
|
||||
applyDownCount++;
|
||||
IEnumerator NDFSFoo()
|
||||
{
|
||||
yield return current.ApplyScript();
|
||||
applyDownCount--;
|
||||
}
|
||||
ConventionUtility.StartCoroutine(NDFSFoo());
|
||||
}
|
||||
}
|
||||
NDFS(rootGameObject);
|
||||
yield return new WaitUntil(() => applyDownCount == 0);
|
||||
float loadRootObjectEndTime = Time.realtimeSinceStartup;
|
||||
float loadRootObjectElapsed = (loadRootObjectEndTime - loadRootObjectStartTime) * 1000f;
|
||||
Debug.Log($"[GameInit] Load Root Object 耗时: {loadRootObjectElapsed:F2} ms", this);
|
||||
|
||||
Reference in New Issue
Block a user