推动Config新增
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@@ -3,10 +3,36 @@ using Demo.Game.Attr;
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using Dreamteck.Splines;
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using System;
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using System.Collections;
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using System.IO;
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using UnityEngine;
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namespace Demo.Game
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{
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namespace ConfigType
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{
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public class SplineTubeRendererConfig : BasicSplineJustFollowConfig
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{
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public const bool DefaultIsDoubleSide = true;
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public const int DefaultSidesCount = 12;
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public bool IsDoubleSide = DefaultIsDoubleSide;
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public int SidesCount = DefaultSidesCount;
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public override void Deserialize(BinaryReader reader)
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{
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IsDoubleSide = BinarySerializeUtility.ReadBool(reader);
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SidesCount = BinarySerializeUtility.ReadInt(reader);
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base.Deserialize(reader);
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}
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public override void Serialize(BinaryWriter writer)
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{
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BinarySerializeUtility.WriteBool(writer, IsDoubleSide);
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BinarySerializeUtility.WriteInt(writer, SidesCount);
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base.Serialize(writer);
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}
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}
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}
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[Scriptable]
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public class SplineTubeRenderer : BasicSplineRenderer<TubeGenerator>
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{
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