推动Config新增

This commit is contained in:
2025-12-16 17:54:51 +08:00
parent 39a051eacf
commit 60df9a93aa
21 changed files with 427 additions and 117 deletions

View File

@@ -2,11 +2,37 @@ using Convention;
using Demo.Game.Attr;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Rendering.LookDev;
namespace Demo.Game
{
namespace ConfigType
{
public class MaterialUpdatementConfig : UpdatementIntConfig
{
public string MaterialAssetBundlePath;
public string[] MaterialNames;
public int[] MaterialIndexs;
public override void Deserialize(BinaryReader reader)
{
MaterialAssetBundlePath = BinarySerializeUtility.ReadString(reader);
MaterialNames = BinarySerializeUtility.DeserializeStringArray(reader);
MaterialIndexs = BinarySerializeUtility.DeserializeIntArray(reader);
base.Deserialize(reader);
}
public override void Serialize(BinaryWriter writer)
{
BinarySerializeUtility.WriteString(writer, MaterialAssetBundlePath);
BinarySerializeUtility.SerializeArray(writer, MaterialNames);
BinarySerializeUtility.SerializeArray(writer, MaterialIndexs);
base.Serialize(writer);
}
}
}
[Scriptable]
public class MaterialUpdatement : Updatement<int>, IAssetBundleLoader
{