推动Config新增
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@@ -10,15 +10,12 @@ namespace Demo.Game
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{
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namespace ConfigType
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{
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// IInteraction 配置(抽象基类Config,继承自TimelineScriptObject)
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public class IInteractionConfig : ScriptLoadableConfig
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{
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public Vector2 VisibleDuration;
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public Vector2 InteractiveDuration;
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public Vector2 InteractableScoreInterval;
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public Vector2 InteractableIntervalThatCanScoreBest;
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public IInteraction.JudgementLevel MyJudgementLevel;
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public IInteraction.UpdatePhase MyUpdatePhase;
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public override void Deserialize(BinaryReader reader)
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{
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@@ -26,8 +23,6 @@ namespace Demo.Game
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InteractiveDuration = BinarySerializeUtility.ReadVec2(reader);
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InteractableScoreInterval = BinarySerializeUtility.ReadVec2(reader);
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InteractableIntervalThatCanScoreBest = BinarySerializeUtility.ReadVec2(reader);
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MyJudgementLevel = (IInteraction.JudgementLevel)BinarySerializeUtility.ReadInt(reader);
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MyUpdatePhase = (IInteraction.UpdatePhase)BinarySerializeUtility.ReadInt(reader);
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base.Deserialize(reader);
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}
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@@ -37,8 +32,6 @@ namespace Demo.Game
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BinarySerializeUtility.WriteVec2(writer, InteractiveDuration);
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BinarySerializeUtility.WriteVec2(writer, InteractableScoreInterval);
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BinarySerializeUtility.WriteVec2(writer, InteractableIntervalThatCanScoreBest);
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BinarySerializeUtility.WriteInt(writer, (int)MyJudgementLevel);
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BinarySerializeUtility.WriteInt(writer, (int)MyUpdatePhase);
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base.Serialize(writer);
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}
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}
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