推动Config新增

This commit is contained in:
2025-12-16 17:54:51 +08:00
parent 39a051eacf
commit 60df9a93aa
21 changed files with 427 additions and 117 deletions

View File

@@ -1,12 +1,47 @@
using Convention;
using Demo.Game.Attr;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace Demo.Game
{
namespace ConfigType
{
public class ParticleEffectConfig : IEffectHookObjectConfig
{
public Dictionary<string, string[]> AssetBundles;
public override void Deserialize(BinaryReader reader)
{
int count = BinarySerializeUtility.ReadInt(reader);
while(count-->0)
{
var temp = BinarySerializeUtility.DeserializeStringArray(reader);
var key = temp[0];
var value = temp[1..];
AssetBundles.Add(key, value);
}
base.Deserialize(reader);
}
public override void Serialize(BinaryWriter writer)
{
BinarySerializeUtility.WriteInt(writer, AssetBundles.Count);
foreach (var (key, value) in AssetBundles)
{
string[] temp = new string[value.Length + 1];
temp[0] = key;
Array.Copy(value, 0, temp, 1, value.Length);
BinarySerializeUtility.SerializeArray(writer, value.ToArray());
}
base.Serialize(writer);
}
}
}
[Scriptable]
public class ParticleEffect : IEffectHookObject, IAssetBundleLoader
{
@@ -15,15 +50,14 @@ namespace Demo.Game
return new GameObject().AddComponent<ParticleEffect>();
}
private Dictionary<string,bool> AssetBundleLoaders = new();
private readonly List<string> AssetBundles = new();
private int AssetBundleLoadingCounter = 0;
private readonly Dictionary<string,List<string>> AssetBundles = new();
private readonly List<GameObject> Prefabs = new();
protected override IEnumerator DoSomethingDuringApplyScript()
{
yield return base.DoSomethingDuringApplyScript();
while (AssetBundleLoaders.Any(x => x.Value == false))
yield return null;
yield return new WaitUntil(() => AssetBundleLoadingCounter == 0);
}
public override IEnumerator UnloadScript()
@@ -31,7 +65,7 @@ namespace Demo.Game
yield return base.UnloadScript();
foreach (var ab in AssetBundles)
{
yield return this.UnloadAssetBundle(ab);
yield return this.UnloadAssetBundle(ab.Key);
}
}
@@ -43,7 +77,7 @@ namespace Demo.Game
[Convention.RScript.Variable.Attr.Method]
public void Load(string ab, string prefab)
{
AssetBundleLoaders.TryAdd(ab, false);
AssetBundleLoadingCounter++;
ConventionUtility.StartCoroutine(this.LoadAssetBundle(ab, x =>
{
GameObject sub = Instantiate(x.LoadAsset<GameObject>(prefab));
@@ -51,8 +85,10 @@ namespace Demo.Game
Prefabs.Add(sub);
sub.transform.SetParent(transform);
sub.transform.localPosition = Vector3.zero;
AssetBundles.Add(ab);
AssetBundleLoaders[ab] = true;
if(AssetBundles.ContainsKey(ab)==false)
AssetBundles.Add(ab, new());
AssetBundles[ab].Add(prefab);
AssetBundleLoadingCounter--;
}));
}