推动Config新增
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@@ -1,21 +1,36 @@
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using System;
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using System.Collections;
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using System.IO;
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using Convention;
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using Dreamteck.Splines;
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using Unity.Collections;
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using UnityEngine;
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namespace Demo.Game
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{
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public interface IDependOnSplineRenderer
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namespace ConfigType
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{
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}
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public static class DependOnSplineRendererUtility
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{
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public static BasicSplineRenderer LoadSplineRendererTool(this IDependOnSplineCore self, string path)
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public class BasicSplineRendererConfig : UpdatementVec2Config
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{
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return self.SharedInterfaceScriptObject.FindWithPath(path, true) as BasicSplineRenderer;
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public int MySplineCore;
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public string LinesAssetBundlePath;
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public string MyDefaultMaterial;
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public override void Deserialize(BinaryReader reader)
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{
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MySplineCore = BinarySerializeUtility.ReadInt(reader);
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LinesAssetBundlePath = BinarySerializeUtility.ReadString(reader);
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MyDefaultMaterial = BinarySerializeUtility.ReadString(reader);
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base.Deserialize(reader);
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}
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public override void Serialize(BinaryWriter writer)
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{
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BinarySerializeUtility.WriteInt(writer, MySplineCore);
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BinarySerializeUtility.WriteString(writer, LinesAssetBundlePath);
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BinarySerializeUtility.WriteString(writer, MyDefaultMaterial);
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base.Serialize(writer);
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}
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}
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}
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@@ -94,19 +109,6 @@ namespace Demo.Game
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ManualAddEntry(time, new(from, to), curveType);
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}
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[Convention.RScript.Variable.Attr.Method]
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public void LoadSpline(string path)
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{
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this.LoadSplineTool(path);
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}
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[Convention.RScript.Variable.Attr.Method]
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public void LoadSpline(SplineCore spline)
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{
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this.MySplineCore = spline;
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}
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/// <summary>
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/// 加载对应ab包并加载指定材质
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/// </summary>
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@@ -3,10 +3,36 @@ using Demo.Game.Attr;
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using Dreamteck.Splines;
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using System;
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using System.Collections;
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using System.IO;
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using UnityEngine;
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namespace Demo.Game
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{
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namespace ConfigType
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{
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public class SplineTubeRendererConfig : BasicSplineJustFollowConfig
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{
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public const bool DefaultIsDoubleSide = true;
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public const int DefaultSidesCount = 12;
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public bool IsDoubleSide = DefaultIsDoubleSide;
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public int SidesCount = DefaultSidesCount;
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public override void Deserialize(BinaryReader reader)
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{
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IsDoubleSide = BinarySerializeUtility.ReadBool(reader);
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SidesCount = BinarySerializeUtility.ReadInt(reader);
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base.Deserialize(reader);
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}
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public override void Serialize(BinaryWriter writer)
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{
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BinarySerializeUtility.WriteBool(writer, IsDoubleSide);
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BinarySerializeUtility.WriteInt(writer, SidesCount);
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base.Serialize(writer);
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}
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}
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}
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[Scriptable]
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public class SplineTubeRenderer : BasicSplineRenderer<TubeGenerator>
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{
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