推动Config新增

This commit is contained in:
2025-12-16 17:54:51 +08:00
parent 39a051eacf
commit 60df9a93aa
21 changed files with 427 additions and 117 deletions

View File

@@ -1,12 +1,47 @@
using Convention;
using Demo.Game.Attr;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace Demo.Game
{
namespace ConfigType
{
public class ParticleEffectConfig : IEffectHookObjectConfig
{
public Dictionary<string, string[]> AssetBundles;
public override void Deserialize(BinaryReader reader)
{
int count = BinarySerializeUtility.ReadInt(reader);
while(count-->0)
{
var temp = BinarySerializeUtility.DeserializeStringArray(reader);
var key = temp[0];
var value = temp[1..];
AssetBundles.Add(key, value);
}
base.Deserialize(reader);
}
public override void Serialize(BinaryWriter writer)
{
BinarySerializeUtility.WriteInt(writer, AssetBundles.Count);
foreach (var (key, value) in AssetBundles)
{
string[] temp = new string[value.Length + 1];
temp[0] = key;
Array.Copy(value, 0, temp, 1, value.Length);
BinarySerializeUtility.SerializeArray(writer, value.ToArray());
}
base.Serialize(writer);
}
}
}
[Scriptable]
public class ParticleEffect : IEffectHookObject, IAssetBundleLoader
{
@@ -15,15 +50,14 @@ namespace Demo.Game
return new GameObject().AddComponent<ParticleEffect>();
}
private Dictionary<string,bool> AssetBundleLoaders = new();
private readonly List<string> AssetBundles = new();
private int AssetBundleLoadingCounter = 0;
private readonly Dictionary<string,List<string>> AssetBundles = new();
private readonly List<GameObject> Prefabs = new();
protected override IEnumerator DoSomethingDuringApplyScript()
{
yield return base.DoSomethingDuringApplyScript();
while (AssetBundleLoaders.Any(x => x.Value == false))
yield return null;
yield return new WaitUntil(() => AssetBundleLoadingCounter == 0);
}
public override IEnumerator UnloadScript()
@@ -31,7 +65,7 @@ namespace Demo.Game
yield return base.UnloadScript();
foreach (var ab in AssetBundles)
{
yield return this.UnloadAssetBundle(ab);
yield return this.UnloadAssetBundle(ab.Key);
}
}
@@ -43,7 +77,7 @@ namespace Demo.Game
[Convention.RScript.Variable.Attr.Method]
public void Load(string ab, string prefab)
{
AssetBundleLoaders.TryAdd(ab, false);
AssetBundleLoadingCounter++;
ConventionUtility.StartCoroutine(this.LoadAssetBundle(ab, x =>
{
GameObject sub = Instantiate(x.LoadAsset<GameObject>(prefab));
@@ -51,8 +85,10 @@ namespace Demo.Game
Prefabs.Add(sub);
sub.transform.SetParent(transform);
sub.transform.localPosition = Vector3.zero;
AssetBundles.Add(ab);
AssetBundleLoaders[ab] = true;
if(AssetBundles.ContainsKey(ab)==false)
AssetBundles.Add(ab, new());
AssetBundles[ab].Add(prefab);
AssetBundleLoadingCounter--;
}));
}

View File

@@ -11,16 +11,19 @@ namespace Demo.Game
// IEffectHookObject 配置抽象基类Config
public class IEffectHookObjectConfig : ScriptLoadableConfig
{
public int MyInteractionModule;
public IEffectHookObject.InteractiveEffectType MyInteractiveLevel;
public override void Deserialize(BinaryReader reader)
{
MyInteractionModule = BinarySerializeUtility.ReadInt(reader);
MyInteractiveLevel = (IEffectHookObject.InteractiveEffectType)BinarySerializeUtility.ReadInt(reader);
base.Deserialize(reader);
}
public override void Serialize(BinaryWriter writer)
{
BinarySerializeUtility.WriteInt(writer, MyInteractionModule);
BinarySerializeUtility.WriteInt(writer, (int)MyInteractiveLevel);
base.Serialize(writer);
}

View File

@@ -10,15 +10,12 @@ namespace Demo.Game
{
namespace ConfigType
{
// IInteraction 配置抽象基类Config继承自TimelineScriptObject
public class IInteractionConfig : ScriptLoadableConfig
{
public Vector2 VisibleDuration;
public Vector2 InteractiveDuration;
public Vector2 InteractableScoreInterval;
public Vector2 InteractableIntervalThatCanScoreBest;
public IInteraction.JudgementLevel MyJudgementLevel;
public IInteraction.UpdatePhase MyUpdatePhase;
public override void Deserialize(BinaryReader reader)
{
@@ -26,8 +23,6 @@ namespace Demo.Game
InteractiveDuration = BinarySerializeUtility.ReadVec2(reader);
InteractableScoreInterval = BinarySerializeUtility.ReadVec2(reader);
InteractableIntervalThatCanScoreBest = BinarySerializeUtility.ReadVec2(reader);
MyJudgementLevel = (IInteraction.JudgementLevel)BinarySerializeUtility.ReadInt(reader);
MyUpdatePhase = (IInteraction.UpdatePhase)BinarySerializeUtility.ReadInt(reader);
base.Deserialize(reader);
}
@@ -37,8 +32,6 @@ namespace Demo.Game
BinarySerializeUtility.WriteVec2(writer, InteractiveDuration);
BinarySerializeUtility.WriteVec2(writer, InteractableScoreInterval);
BinarySerializeUtility.WriteVec2(writer, InteractableIntervalThatCanScoreBest);
BinarySerializeUtility.WriteInt(writer, (int)MyJudgementLevel);
BinarySerializeUtility.WriteInt(writer, (int)MyUpdatePhase);
base.Serialize(writer);
}
}

View File

@@ -10,6 +10,7 @@ namespace Demo.Game
// IJudgementHookObject 配置抽象基类Config
public class IJudgementHookObjectConfig : ScriptLoadableConfig
{
public int MyInteractionModule;
public override void Deserialize(BinaryReader reader)
{
base.Deserialize(reader);
@@ -51,11 +52,10 @@ namespace Demo.Game
/// <summary>
/// 绑定IInteraction对象若不手动绑定则会自动绑定到父物体的IInteraction
/// </summary>
/// <param name="path"></param>
[Convention.RScript.Variable.Attr.Method]
public void Bind(string path)
public void Bind(IInteraction module)
{
MyInteractionModule = FindWithPath(path) as IInteraction;
MyInteractionModule = module;
}
public override IEnumerator UnloadScript()

View File

@@ -3,10 +3,34 @@ using Demo.Game.Attr;
using NUnit.Framework.Internal;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace Demo.Game
{
namespace ConfigType
{
public class ParticleJudgement : IJudgementHookObjectConfig
{
public bool IsZooming;
public MathExtension.EaseCurveType ZoomCurve = MathExtension.EaseCurveType.OutCubic;
public override void Deserialize(BinaryReader reader)
{
IsZooming = BinarySerializeUtility.ReadBool(reader);
ZoomCurve = (MathExtension.EaseCurveType)BinarySerializeUtility.ReadInt(reader);
base.Deserialize(reader);
}
public override void Serialize(BinaryWriter writer)
{
BinarySerializeUtility.WriteBool(writer, IsZooming);
BinarySerializeUtility.WriteInt(writer, (int)ZoomCurve);
base.Serialize(writer);
}
}
}
[Scriptable]
public class ParticleJudgement : IJudgementHookObject, IAssetBundleLoader
{